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occt/src/OpenGl/OpenGl_GraphicDriver_4.cxx
abv d5f74e42d6 0024624: Lost word in license statement in source files
License statement text corrected; compiler warnings caused by Bison 2.41 disabled for MSVC; a few other compiler warnings on 54-bit Windows eliminated by appropriate type cast
Wrong license statements corrected in several files.
Copyright and license statements added in XSD and GLSL files.
Copyright year updated in some files.
Obsolete documentation files removed from DrawResources.
2014-02-20 16:15:17 +04:00

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6.5 KiB
C++

// Created on: 2011-10-20
// Created by: Sergey ZERCHANINOV
// Copyright (c) 2011-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#include <OpenGl_GraphicDriver.hxx>
#include <NCollection_DataMap.hxx>
#include <OpenGl_Structure.hxx>
#include <OpenGl_CView.hxx>
void OpenGl_GraphicDriver::ClearStructure (const Graphic3d_CStructure& theCStructure)
{
OpenGl_Structure* aStructure = (OpenGl_Structure* )theCStructure.ptrStructure;
if (aStructure == NULL)
return;
aStructure->Clear (GetSharedContext());
}
void OpenGl_GraphicDriver::ContextStructure (const Graphic3d_CStructure& theCStructure)
{
OpenGl_Structure* aStructure = (OpenGl_Structure* )theCStructure.ptrStructure;
if (aStructure == NULL)
return;
aStructure->SetTransformPersistence (theCStructure.TransformPersistence);
if (theCStructure.ContextLine.IsDef)
aStructure->SetAspectLine (theCStructure.ContextLine);
if (theCStructure.ContextFillArea.IsDef)
aStructure->SetAspectFace (theCStructure.ContextFillArea);
if (theCStructure.ContextMarker.IsDef)
aStructure->SetAspectMarker (theCStructure.ContextMarker);
if (theCStructure.ContextText.IsDef)
aStructure->SetAspectText (theCStructure.ContextText);
}
void OpenGl_GraphicDriver::Connect (const Graphic3d_CStructure& theFather,
const Graphic3d_CStructure& theSon)
{
OpenGl_Structure* aFather = (OpenGl_Structure* )theFather.ptrStructure;
OpenGl_Structure* aSon = (OpenGl_Structure* )theSon.ptrStructure;
if (aFather && aSon)
aFather->Connect(aSon);
}
void OpenGl_GraphicDriver::Disconnect (const Graphic3d_CStructure& theFather,
const Graphic3d_CStructure& theSon)
{
OpenGl_Structure* aFather = (OpenGl_Structure* )theFather.ptrStructure;
OpenGl_Structure* aSon = (OpenGl_Structure* )theSon.ptrStructure;
if (aFather && aSon)
aFather->Disconnect(aSon);
}
void OpenGl_GraphicDriver::DisplayStructure (const Graphic3d_CView& theCView,
const Graphic3d_CStructure& theCStructure,
const Standard_Integer thePriority)
{
const OpenGl_CView* aCView = (const OpenGl_CView* )theCView.ptrView;
OpenGl_Structure* aStructure = (OpenGl_Structure* )theCStructure.ptrStructure;
if (aCView == NULL || aStructure == NULL)
return;
aCView->View->DisplayStructure (aStructure, thePriority);
}
void OpenGl_GraphicDriver::EraseStructure (const Graphic3d_CView& theCView,
const Graphic3d_CStructure& theCStructure)
{
const OpenGl_CView* aCView = (const OpenGl_CView* )theCView.ptrView;
OpenGl_Structure* aStructure = (OpenGl_Structure* )theCStructure.ptrStructure;
if (aCView == NULL || aStructure == NULL)
return;
aCView->View->EraseStructure (aStructure);
}
void OpenGl_GraphicDriver::RemoveStructure (const Graphic3d_CStructure& theCStructure)
{
if (!myMapOfStructure.IsBound (theCStructure.Id))
return;
OpenGl_Structure* aStructure = myMapOfStructure.Find (theCStructure.Id);
myMapOfStructure.UnBind (theCStructure.Id);
Graphic3d_CStructure& aCStruct = const_cast<Graphic3d_CStructure&>(theCStructure);
aCStruct.ptrStructure = 0;
OpenGl_Element::Destroy (GetSharedContext(), aStructure);
}
void OpenGl_GraphicDriver::Structure (Graphic3d_CStructure& theCStructure)
{
RemoveStructure (theCStructure);
OpenGl_Structure* aStructure = new OpenGl_Structure();
Standard_Integer aStatus = 0;
if (theCStructure.highlight) aStatus |= OPENGL_NS_HIGHLIGHT;
if (!theCStructure.visible) aStatus |= OPENGL_NS_HIDE;
aStructure->SetNamedStatus (aStatus);
theCStructure.ptrStructure = aStructure;
myMapOfStructure.Bind (theCStructure.Id, aStructure);
}
//=======================================================================
//function : ChangeZLayer
//purpose :
//=======================================================================
void OpenGl_GraphicDriver::ChangeZLayer (const Graphic3d_CStructure& theCStructure,
const Standard_Integer theLayer)
{
if (!myMapOfStructure.IsBound (theCStructure.Id))
return;
OpenGl_Structure* aStructure = myMapOfStructure.Find (theCStructure.Id);
aStructure->SetZLayer (theLayer);
}
//=======================================================================
//function : ChangeZLayer
//purpose :
//=======================================================================
void OpenGl_GraphicDriver::ChangeZLayer (const Graphic3d_CStructure& theCStructure,
const Graphic3d_CView& theCView,
const Standard_Integer theNewLayerId)
{
const OpenGl_CView *aCView = (const OpenGl_CView *)theCView.ptrView;
if (!myMapOfStructure.IsBound (theCStructure.Id) || !aCView)
return;
OpenGl_Structure* aStructure = myMapOfStructure.Find (theCStructure.Id);
aCView->View->ChangeZLayer (aStructure, theNewLayerId);
}
//=======================================================================
//function : GetZLayer
//purpose :
//=======================================================================
Standard_Integer OpenGl_GraphicDriver::GetZLayer (const Graphic3d_CStructure& theCStructure) const
{
if (!myMapOfStructure.IsBound (theCStructure.Id))
return -1;
OpenGl_Structure* aStructure = myMapOfStructure.Find (theCStructure.Id);
return aStructure->GetZLayer();
}
//=======================================================================
//function : UnsetZLayer
//purpose :
//=======================================================================
void OpenGl_GraphicDriver::UnsetZLayer (const Standard_Integer theLayerId)
{
NCollection_DataMap<Standard_Integer, OpenGl_Structure*>::Iterator aStructIt (myMapOfStructure);
for( ; aStructIt.More (); aStructIt.Next ())
{
OpenGl_Structure* aStruct = aStructIt.ChangeValue ();
if (aStruct->GetZLayer () == theLayerId)
aStruct->SetZLayer (0);
}
}