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206 lines
6.6 KiB
C++
206 lines
6.6 KiB
C++
// Created on: 2003-09-09
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// Created by: Alexander SOLOVYOV
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// Copyright (c) 2003-2014 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#include <MeshVS_PrsBuilder.hxx>
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#include <MeshVS_DataSource.hxx>
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#include <MeshVS_Drawer.hxx>
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#include <MeshVS_Mesh.hxx>
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#include <Prs3d_Presentation.hxx>
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#include <Select3D_SensitiveEntity.hxx>
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IMPLEMENT_STANDARD_RTTIEXT(MeshVS_PrsBuilder,Standard_Transient)
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//================================================================
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// Function : Constructor MeshVS_PrsBuilder
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// Purpose :
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//================================================================
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MeshVS_PrsBuilder::MeshVS_PrsBuilder ( const Handle(MeshVS_Mesh)& Parent,
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const MeshVS_DisplayModeFlags& Flags,
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const Handle(MeshVS_DataSource)& DS,
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const Standard_Integer Id,
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const MeshVS_BuilderPriority& Priority )
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{
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if (Id<0 && ! Parent.IsNull())
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myId = Parent->GetFreeId();
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else
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myId = Id;
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myParentMesh = Parent.operator->();
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myDataSource = DS;
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myDrawer = 0;
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myFlags = Flags;
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myIsExcluding = Standard_False;
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myPriority = Priority;
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}
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//================================================================
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// Function : CustomDraw
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// Purpose :
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//================================================================
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void MeshVS_PrsBuilder::CustomBuild ( const Handle(Prs3d_Presentation)&,
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const TColStd_PackedMapOfInteger&,
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TColStd_PackedMapOfInteger&,
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const Standard_Integer ) const
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{
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}
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//================================================================
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// Function : CustomSensitiveEntity
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// Purpose :
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//================================================================
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Handle( Select3D_SensitiveEntity ) MeshVS_PrsBuilder::CustomSensitiveEntity
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( const Handle(SelectMgr_EntityOwner)&,
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const Standard_Integer ) const
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{
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return 0;
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}
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//================================================================
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// Function : DataSource
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// Purpose :
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//================================================================
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Handle (MeshVS_DataSource) MeshVS_PrsBuilder::DataSource () const
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{
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return myDataSource;
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}
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//================================================================
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// Function : GetDataSource
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// Purpose :
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//================================================================
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Handle (MeshVS_DataSource) MeshVS_PrsBuilder::GetDataSource () const
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{
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if ( myDataSource.IsNull() )
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return myParentMesh->GetDataSource();
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else
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return myDataSource;
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}
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//================================================================
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// Function : SetDataSource
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// Purpose :
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//================================================================
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void MeshVS_PrsBuilder::SetDataSource ( const Handle (MeshVS_DataSource)& DS )
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{
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myDataSource = DS;
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}
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//================================================================
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// Function : GetFlags
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// Purpose :
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//================================================================
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Standard_Integer MeshVS_PrsBuilder::GetFlags () const
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{
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return myFlags;
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}
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//================================================================
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// Function : GetId
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// Purpose :
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//================================================================
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Standard_Integer MeshVS_PrsBuilder::GetId () const
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{
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return myId;
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}
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//================================================================
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// Function : TestFlags
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// Purpose :
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//================================================================
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Standard_Boolean MeshVS_PrsBuilder::TestFlags ( const Standard_Integer DisplayMode ) const
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{
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return ( ( DisplayMode & GetFlags() ) > 0 );
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}
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//================================================================
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// Function : SetExcluding
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// Purpose :
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//================================================================
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void MeshVS_PrsBuilder::SetExcluding ( const Standard_Boolean state )
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{
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myIsExcluding = state;
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}
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//================================================================
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// Function : IsExcludingOn
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// Purpose :
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//================================================================
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Standard_Boolean MeshVS_PrsBuilder::IsExcludingOn () const
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{
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return myIsExcluding;
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}
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//================================================================
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// Function : GetPriority
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// Purpose :
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//================================================================
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Standard_Integer MeshVS_PrsBuilder::GetPriority () const
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{
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return myPriority;
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}
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//================================================================
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// Function : GetDrawer
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// Purpose :
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//================================================================
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Handle (MeshVS_Drawer) MeshVS_PrsBuilder::GetDrawer () const
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{
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if ( myDrawer.IsNull() )
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return myParentMesh->GetDrawer();
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else
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return myDrawer;
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}
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//================================================================
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// Function : SetDataSource
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// Purpose :
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//================================================================
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void MeshVS_PrsBuilder::SetDrawer ( const Handle (MeshVS_Drawer)& Dr )
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{
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myDrawer = Dr;
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}
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//================================================================
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// Function : Drawer
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// Purpose :
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//================================================================
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Handle (MeshVS_Drawer) MeshVS_PrsBuilder::Drawer () const
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{
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return myDrawer;
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}
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//================================================================
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// Function : SetPresentationManager
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// Purpose : Set presentation manager. This method is used by
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// MeshVS_Mesh::Compute methodto assign presentation
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// manager to the builder.
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//================================================================
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void MeshVS_PrsBuilder::SetPresentationManager( const Handle(PrsMgr_PresentationManager3d)& thePrsMgr )
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{
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myPrsMgr = thePrsMgr;
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}
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//================================================================
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// Function : GetPresentationManager
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// Purpose : Get presentation manager
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//================================================================
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Handle(PrsMgr_PresentationManager3d) MeshVS_PrsBuilder::GetPresentationManager() const
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{
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return myPrsMgr;
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}
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