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occt/src/TopOpeBRepBuild/TopOpeBRepBuild_SolidBuilder.cxx
abv d5f74e42d6 0024624: Lost word in license statement in source files
License statement text corrected; compiler warnings caused by Bison 2.41 disabled for MSVC; a few other compiler warnings on 54-bit Windows eliminated by appropriate type cast
Wrong license statements corrected in several files.
Copyright and license statements added in XSD and GLSL files.
Copyright year updated in some files.
Obsolete documentation files removed from DrawResources.
2014-02-20 16:15:17 +04:00

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// Created on: 1996-01-05
// Created by: Jean Yves LEBEY
// Copyright (c) 1996-1999 Matra Datavision
// Copyright (c) 1999-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#include <TopOpeBRepBuild_SolidBuilder.ixx>
#include <TopOpeBRepBuild_ShellFaceClassifier.hxx>
#include <TopOpeBRepBuild_Loop.hxx>
#include <TopOpeBRepBuild_BlockBuilder.hxx>
#include <TopOpeBRepBuild_LoopSet.hxx>
//=======================================================================
//function : TopOpeBRepBuild_SolidBuilder
//purpose :
//=======================================================================
TopOpeBRepBuild_SolidBuilder::TopOpeBRepBuild_SolidBuilder()
{
}
//=======================================================================
//function : TopOpeBRepBuild_SolidBuilder
//purpose :
//=======================================================================
TopOpeBRepBuild_SolidBuilder::TopOpeBRepBuild_SolidBuilder
(TopOpeBRepBuild_ShellFaceSet& SFS, const Standard_Boolean ForceClass)
{
InitSolidBuilder(SFS,ForceClass);
}
//=======================================================================
//function : InitSolidBuilder
//purpose :
//=======================================================================
void TopOpeBRepBuild_SolidBuilder::InitSolidBuilder
(TopOpeBRepBuild_ShellFaceSet& SFS, const Standard_Boolean ForceClass)
{
MakeLoops(SFS);
TopOpeBRepBuild_BlockBuilder& BB = myBlockBuilder;
TopOpeBRepBuild_LoopSet& LS = myLoopSet;
TopOpeBRepBuild_ShellFaceClassifier SFC(BB);
mySolidAreaBuilder.InitSolidAreaBuilder(LS,SFC,ForceClass);
}
//=======================================================================
//function : InitSolid
//purpose :
//=======================================================================
Standard_Integer TopOpeBRepBuild_SolidBuilder::InitSolid()
{
Standard_Integer n = mySolidAreaBuilder.InitArea();
return n;
}
//=======================================================================
//function : MoreSolid
//purpose :
//=======================================================================
Standard_Boolean TopOpeBRepBuild_SolidBuilder::MoreSolid() const
{
Standard_Boolean b = mySolidAreaBuilder.MoreArea();
return b;
}
//=======================================================================
//function : NextSolid
//purpose :
//=======================================================================
void TopOpeBRepBuild_SolidBuilder::NextSolid()
{
mySolidAreaBuilder.NextArea();
}
//=======================================================================
//function : InitShell
//purpose :
//=======================================================================
Standard_Integer TopOpeBRepBuild_SolidBuilder::InitShell()
{
Standard_Integer n = mySolidAreaBuilder.InitLoop();
return n;
}
//=======================================================================
//function : MoreShell
//purpose :
//=======================================================================
Standard_Boolean TopOpeBRepBuild_SolidBuilder::MoreShell() const
{
Standard_Boolean b = mySolidAreaBuilder.MoreLoop();
return b;
}
//=======================================================================
//function : NextShell
//purpose :
//=======================================================================
void TopOpeBRepBuild_SolidBuilder::NextShell()
{
mySolidAreaBuilder.NextLoop();
}
//=======================================================================
//function : IsOldShell
//purpose :
//=======================================================================
Standard_Boolean TopOpeBRepBuild_SolidBuilder::IsOldShell() const
{
const Handle(TopOpeBRepBuild_Loop)& L = mySolidAreaBuilder.Loop();
Standard_Boolean b = L->IsShape();
return b;
}
//=======================================================================
//function : OldShell
//purpose :
//=======================================================================
const TopoDS_Shape& TopOpeBRepBuild_SolidBuilder::OldShell() const
{
const Handle(TopOpeBRepBuild_Loop)& L = mySolidAreaBuilder.Loop();
const TopoDS_Shape& B = L->Shape();
return B;
}
//=======================================================================
//function : InitFace
//purpose :
//=======================================================================
Standard_Integer TopOpeBRepBuild_SolidBuilder::InitFace()
{
const Handle(TopOpeBRepBuild_Loop)& L = mySolidAreaBuilder.Loop();
if ( L->IsShape() )
Standard_DomainError::Raise("TopOpeBRepBuild_SolidBuilder:InitFace");
else {
myBlockIterator = L->BlockIterator();
myBlockIterator.Initialize();
}
Standard_Integer n = myBlockIterator.Extent();
return n;
}
//=======================================================================
//function : MoreFace
//purpose :
//=======================================================================
Standard_Boolean TopOpeBRepBuild_SolidBuilder::MoreFace() const
{
Standard_Boolean b = myBlockIterator.More();
return b;
}
//=======================================================================
//function : NextFace
//purpose :
//=======================================================================
void TopOpeBRepBuild_SolidBuilder::NextFace()
{
myBlockIterator.Next();
}
//=======================================================================
//function : Face
//purpose :
//=======================================================================
const TopoDS_Shape& TopOpeBRepBuild_SolidBuilder::Face() const
{
#ifdef DEB
// const Standard_Integer i = myBlockIterator.Value(); // DEB
#endif
const TopoDS_Shape& F = myBlockBuilder.Element(myBlockIterator);
return F;
}
//=======================================================================
//function : MakeLoops
//purpose :
//=======================================================================
void TopOpeBRepBuild_SolidBuilder::MakeLoops(TopOpeBRepBuild_ShapeSet& SS)
{
TopOpeBRepBuild_BlockBuilder& BB = myBlockBuilder;
TopOpeBRepBuild_ListOfLoop& LL = myLoopSet.ChangeListOfLoop();
// Build blocks on elements of SS
BB.MakeBlock(SS);
// make list of loop (LL) of the LoopSet
// - on shapes of the ShapeSet (SS)
// - on blocks of the BlockBuilder (BB)
LL.Clear();
// Add shapes of SS as shape loops
for(SS.InitShapes(); SS.MoreShapes(); SS.NextShape()) {
const TopoDS_Shape& S = SS.Shape();
Handle(TopOpeBRepBuild_Loop) ShapeLoop = new TopOpeBRepBuild_Loop(S);
LL.Append(ShapeLoop);
}
// Add blocks of BB as block loops
for (BB.InitBlock(); BB.MoreBlock(); BB.NextBlock()) {
TopOpeBRepBuild_BlockIterator BI = BB.BlockIterator();
Handle(TopOpeBRepBuild_Loop) BlockLoop = new TopOpeBRepBuild_Loop(BI);
LL.Append(BlockLoop);
}
}