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occt/src/Graphic3d/Graphic3d_Texture2Dplane.cxx
abv 42cf5bc1ca 0024002: Overall code and build procedure refactoring -- automatic
Automatic upgrade of OCCT code by command "occt_upgrade . -nocdl":
- WOK-generated header files from inc and sources from drv are moved to src
- CDL files removed
- All packages are converted to nocdlpack
2015-07-12 07:42:38 +03:00

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10 KiB
C++

// Created on: 1997-07-28
// Created by: Pierre CHALAMET
// Copyright (c) 1997-1999 Matra Datavision
// Copyright (c) 1999-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#include <Graphic3d_Texture2Dplane.hxx>
#include <Graphic3d_TextureParams.hxx>
#include <Graphic3d_TypeOfTextureMode.hxx>
#include <Standard_Type.hxx>
#include <TCollection_AsciiString.hxx>
// =======================================================================
// function : Graphic3d_Texture2Dplane
// purpose :
// =======================================================================
Graphic3d_Texture2Dplane::Graphic3d_Texture2Dplane (const TCollection_AsciiString& theFileName)
: Graphic3d_Texture2D (theFileName, Graphic3d_TOT_2D_MIPMAP)
{
myParams->SetModulate (Standard_True);
myParams->SetRepeat (Standard_True);
myParams->SetFilter (Graphic3d_TOTF_TRILINEAR);
myParams->SetGenMode (Graphic3d_TOTM_OBJECT,
Graphic3d_Vec4 (1.0f, 0.0f, 0.0f, 0.0f),
Graphic3d_Vec4 (0.0f, 1.0f, 0.0f, 0.0f));
}
// =======================================================================
// function : Graphic3d_Texture2Dplane
// purpose :
// =======================================================================
Graphic3d_Texture2Dplane::Graphic3d_Texture2Dplane (const Graphic3d_NameOfTexture2D theNOT)
: Graphic3d_Texture2D (theNOT, Graphic3d_TOT_2D_MIPMAP)
{
myParams->SetModulate (Standard_True);
myParams->SetRepeat (Standard_True);
myParams->SetFilter (Graphic3d_TOTF_TRILINEAR);
myParams->SetGenMode (Graphic3d_TOTM_OBJECT,
Graphic3d_Vec4 (1.0f, 0.0f, 0.0f, 0.0f),
Graphic3d_Vec4 (0.0f, 1.0f, 0.0f, 0.0f));
}
// =======================================================================
// function : Graphic3d_Texture2Dplane
// purpose :
// =======================================================================
Graphic3d_Texture2Dplane::Graphic3d_Texture2Dplane (const Handle(Image_PixMap)& thePixMap)
: Graphic3d_Texture2D (thePixMap, Graphic3d_TOT_2D_MIPMAP)
{
myParams->SetModulate (Standard_True);
myParams->SetRepeat (Standard_True);
myParams->SetFilter (Graphic3d_TOTF_TRILINEAR);
myParams->SetGenMode (Graphic3d_TOTM_OBJECT,
Graphic3d_Vec4 (1.0f, 0.0f, 0.0f, 0.0f),
Graphic3d_Vec4 (0.0f, 1.0f, 0.0f, 0.0f));
}
// =======================================================================
// function : SetPlaneS
// purpose :
// =======================================================================
void Graphic3d_Texture2Dplane::SetPlaneS (const Standard_ShortReal theA,
const Standard_ShortReal theB,
const Standard_ShortReal theC,
const Standard_ShortReal theD)
{
const Graphic3d_Vec4 aPlaneS (theA, theB, theC, theD);
const Graphic3d_Vec4 aPlaneT = myParams->GenPlaneT();
myParams->SetGenMode (Graphic3d_TOTM_OBJECT, aPlaneS, aPlaneT);
myPlaneName = Graphic3d_NOTP_UNKNOWN;
}
// =======================================================================
// function : SetPlaneT
// purpose :
// =======================================================================
void Graphic3d_Texture2Dplane::SetPlaneT (const Standard_ShortReal theA,
const Standard_ShortReal theB,
const Standard_ShortReal theC,
const Standard_ShortReal theD)
{
const Graphic3d_Vec4 aPlaneS = myParams->GenPlaneS();
const Graphic3d_Vec4 aPlaneT (theA, theB, theC, theD);
myParams->SetGenMode (Graphic3d_TOTM_OBJECT, aPlaneS, aPlaneT);
myPlaneName = Graphic3d_NOTP_UNKNOWN;
}
// =======================================================================
// function : SetPlane
// purpose :
// =======================================================================
void Graphic3d_Texture2Dplane::SetPlane (const Graphic3d_NameOfTexturePlane thePlane)
{
switch (thePlane)
{
case Graphic3d_NOTP_XY:
{
myParams->SetGenMode (Graphic3d_TOTM_OBJECT,
Graphic3d_Vec4 (1.0f, 0.0f, 0.0f, 0.0f),
Graphic3d_Vec4 (0.0f, 1.0f, 0.0f, 0.0f));
break;
}
case Graphic3d_NOTP_YZ:
{
myParams->SetGenMode (Graphic3d_TOTM_OBJECT,
Graphic3d_Vec4 (0.0f, 1.0f, 0.0f, 0.0f),
Graphic3d_Vec4 (0.0f, 0.0f, 1.0f, 0.0f));
break;
}
case Graphic3d_NOTP_ZX:
{
myParams->SetGenMode (Graphic3d_TOTM_OBJECT,
Graphic3d_Vec4 (0.0f, 0.0f, 1.0f, 0.0f),
Graphic3d_Vec4 (1.0f, 0.0f, 0.0f, 0.0f));
