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License statement text corrected; compiler warnings caused by Bison 2.41 disabled for MSVC; a few other compiler warnings on 54-bit Windows eliminated by appropriate type cast Wrong license statements corrected in several files. Copyright and license statements added in XSD and GLSL files. Copyright year updated in some files. Obsolete documentation files removed from DrawResources.
419 lines
12 KiB
C++
419 lines
12 KiB
C++
// Created on: 1997-05-14
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// Created by: Robert COUBLANC
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// Copyright (c) 1997-1999 Matra Datavision
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// Copyright (c) 1999-2014 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#include <Select3D_SensitiveTriangle.ixx>
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#include <SelectBasics_BasicTool.hxx>
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#include <gp_Pnt2d.hxx>
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#include <gp_Pnt.hxx>
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#include <gp_Dir2d.hxx>
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#include <Precision.hxx>
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#include <Bnd_Box.hxx>
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#include <ElCLib.hxx>
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#include <TopLoc_Location.hxx>
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#include <CSLib_Class2d.hxx>
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static Standard_Boolean S3D_Str_NearSegment (const gp_XY& p0, const gp_XY& p1, const gp_XY& TheP,
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const Standard_Real aTol, Standard_Real& aDMin)
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{
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gp_XY V01(p1);
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V01 -= p0;
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gp_XY Vec(TheP);
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Vec -= p0;
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Standard_Real u = Vec*V01.Normalized();
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if(u<-aTol) return Standard_False;
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Standard_Real u1 = u-aTol;
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Standard_Real modmod = V01.SquareModulus();
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if(u1*u1> modmod) return Standard_False;
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gp_XY N01 (-V01.Y(),V01.X());
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N01.Normalize();
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aDMin = Abs (Vec * N01);
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return aDMin <= aTol;
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}
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//==================================================
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// Function: Creation
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// Purpose :
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//==================================================
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Select3D_SensitiveTriangle::
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Select3D_SensitiveTriangle(const Handle(SelectBasics_EntityOwner)& OwnerId,
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const gp_Pnt& P0,
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const gp_Pnt& P1,
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const gp_Pnt& P2,
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const Select3D_TypeOfSensitivity aType):
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Select3D_SensitivePoly(OwnerId,3),
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mytype (aType)
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{
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mypolyg.SetPnt(0, P0);
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mypolyg.SetPnt(1, P1);
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mypolyg.SetPnt(2, P2);
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}
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//==================================================
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// Function: Matches
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// Purpose :
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//==================================================
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Standard_Boolean Select3D_SensitiveTriangle::Matches (const SelectBasics_PickArgs& thePickArgs,
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Standard_Real& theMatchDMin,
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Standard_Real& theMatchDepth)
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{
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Standard_Real aDepth = ComputeDepth (thePickArgs.PickLine());
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if (thePickArgs.IsClipped (aDepth))
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{
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return Standard_False;
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}
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theMatchDepth = aDepth;
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if (Bnd_Box2d (mybox2d).IsOut (gp_Pnt2d (thePickArgs.X(), thePickArgs.Y())))
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{
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return Standard_False;
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}
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Standard_Integer Res;
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switch (mytype)
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{
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case Select3D_TOS_BOUNDARY:
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Res = Status (thePickArgs.X(), thePickArgs.Y(), thePickArgs.Tolerance(), theMatchDMin);
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return Res== 1;
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break;
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case Select3D_TOS_INTERIOR:
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Res = Status (thePickArgs.X(), thePickArgs.Y(), thePickArgs.Tolerance(), theMatchDMin);
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return (Res==0 || Res == 1);
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default:
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break;
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}
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return Standard_True;
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}
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//==================================================
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// Function: Matches
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// Purpose :
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//==================================================
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Standard_Boolean Select3D_SensitiveTriangle::
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Matches (const Standard_Real XMin,
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const Standard_Real YMin,
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const Standard_Real XMax,
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const Standard_Real YMax,
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const Standard_Real aTol)
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{
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Bnd_Box2d B;
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B.Update(Min(XMin,XMax)-aTol,
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Min(YMin,YMax)-aTol,
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Max(XMin,XMax)+aTol,
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Max(YMin,YMax)+aTol);
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for(Standard_Integer anIndex=0;anIndex<=2;++anIndex)
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{
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if(B.IsOut(mypolyg.Pnt2d(anIndex)))
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return Standard_False;
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}
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return Standard_True;
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}
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//=======================================================================
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//function : Matches
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//purpose :
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//=======================================================================
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Standard_Boolean Select3D_SensitiveTriangle::
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Matches (const TColgp_Array1OfPnt2d& aPoly,
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const Bnd_Box2d& aBox,
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const Standard_Real aTol)
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{
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Standard_Real Umin,Vmin,Umax,Vmax;
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aBox.Get(Umin,Vmin,Umax,Vmax);
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CSLib_Class2d aClassifier2d(aPoly,aTol,aTol,Umin,Vmin,Umax,Vmax);
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for(Standard_Integer anIndex=0;anIndex<=2;++anIndex)
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{
