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License statement text corrected; compiler warnings caused by Bison 2.41 disabled for MSVC; a few other compiler warnings on 54-bit Windows eliminated by appropriate type cast Wrong license statements corrected in several files. Copyright and license statements added in XSD and GLSL files. Copyright year updated in some files. Obsolete documentation files removed from DrawResources.
208 lines
6.6 KiB
C++
208 lines
6.6 KiB
C++
// Created on: 2007-08-01
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// Created by: Alexander GRIGORIEV
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// Copyright (c) 2007-2014 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#ifndef VrmlData_IndexedLineSet_HeaderFile
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#define VrmlData_IndexedLineSet_HeaderFile
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#include <VrmlData_Geometry.hxx>
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#include <VrmlData_Coordinate.hxx>
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#include <VrmlData_Color.hxx>
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//#include <Quantity_Color.hxx>
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/**
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* Data type to store a set of polygons.
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*/
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class VrmlData_IndexedLineSet : public VrmlData_Geometry
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{
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public:
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// ---------- PUBLIC METHODS ----------
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/**
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* Empty constructor.
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*/
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inline VrmlData_IndexedLineSet ()
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: myArrPolygons (0L),
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myArrColorInd (0L),
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myNbPolygons (0),
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myNbColors (0),
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myColorPerVertex (Standard_True)
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{}
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/**
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* Constructor.
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*/
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inline VrmlData_IndexedLineSet (const VrmlData_Scene& theScene,
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const char * theName,
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const Standard_Boolean isColorPerVertex
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= Standard_True)
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: VrmlData_Geometry (theScene, theName),
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myArrPolygons (0L),
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myArrColorInd (0L),
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myNbPolygons (0),
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myNbColors (0),
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myColorPerVertex (isColorPerVertex)
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{}
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/**
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* Query the Coordinates.
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*/
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inline const Handle(VrmlData_Coordinate)&
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Coordinates () const { return myCoords; }
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/**
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* Set the nodes
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*/
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inline void SetCoordinates (const Handle(VrmlData_Coordinate)& theCoord)
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{ myCoords = theCoord; }
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/**
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* Query the Colors.
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*/
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inline const Handle(VrmlData_Color)&
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Colors () const { return myColors; }
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/**
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* Set the Color node
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*/
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inline void SetColors (const Handle(VrmlData_Color)& theColors)
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{ myColors = theColors; }
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// ========================================================================
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// =========================== POLYLINES =================================
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/**
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* Query the array of polygons
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*/
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inline size_t Polygons (const Standard_Integer**& arrPolygons) const
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{ arrPolygons = myArrPolygons; return myNbPolygons; }
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/**
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* Query one polygon.
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* @param iPolygon
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* rank of the polygon [0 .. N-1]
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* @param outIndice
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* <tt>[out]</tt> array of vertex indice
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* @return
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* number of vertice in the polygon - the dimension of outIndice array
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*/
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inline Standard_Integer
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Polygon (const Standard_Integer iPolygon,
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const Standard_Integer *& outIndice)
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{ return * (outIndice = myArrPolygons[iPolygon])++; }
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/**
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* Set the polygons
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*/
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inline void SetPolygons (const Standard_Size nPolygons,
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const Standard_Integer ** thePolygons)
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{ myNbPolygons = nPolygons; myArrPolygons = thePolygons; }
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// ========================================================================
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// ================================ COLORS ================================
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/**
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* Query the array of color indice
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* @param arrColorInd
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* <tt>[out]</tt> array of colorIndex as it is described in VRML2.0 spec
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* @return
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* Number of integers in the array arrColorInd.
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*/
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inline size_t ArrayColorInd (const Standard_Integer**& arrColorInd) const
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{ arrColorInd = myArrColorInd; return myNbColors; }
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/**
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* Query a color for one node in the given element. The color is
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* interpreted according to fields myColors, myArrColorInd,
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* myColorPerVertex, as defined in VRML 2.0.
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* @param iFace
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* rank of the polygon [0 .. N-1]
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* @param iVertex
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* rank of the vertex in the polygon [0 .. M-1]. This parameter is ignored
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* if (myColorPerVertex == False)
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* @return
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* Color value (RGB); if the color is indefinite then returns (0., 0., 0.)
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*/
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Standard_EXPORT Quantity_Color
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GetColor (const Standard_Integer iFace,
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const Standard_Integer iVertex);
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/**
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* Set the colors array of indice
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*/
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inline void SetColorInd (const Standard_Size nIndice,
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const Standard_Integer ** theIndice)
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{ myNbColors = nIndice; myArrColorInd = theIndice; }
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/**
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* Set the boolean value "colorPerVertex"
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*/
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inline void SetColorPerVertex (const Standard_Boolean isColorPerVertex)
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{ myColorPerVertex = isColorPerVertex; }
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/**
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* Query the shape. This method checks the flag myIsModified; if True it
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* should rebuild the shape presentation.
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*/
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Standard_EXPORT virtual const Handle(TopoDS_TShape)&
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TShape ();
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/**
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* Create a copy of this node.
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* If the parameter is null, a new copied node is created. Otherwise new node
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* is not created, but rather the given one is modified.
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*/
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Standard_EXPORT virtual Handle(VrmlData_Node)
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Clone (const Handle(VrmlData_Node)& theOther)const;
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/**
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* Read the Node from input stream.
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*/
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Standard_EXPORT virtual VrmlData_ErrorStatus
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Read (VrmlData_InBuffer& theBuffer);
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/**
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* Write the Node to output stream.
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*/
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Standard_EXPORT virtual VrmlData_ErrorStatus
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Write (const char * thePrefix) const;
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/**
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* Returns True if the node is default, so that it should not be written.
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*/
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Standard_EXPORT virtual Standard_Boolean
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IsDefault () const;
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private:
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// ---------- PRIVATE FIELDS ----------
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Handle(VrmlData_Coordinate) myCoords;
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Handle(VrmlData_Color) myColors;
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const Standard_Integer ** myArrPolygons;
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const Standard_Integer ** myArrColorInd;
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Standard_Size myNbPolygons;
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Standard_Size myNbColors;
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Standard_Boolean myColorPerVertex;
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public:
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// Declaration of CASCADE RTTI
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DEFINE_STANDARD_RTTI (VrmlData_IndexedLineSet)
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};
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// Definition of HANDLE object using Standard_DefineHandle.hxx
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DEFINE_STANDARD_HANDLE (VrmlData_IndexedLineSet, VrmlData_Geometry)
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#endif
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