break;
}
default: break;
}
myPlaneName = thePlane;
}
// =======================================================================
// function : SetScaleS
// purpose :
// =======================================================================
void Graphic3d_Texture2Dplane::SetScaleS (const Standard_ShortReal theVal)
{
Graphic3d_Vec2 aScale = myParams->Scale();
aScale.x() = theVal;
myParams->SetScale (aScale);
}
// =======================================================================
// function : SetScaleT
// purpose :
// =======================================================================
void Graphic3d_Texture2Dplane::SetScaleT (const Standard_ShortReal theVal)
{
Graphic3d_Vec2 aScale = myParams->Scale();
aScale.y() = theVal;
myParams->SetScale (aScale);
}
// =======================================================================
// function : SetTranslateS
// purpose :
// =======================================================================
void Graphic3d_Texture2Dplane::SetTranslateS (const Standard_ShortReal theVal)
{
Graphic3d_Vec2 aVec = myParams->Translation();
aVec.x() = theVal;
myParams->SetTranslation (aVec);
}
// =======================================================================
// function : SetTranslateT
// purpose :
// =======================================================================
void Graphic3d_Texture2Dplane::SetTranslateT (const Standard_ShortReal theVal)
{
Graphic3d_Vec2 aVec = myParams->Translation();
aVec.y() = theVal;
myParams->SetTranslation (aVec);
}
// =======================================================================
// function : SetRotation
// purpose :
// =======================================================================
void Graphic3d_Texture2Dplane::SetRotation (const Standard_ShortReal theAngleDegrees)
{
myParams->SetRotation (theAngleDegrees);
}
// =======================================================================
// function : PlaneS
// purpose :
// =======================================================================
void Graphic3d_Texture2Dplane::PlaneS (Standard_ShortReal& theA,
Standard_ShortReal& theB,
Standard_ShortReal& theC,
Standard_ShortReal& theD) const
{
const Graphic3d_Vec4& aPlaneS = myParams->GenPlaneS();
theA = aPlaneS.x();
theB = aPlaneS.y();
theC = aPlaneS.z();
theD = aPlaneS.w();
}
// =======================================================================
// function : PlaneT
// purpose :
// =======================================================================
void Graphic3d_Texture2Dplane::PlaneT (Standard_ShortReal& theA,
Standard_ShortReal& theB,
Standard_ShortReal& theC,
Standard_ShortReal& theD) const
{
const Graphic3d_Vec4& aPlaneT = myParams->GenPlaneT();
theA = aPlaneT.x();
theB = aPlaneT.y();
theC = aPlaneT.z();
theD = aPlaneT.w();
}
// =======================================================================
// function : TranslateS
// purpose :
// =======================================================================
void Graphic3d_Texture2Dplane::TranslateS (Standard_ShortReal& theVal) const
{
theVal = myParams->Translation().x();
}
// =======================================================================
// function : TranslateT
// purpose :
// =======================================================================
void Graphic3d_Texture2Dplane::TranslateT (Standard_ShortReal& theVal) const
{
theVal = myParams->Translation().y();
}
// =======================================================================
// function : Rotation
// purpose :
// =======================================================================
void Graphic3d_Texture2Dplane::Rotation (Standard_ShortReal& theVal) const
{
theVal = myParams->Rotation();
}
// =======================================================================
// function : Plane
// purpose :
// =======================================================================
Graphic3d_NameOfTexturePlane Graphic3d_Texture2Dplane::Plane() const
{
return myPlaneName;
}
// =======================================================================
// function : ScaleS
// purpose :
// =======================================================================
void Graphic3d_Texture2Dplane::ScaleS (Standard_ShortReal& theVal) const
{
theVal = myParams->Scale().x();
}
// =======================================================================
// function : ScaleT
// purpose :
// =======================================================================
void Graphic3d_Texture2Dplane::ScaleT (Standard_ShortReal& theVal) const
{
theVal = myParams->Scale().y();
}