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Standard_Integer RES = aClassifier2d.SiDans(mypolyg.Pnt2d(anIndex));
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if(RES!=1)
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return Standard_False;
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}
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return Standard_True;
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}
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//==================================================
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// Function: Points3D
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// Purpose :
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//==================================================
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void Select3D_SensitiveTriangle::Points3D(gp_Pnt& P0,gp_Pnt& P1,gp_Pnt& P2) const
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{
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P0 = mypolyg.Pnt(0);
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P1 = mypolyg.Pnt(1);
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P2 = mypolyg.Pnt(2);
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}
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//==================================================
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// Function: Center3D
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// Purpose :
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//==================================================
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gp_Pnt Select3D_SensitiveTriangle::Center3D() const
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{
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gp_XYZ aPnt1, aPnt2, aPnt3;
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aPnt1 = mypolyg.Pnt(0);
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aPnt2 = mypolyg.Pnt(1);
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aPnt3 = mypolyg.Pnt(2);
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return gp_Pnt((aPnt1+aPnt2+aPnt3)/3.);
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}
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//==================================================
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// Function: Center2D
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// Purpose :
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//==================================================
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gp_XY Select3D_SensitiveTriangle::Center2D() const
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{
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gp_XY aPnt1, aPnt2, aPnt3;
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aPnt1 = mypolyg.Pnt2d(0);
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aPnt2 = mypolyg.Pnt2d(1);
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aPnt3 = mypolyg.Pnt2d(2);
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return (aPnt1+aPnt2+aPnt3)/3.;
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}
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//=======================================================================
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//function : Status
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//purpose : 0 = inside /1 = Boundary/ 2 = outside
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//=======================================================================
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Standard_Integer Select3D_SensitiveTriangle::Status(const Standard_Real X,
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const Standard_Real Y,
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const Standard_Real aTol,
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Standard_Real& DMin) const
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{
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return Status(mypolyg.Pnt2d(0), mypolyg.Pnt2d(1), mypolyg.Pnt2d(2),
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gp_XY(X,Y), aTol, DMin);
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}
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//=======================================================================
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//function : Status
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//purpose :
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//=======================================================================
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Standard_Integer Select3D_SensitiveTriangle::Status(const gp_XY& p0,
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const gp_XY& p1,
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const gp_XY& p2,
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const gp_XY& TheP,
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const Standard_Real aTol,
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Standard_Real& DMin)
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{
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Bnd_Box2d B;
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B.Update(p0.X(),p0.Y());B.Update(p1.X(),p1.Y());B.Update(p2.X(),p2.Y());
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B.Enlarge(aTol);
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if(B.IsOut(TheP)) return 2;
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// the point is classified corresponding to demi-spaces limited
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// by each side of the triangle (with tolerance)
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gp_XY V01(p1);V01-=p0;
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gp_XY V02(p2);V02-=p0;
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gp_XY V12(p2);V12-=p1;
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// check these particular cases...
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// if one of vectors is almost null (2 points are mixed),
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// leave at once (it is already in the bounding box, which is good...)
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DMin = aTol;
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if ( V01.SquareModulus() <= gp::Resolution() )
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{
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Standard_Real LV = V02.SquareModulus();
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if ( LV <= gp::Resolution())
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return 0; // 3 points are mixed, and TheP is in the bounding box B...
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if ( S3D_Str_NearSegment (p0, p2, TheP, aTol, DMin) )
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return 0;
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return 2;
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}
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if ( V02.SquareModulus() <= gp::Resolution() )
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{
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if ( S3D_Str_NearSegment (p0, p1, TheP, aTol, DMin) )
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return 0;
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return 2;
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}
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if ( V12.SquareModulus() <= gp::Resolution() )
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{
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if ( S3D_Str_NearSegment (p0, p1, TheP, aTol, DMin) )
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return 0;
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return 2;
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}
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if ( V01.CrossMagnitude(V02) <= gp::Resolution() )
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{
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if ( S3D_Str_NearSegment (p0, p1, TheP, aTol, DMin) )
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return 0;
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return 2;
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}
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// oriented normal to p0p1...
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gp_Dir2d N (-V01.Y(), V01.X());
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Standard_Boolean Neg = (N * V02 < 0.);
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if ( Neg )
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N.Reverse();
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gp_XY Vec(TheP);
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Vec -= p0;
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Standard_Real aD1 = Vec * N.XY();
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if ( aD1 < -aTol )
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return 2;
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// oriented normal to p1p2...
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if(Neg)
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N.SetCoord(p2.Y()-p1.Y(),p1.X()-p2.X());
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else
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N.SetCoord(p1.Y()-p2.Y(),p2.X()-p1.X());
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Vec.SetCoord(TheP.X()-p1.X(),TheP.Y()-p1.Y());
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Standard_Real aD2 = Vec * N.XY();
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if ( aD2 < -aTol )
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return 2; // outside
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// oriented normal to p2p0...
