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License statement text corrected; compiler warnings caused by Bison 2.41 disabled for MSVC; a few other compiler warnings on 54-bit Windows eliminated by appropriate type cast Wrong license statements corrected in several files. Copyright and license statements added in XSD and GLSL files. Copyright year updated in some files. Obsolete documentation files removed from DrawResources.
191 lines
6.7 KiB
C++
191 lines
6.7 KiB
C++
// Created on: 1997-04-22
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// Created by: Guest Design
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// Copyright (c) 1997-1999 Matra Datavision
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// Copyright (c) 1999-2014 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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// <g_design>
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#include <Standard_NotImplemented.hxx>
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#include <AIS_MultipleConnectedInteractive.ixx>
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#include <PrsMgr_ModedPresentation.hxx>
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#include <PrsMgr_Presentation3d.hxx>
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static Standard_Boolean IsInSeq (const AIS_SequenceOfInteractive& theSeq,
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const Handle(AIS_InteractiveObject)& theItem)
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{
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Standard_Integer I = theSeq.Length();
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while ( I>0 && theSeq.Value(I) != theItem) {
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I--;
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}
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return (I>0);
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}
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static Standard_Integer RangeInSeq (const AIS_SequenceOfInteractive& theSeq ,
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const Handle(AIS_InteractiveObject)& theItem)
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{
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Standard_Integer I = theSeq.Length();
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while ( I>0 && theSeq.Value(I) != theItem) {
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I--;
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}
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return I;
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}
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//=======================================================================
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//function : AIS_MultipleConnectedInteractive
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//purpose :
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//=======================================================================
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AIS_MultipleConnectedInteractive::AIS_MultipleConnectedInteractive
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(const PrsMgr_TypeOfPresentation3d aTypeOfPresentation3d):
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AIS_InteractiveObject(aTypeOfPresentation3d)
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{
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SetHilightMode(0);
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}
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//=======================================================================
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//function : Type
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//purpose :
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//=======================================================================
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AIS_KindOfInteractive AIS_MultipleConnectedInteractive::Type() const
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{return AIS_KOI_Object;}
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//=======================================================================
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//function : Signature
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//purpose :
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//=======================================================================
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Standard_Integer AIS_MultipleConnectedInteractive::Signature() const
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{return 1;}
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//=======================================================================
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//function : Connect
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//purpose :
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//=======================================================================
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void AIS_MultipleConnectedInteractive::Connect(const Handle(AIS_InteractiveObject)& anotherIObj)
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{
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if (!IsInSeq (myReferences, anotherIObj)) {
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myReferences.Append(anotherIObj);
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}
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}
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//=======================================================================
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//function : HasConnection
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//purpose :
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//=======================================================================
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Standard_Boolean AIS_MultipleConnectedInteractive::HasConnection() const
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{
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return (!myReferences.Length()==0);
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}
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//=======================================================================
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//function : Disconnect
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//purpose :
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//=======================================================================
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void AIS_MultipleConnectedInteractive::Disconnect(const Handle(AIS_InteractiveObject)& anotherIObj)
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{
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Standard_Integer I = RangeInSeq (myReferences, anotherIObj);
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if (I != 0) {
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myReferences.Remove(I);
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}
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}
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//=======================================================================
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//function : DisconnectAll
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//purpose :
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//=======================================================================
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void AIS_MultipleConnectedInteractive::DisconnectAll ()
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{
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/* for(Standard_Integer i =1;i<=myPresentations.Length();i++)
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{
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Handle(PrsMgr_Presentation3d) P = Handle(PrsMgr_Presentation3d)::DownCast(myPresentations(i).Presentation());
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if(!P.IsNull()) {
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P->Presentation()->DisconnectAll(Graphic3d_TOC_DESCENDANT);
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}
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}*/
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myPreviousReferences = myReferences; // pour garder les poignees au chaud!!!!
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myReferences.Clear();
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}
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//=======================================================================
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//function : Compute
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//purpose :
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//=======================================================================
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void AIS_MultipleConnectedInteractive::Compute (const Handle(PrsMgr_PresentationManager3d)& thePrsMgr,
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const Handle(Prs3d_Presentation)& thePrs,
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const Standard_Integer theMode)
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{
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thePrs->Clear (Standard_False);
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thePrs->RemoveAll();
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if (HasConnection())
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{
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for (Standard_Integer aRefIter = 1; aRefIter <= myReferences.Length(); ++aRefIter)
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{
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const Handle (AIS_InteractiveObject)& aRef = myReferences.Value (aRefIter);
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if (!aRef->HasInteractiveContext())
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{
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aRef->SetContext (GetContext());
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}
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thePrsMgr->Connect (this, aRef, theMode, theMode);
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if (thePrsMgr->Presentation (aRef, theMode)->MustBeUpdated())
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{
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thePrsMgr->Update (aRef, theMode);
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}
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}
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}
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thePrs->ReCompute();
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}
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//=======================================================================
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//function : Compute
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//purpose :
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//=======================================================================
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void AIS_MultipleConnectedInteractive::Compute(const Handle_Prs3d_Projector& aProjector,
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const Handle_Prs3d_Presentation& aPresentation)
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{
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// Standard_NotImplemented::Raise("AIS_MultipleConnectedInteractive::Compute(const Handle_Prs3d_Projector&, const Handle_Prs3d_Presentation&)");
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PrsMgr_PresentableObject::Compute( aProjector , aPresentation ) ;
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}
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//=======================================================================
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//function : Compute
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//purpose :
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//=======================================================================
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void AIS_MultipleConnectedInteractive::Compute(const Handle_Prs3d_Projector& aProjector,
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const Handle_Geom_Transformation& aTransformation,
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const Handle_Prs3d_Presentation& aPresentation)
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{
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// Standard_NotImplemented::Raise("AIS_MultipleConnectedInteractive::Compute(const Handle_Prs3d_Projector&, const Handle_Geom_Transformation&, const Handle_Prs3d_Presentation&)");
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PrsMgr_PresentableObject::Compute( aProjector , aTransformation , aPresentation ) ;
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}
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//=======================================================================
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//function : ComputeSelection
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//purpose :
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//=======================================================================
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void AIS_MultipleConnectedInteractive::ComputeSelection(const Handle(SelectMgr_Selection)& /*aSel*/,
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const Standard_Integer /*aMode*/)
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{
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}
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