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occt/src/HatchGen/HatchGen_PointOnHatching.cxx
abv d5f74e42d6 0024624: Lost word in license statement in source files
License statement text corrected; compiler warnings caused by Bison 2.41 disabled for MSVC; a few other compiler warnings on 54-bit Windows eliminated by appropriate type cast
Wrong license statements corrected in several files.
Copyright and license statements added in XSD and GLSL files.
Copyright year updated in some files.
Obsolete documentation files removed from DrawResources.
2014-02-20 16:15:17 +04:00

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C++

// Created on: 1993-10-29
// Created by: Jean Marc LACHAUME
// Copyright (c) 1993-1999 Matra Datavision
// Copyright (c) 1999-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#include <Standard_Stream.hxx>
#include <HatchGen_PointOnHatching.ixx>
#define RAISE_IF_NOSUCHOBJECT 0
//=======================================================================
// Function : HatchGen_PointOnHatching
// Purpose : Constructor.
//=======================================================================
HatchGen_PointOnHatching::HatchGen_PointOnHatching () :
HatchGen_IntersectionPoint () ,
myPoints ()
{
}
//=======================================================================
// Function : HatchGen_PointOnHatching
// Purpose : Constructor.
//=======================================================================
HatchGen_PointOnHatching::HatchGen_PointOnHatching (const HatchGen_PointOnHatching& Point)
{
myIndex = Point.myIndex ;
myParam = Point.myParam ;
myPosit = Point.myPosit ;
myBefore = Point.myBefore ;
myAfter = Point.myAfter ;
mySegBeg = Point.mySegBeg ;
mySegEnd = Point.mySegEnd ;
myPoints = Point.myPoints ;
}
//=======================================================================
// Function : HatchGen_PointOnHatching
// Purpose : Constructor.
//=======================================================================
HatchGen_PointOnHatching::HatchGen_PointOnHatching (const IntRes2d_IntersectionPoint& Point)
{
myIndex = 0 ;
myParam = Point.ParamOnFirst() ;
switch (Point.TransitionOfFirst().PositionOnCurve()) {
case IntRes2d_Head : myPosit = TopAbs_FORWARD ; break ;
case IntRes2d_Middle : myPosit = TopAbs_INTERNAL ; break ;
case IntRes2d_End : myPosit = TopAbs_REVERSED ; break ;
}
myBefore = TopAbs_UNKNOWN ;
myAfter = TopAbs_UNKNOWN ;
mySegBeg = Standard_False ;
mySegEnd = Standard_False ;
myPoints.Clear() ;
}
void HatchGen_PointOnHatching::Delete()
{}
//=======================================================================
// Function : AddPoint
// Purpose : Adds a point on element to the point.
//=======================================================================
void HatchGen_PointOnHatching::AddPoint (const HatchGen_PointOnElement& Point,
const Standard_Real Confusion)
{
Standard_Integer NbPnt = myPoints.Length() ;
// for (Standard_Integer IPnt = 1 ;
Standard_Integer IPnt;
for ( IPnt = 1 ;
IPnt <= NbPnt && myPoints(IPnt).IsDifferent (Point, Confusion) ;
IPnt++) ;
if (IPnt > NbPnt) myPoints.Append (Point) ;
}
//=======================================================================
// Function : NbPoints
// Purpose : Returns the number of elements intersecting the hatching at
// this point.
//=======================================================================
Standard_Integer HatchGen_PointOnHatching::NbPoints () const
{
return myPoints.Length() ;
}
//=======================================================================
// Function : Point
// Purpose : Returns the Index-th point on element of the point.
//=======================================================================
const HatchGen_PointOnElement& HatchGen_PointOnHatching::Point (const Standard_Integer Index) const
{
#if RAISE_IF_NOSUCHOBJECT
Standard_Integer NbPnt = myPoints.Length() ;
Standard_OutOfRange_Raise_if (Index < 1 || Index > NbPnt, "") ;
#endif
const HatchGen_PointOnElement& Point = myPoints.Value (Index) ;
return Point ;
}
//=======================================================================
// Function : RemPoint
// Purpose : Removes the Index-th point on element of the point..
