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occt/src/gp/gp_Lin2d.hxx
mkrylova d5477f8c82 0032137: Coding Rules - merge redundant .lxx files into header files within Package gp
- merged .lxx files into header files within Package gp
- fixed code style
2021-06-03 18:02:58 +03:00

270 lines
8.9 KiB
C++

// Copyright (c) 1991-1999 Matra Datavision
// Copyright (c) 1999-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef _gp_Lin2d_HeaderFile
#define _gp_Lin2d_HeaderFile
#include <gp_Ax2d.hxx>
//! Describes a line in 2D space.
//! A line is positioned in the plane with an axis (a gp_Ax2d
//! object) which gives the line its origin and unit vector. A
//! line and an axis are similar objects, thus, we can convert
//! one into the other.
//! A line provides direct access to the majority of the edit
//! and query functions available on its positioning axis. In
//! addition, however, a line has specific functions for
//! computing distances and positions.
//! See Also
//! GccAna and Geom2dGcc packages which provide
//! functions for constructing lines defined by geometric
//! constraints
//! gce_MakeLin2d which provides functions for more
//! complex line constructions
//! Geom2d_Line which provides additional functions for
//! constructing lines and works, in particular, with the
//! parametric equations of lines
class gp_Lin2d
{
public:
DEFINE_STANDARD_ALLOC
//! Creates a Line corresponding to X axis of the
//! reference coordinate system.
gp_Lin2d() {}
//! Creates a line located with theA.
gp_Lin2d (const gp_Ax2d& theA)
: pos (theA)
{}
//! <theP> is the location point (origin) of the line and
//! <theV> is the direction of the line.
gp_Lin2d (const gp_Pnt2d& theP, const gp_Dir2d& theV)
: pos (theP, theV)
{}
//! Creates the line from the equation theA*X + theB*Y + theC = 0.0 Raises ConstructionError if Sqrt(theA*theA + theB*theB) <= Resolution from gp.
//! Raised if Sqrt(theA*theA + theB*theB) <= Resolution from gp.
Standard_EXPORT gp_Lin2d (const Standard_Real theA, const Standard_Real theB, const Standard_Real theC);
void Reverse() { pos.Reverse(); }
//! Reverses the positioning axis of this line.
//! Note:
//! - Reverse assigns the result to this line, while
//! - Reversed creates a new one.
Standard_NODISCARD gp_Lin2d Reversed() const
{
gp_Lin2d aL = *this;
aL.pos.Reverse();
return aL;
}
//! Changes the direction of the line.
void SetDirection (const gp_Dir2d& theV) { pos.SetDirection (theV); }
//! Changes the origin of the line.
void SetLocation (const gp_Pnt2d& theP) { pos.SetLocation (theP); }
//! Complete redefinition of the line.
//! The "Location" point of <theA> is the origin of the line.
//! The "Direction" of <theA> is the direction of the line.
void SetPosition (const gp_Ax2d& theA) { pos = theA; }
//! Returns the normalized coefficients of the line :
//! theA * X + theB * Y + theC = 0.
void Coefficients (Standard_Real& theA, Standard_Real& theB, Standard_Real& theC) const
{
theA = pos.Direction().Y();
theB = -pos.Direction().X();
theC = -(theA * pos.Location().X() + theB * pos.Location().Y());
}
//! Returns the direction of the line.
const gp_Dir2d& Direction() const { return pos.Direction(); }
//! Returns the location point (origin) of the line.
const gp_Pnt2d& Location() const { return pos.Location(); }
//! Returns the axis placement one axis with the same
//! location and direction as <me>.
const gp_Ax2d& Position() const { return pos; }
//! Computes the angle between two lines in radians.
Standard_Real Angle (const gp_Lin2d& theOther) const
{
return pos.Direction().Angle (theOther.pos.Direction());
}
//! Returns true if this line contains the point theP, that is, if the
//! distance between point theP and this line is less than or
//! equal to theLinearTolerance.
Standard_Boolean Contains (const gp_Pnt2d& theP, const Standard_Real theLinearTolerance) const
{
return Distance (theP) <= theLinearTolerance;
}
//! Computes the distance between <me> and the point <theP>.
Standard_Real Distance (const gp_Pnt2d& theP) const;
//! Computes the distance between two lines.
Standard_Real Distance (const gp_Lin2d& theOther) const;
//! Computes the square distance between <me> and the point
//! <theP>.
Standard_Real SquareDistance (const gp_Pnt2d& theP) const;
//! Computes the square distance between two lines.