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// attention v20 (x0-x2) => N y2-y0 => -N y0-y2
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// (y0-y2) x0-x2 x2-x0
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if(Neg)
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N.SetCoord(p0.Y()-p2.Y(),p2.X()-p0.X());
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else
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N.SetCoord(p2.Y()-p0.Y(),p0.X()-p2.X());
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Vec.SetCoord(TheP.X()-p2.X(),TheP.Y()-p2.Y());
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Standard_Real aD3 = Vec * N.XY();
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if ( aD3 < -aTol )
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return 2; // outside
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// compute 2d distance to triangle
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Standard_Real aD = Min (aD1, Min (aD2, aD3));
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DMin = ( aD < 0 ? -aD : 0. );
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return 0;
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}
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//=======================================================================
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//function : Dump
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//purpose :
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//=======================================================================
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void Select3D_SensitiveTriangle::Dump(Standard_OStream& S,const Standard_Boolean FullDump) const
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{
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// general information....
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S<<"\tSensitiveTriangle 3D :\n";
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if(HasLocation())
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S<<"\t\tExisting Location"<<endl;
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gp_Pnt aPnt1, aPnt2, aPnt3;
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aPnt1 = mypolyg.Pnt(0);
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aPnt2 = mypolyg.Pnt(1);
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aPnt3 = mypolyg.Pnt(2);
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S<<"\t\t P0 [ "<<aPnt1.X()<<" , "<<aPnt1.Y()<<" , "<<aPnt1.Z()<<" ]"<<endl;
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S<<"\t\t P1 [ "<<aPnt2.X()<<" , "<<aPnt2.Y()<<" , "<<aPnt2.Z()<<" ]"<<endl;
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S<<"\t\t P2 [ "<<aPnt3.X()<<" , "<<aPnt3.Y()<<" , "<<aPnt3.Z()<<" ]"<<endl;
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if(FullDump)
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{
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S<<"\t\tProjected Points"<<endl;
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gp_Pnt2d aPnt1, aPnt2, aPnt3;
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aPnt1 = mypolyg.Pnt2d(0);
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aPnt2 = mypolyg.Pnt2d(1);
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aPnt3 = mypolyg.Pnt2d(2);
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S<<"\t\t 0.[ "<<aPnt1.X()<<" , "<<aPnt1.Y()<<" ]"<<endl;
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S<<"\t\t 1.[ "<<aPnt2.X()<<" , "<<aPnt2.Y()<<" ]"<<endl;
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S<<"\t\t 2.[ "<<aPnt3.X()<<" , "<<aPnt3.Y()<<" ]"<<endl;
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Select3D_SensitiveEntity::DumpBox(S,mybox2d);
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}
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}
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//=======================================================================
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//function : ComputeDepth
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//purpose :
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//=======================================================================
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Standard_Real Select3D_SensitiveTriangle::ComputeDepth(const gp_Lin& EyeLine) const
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{
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Standard_Real prof(Precision::Infinite());
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gp_Pnt P1, P2, P3;
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P1 = mypolyg.Pnt(0);
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P2 = mypolyg.Pnt(1);
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P3 = mypolyg.Pnt(2);
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gp_Trsf TheTrsf ;
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if(HasLocation())
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TheTrsf = Location().Transformation();
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if(TheTrsf.Form()!=gp_Identity)
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{
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P1.Transform(TheTrsf);
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P2.Transform(TheTrsf);
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P3.Transform(TheTrsf);
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}
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// formula calculation of the point parameters on intersection
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// t = (P1P2 ^P1P3)* OP1 / ((P1P2^P1P3)*Dir)
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gp_Pnt Oye = EyeLine.Location(); // origin of the target line eye/point...
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gp_Dir Dir = EyeLine.Direction();
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gp_Vec P1P2 (P1,P2), P1P3(P1,P3);
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P1P2.Normalize();
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P1P3.Normalize();
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gp_Vec oP1(Oye,P1);
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Standard_Real val1 = oP1.DotCross(P1P2,P1P3);
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Standard_Real val2 = Dir.DotCross(P1P2,P1P3);
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if(Abs(val2)>Precision::Confusion())
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prof =val1/val2;
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if (prof==Precision::Infinite())
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{
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prof= ElCLib::Parameter(EyeLine,P1);
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prof = Min (prof, ElCLib::Parameter(EyeLine,P2));
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prof = Min (prof, ElCLib::Parameter(EyeLine,P3));
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}
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return prof;
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}
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//==================================================
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// Function: GetConnected
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// Purpose :
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//==================================================
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Handle(Select3D_SensitiveEntity) Select3D_SensitiveTriangle::
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GetConnected(const TopLoc_Location &theLocation)
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{
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// Create a copy of this
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Handle(Select3D_SensitiveEntity) aNewEntity =
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new Select3D_SensitiveTriangle(myOwnerId, mypolyg.Pnt(0), mypolyg.Pnt(1), mypolyg.Pnt(2), mytype);
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if (HasLocation())
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aNewEntity->SetLocation(Location());
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aNewEntity->UpdateLocation(theLocation);
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return aNewEntity;
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}
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