//=======================================================================
void HatchGen_PointOnHatching::RemPoint (const Standard_Integer Index)
{
#if RAISE_IF_NOSUCHOBJECT
Standard_Integer NbPnt = myPoints.Length() ;
Standard_OutOfRange_Raise_if (Index < 1 || Index > NbPnt, "") ;
#endif
myPoints.Remove (Index) ;
}
//=======================================================================
// Function : ClrPoints
// Purpose : Removes all the points on element of the point.
//=======================================================================
void HatchGen_PointOnHatching::ClrPoints ()
{
myPoints.Clear() ;
}
//=======================================================================
// Function : IsLower
// Purpose : Tests if the point is lower than an other.
//=======================================================================
Standard_Boolean HatchGen_PointOnHatching::IsLower (const HatchGen_PointOnHatching& Point,
const Standard_Real Confusion) const
{
return (Point.myParam - myParam > Confusion) ;
}
//=======================================================================
// Function : IsEqual
// Purpose : Tests if the point is equal to an other.
//=======================================================================
Standard_Boolean HatchGen_PointOnHatching::IsEqual (const HatchGen_PointOnHatching& Point,
const Standard_Real Confusion) const
{
return (Abs (Point.myParam - myParam) <= Confusion) ;
}
//=======================================================================
// Function : IsGreater
// Purpose : Tests if the point is greater than an other.
//=======================================================================
Standard_Boolean HatchGen_PointOnHatching::IsGreater (const HatchGen_PointOnHatching& Point,
const Standard_Real Confusion) const
{
return (myParam - Point.myParam > Confusion) ;
}
//=======================================================================
// Function : Dump
// Purpose : Dump of the point.
//=======================================================================
void HatchGen_PointOnHatching::Dump (const Standard_Integer Index) const
{
cout << "--- Point on hatching " ;
if (Index > 0) {
cout << "# " << setw(3) << Index << " " ;
} else {
cout << "------" ;
}
cout << "------------------" << endl ;
cout << " Index of the hatching = " << myIndex << endl ;
cout << " Parameter on hatching = " << myParam << endl ;
cout << " Position on hatching = " ;
switch (myPosit) {
case TopAbs_FORWARD : cout << "FORWARD (i.e. BEGIN )" ; break ;
case TopAbs_INTERNAL : cout << "INTERNAL (i.e. MIDDLE )" ; break ;
case TopAbs_REVERSED : cout << "REVERSED (i.e. END )" ; break ;
case TopAbs_EXTERNAL : cout << "EXTERNAL (i.e. UNKNOWN)" ; break ;
}
cout << endl ;
cout << " State Before = " ;
switch (myBefore) {
case TopAbs_IN : cout << "IN" ; break ;
case TopAbs_OUT : cout << "OUT" ; break ;
case TopAbs_ON : cout << "ON" ; break ;
case TopAbs_UNKNOWN : cout << "UNKNOWN" ; break ;
}
cout << endl ;
cout << " State After = " ;
switch (myAfter) {
case TopAbs_IN : cout << "IN" ; break ;
case TopAbs_OUT : cout << "OUT" ; break ;
case TopAbs_ON : cout << "ON" ; break ;
case TopAbs_UNKNOWN : cout << "UNKNOWN" ; break ;
}
cout << endl ;
cout << " Beginning of segment = " << (mySegBeg ? "TRUE" : "FALSE") << endl ;
cout << " End of segment = " << (mySegEnd ? "TRUE" : "FALSE") << endl ;
Standard_Integer NbPnt = myPoints.Length () ;
if (NbPnt == 0) {
cout << " No points on element" << endl ;
} else {
cout << " Contains " << NbPnt << " points on element" << endl ;
for (Standard_Integer IPnt = 1 ; IPnt <= NbPnt ; IPnt++) {
const HatchGen_PointOnElement& Point = myPoints.Value (IPnt) ;
Point.Dump (IPnt) ;
}
}
cout << "----------------------------------------------" << endl ;
}