Standard_Real SquareDistance (const gp_Lin2d& theOther) const;
//! Computes the line normal to the direction of <me>,
//! passing through the point <theP>.
gp_Lin2d Normal (const gp_Pnt2d& theP) const
{
return gp_Lin2d (gp_Ax2d (theP, gp_Dir2d (-(pos.Direction().Y()), pos.Direction().X())));
}
Standard_EXPORT void Mirror (const gp_Pnt2d& theP);
//! Performs the symmetrical transformation of a line
//! with respect to the point <theP> which is the center
//! of the symmetry
Standard_NODISCARD Standard_EXPORT gp_Lin2d Mirrored (const gp_Pnt2d& theP) const;
Standard_EXPORT void Mirror (const gp_Ax2d& theA);
//! Performs the symmetrical transformation of a line
//! with respect to an axis placement which is the axis
//! of the symmetry.
Standard_NODISCARD Standard_EXPORT gp_Lin2d Mirrored (const gp_Ax2d& theA) const;
void Rotate (const gp_Pnt2d& theP, const Standard_Real theAng) { pos.Rotate(theP, theAng); }
//! Rotates a line. theP is the center of the rotation.
//! theAng is the angular value of the rotation in radians.
Standard_NODISCARD gp_Lin2d Rotated (const gp_Pnt2d& theP, const Standard_Real theAng) const
{
gp_Lin2d aL = *this;
aL.pos.Rotate (theP, theAng);
return aL;
}
void Scale (const gp_Pnt2d& theP, const Standard_Real theS) { pos.Scale (theP, theS); }
//! Scales a line. theS is the scaling value. Only the
//! origin of the line is modified.
Standard_NODISCARD gp_Lin2d Scaled (const gp_Pnt2d& theP, const Standard_Real theS) const
{
gp_Lin2d aL = *this;
aL.pos.Scale (theP, theS);
return aL;
}
void Transform (const gp_Trsf2d& theT) { pos.Transform (theT); }
//! Transforms a line with the transformation theT from class Trsf2d.
Standard_NODISCARD gp_Lin2d Transformed (const gp_Trsf2d& theT) const
{
gp_Lin2d aL = *this;
aL.pos.Transform (theT);
return aL;
}
void Translate (const gp_Vec2d& theV) { pos.Translate (theV); }
//! Translates a line in the direction of the vector theV.
//! The magnitude of the translation is the vector's magnitude.
Standard_NODISCARD gp_Lin2d Translated (const gp_Vec2d& theV) const
{
gp_Lin2d aL = *this;
aL.pos.Translate (theV);
return aL;
}
void Translate (const gp_Pnt2d& theP1, const gp_Pnt2d& theP2) { pos.Translate (theP1, theP2); }
//! Translates a line from the point theP1 to the point theP2.
Standard_NODISCARD gp_Lin2d Translated (const gp_Pnt2d& theP1, const gp_Pnt2d& theP2) const
{
gp_Lin2d aL = *this;
aL.pos.Translate (gp_Vec2d (theP1, theP2));
return aL;
}
private:
gp_Ax2d pos;
};
//=======================================================================
//function : Distance
// purpose :
//=======================================================================
inline Standard_Real gp_Lin2d::Distance (const gp_Pnt2d& theP) const
{
gp_XY aCoord = theP.XY();
aCoord.Subtract ((pos.Location()).XY());
Standard_Real aVal = aCoord.Crossed (pos.Direction().XY());
if (aVal < 0)
{
aVal = -aVal;
}
return aVal;
}
//=======================================================================
//function : Distance
// purpose :
//=======================================================================
inline Standard_Real gp_Lin2d::Distance (const gp_Lin2d& theOther) const
{
Standard_Real aD = 0.0;
if (pos.IsParallel (theOther.pos, gp::Resolution()))
{
aD = theOther.Distance (pos.Location());
}
return aD;
}
//=======================================================================
//function : SquareDistance
// purpose :
//=======================================================================
inline Standard_Real gp_Lin2d::SquareDistance (const gp_Pnt2d& theP) const
{
gp_XY aCoord = theP.XY();
aCoord.Subtract ((pos.Location()).XY());
Standard_Real aD = aCoord.Crossed (pos.Direction().XY());
return aD * aD;
}
//=======================================================================
//function : SquareDistance
// purpose :
//=======================================================================
inline Standard_Real gp_Lin2d::SquareDistance (const gp_Lin2d& theOther) const
{
Standard_Real aD = 0.0;
if (pos.IsParallel (theOther.pos, gp::Resolution()))
{
aD = theOther.SquareDistance (pos.Location());
}
return aD;
}
#endif // _gp_Lin2d_HeaderFile