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Set constant state for the method NbSubElement to be able to call it from other constant methods (e.g. DumpJson of Select3D_SensitiveEntity).
87 lines
3.1 KiB
C++
87 lines
3.1 KiB
C++
// Created on: 2003-09-29
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// Created by: Alexander SOLOVYOV and Sergey LITONIN
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// Copyright (c) 2003-2014 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#include <MeshVS_DummySensitiveEntity.hxx>
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IMPLEMENT_STANDARD_RTTIEXT(MeshVS_DummySensitiveEntity, Select3D_SensitiveEntity)
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//================================================================
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// Function : Constructor MeshVS_DummySensitiveEntity
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// Purpose :
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//================================================================
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MeshVS_DummySensitiveEntity::MeshVS_DummySensitiveEntity (const Handle(SelectMgr_EntityOwner)& theOwnerId)
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: Select3D_SensitiveEntity (theOwnerId)
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{}
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//================================================================
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// Function : NbSubElements
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// Purpose :
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//================================================================
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Standard_Integer MeshVS_DummySensitiveEntity::NbSubElements() const
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{
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return -1;
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}
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//================================================================
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// Function : Matches
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// Purpose :
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//================================================================
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Standard_Boolean MeshVS_DummySensitiveEntity::Matches (SelectBasics_SelectingVolumeManager& /*theMgr*/,
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SelectBasics_PickResult& /*thePickResult*/)
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{
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return Standard_False;
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}
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//================================================================
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// Function : BoundingBox
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// Purpose :
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//================================================================
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Select3D_BndBox3d MeshVS_DummySensitiveEntity::BoundingBox()
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{
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return Select3D_BndBox3d();
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}
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//================================================================
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// Function : ElementsNb
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// Purpose :
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//================================================================
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void MeshVS_DummySensitiveEntity::BVH()
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{}
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//================================================================
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// Function : Clear
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// Purpose :
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//================================================================
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void MeshVS_DummySensitiveEntity::Clear()
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{}
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//=======================================================================
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//function : HasInitLocation
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//purpose :
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//=======================================================================
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Standard_Boolean MeshVS_DummySensitiveEntity::HasInitLocation() const
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{
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return Standard_False;
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}
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//=======================================================================
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//function : InvInitLocation
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//purpose :
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//=======================================================================
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gp_GTrsf MeshVS_DummySensitiveEntity::InvInitLocation() const
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{
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return gp_GTrsf();
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}
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