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Graphic3d_AspectFillArea3d, Graphic3d_AspectLine3d, Graphic3d_AspectMarker3d and Graphic3d_AspectText3d have been merged into new class Graphic3d_Aspects. The old classes are preserved as dummy sub-classes of Graphic3d_Aspects preserving different per-aspect defaults. Methods IsGroupPrimitivesAspectSet(), GroupPrimitivesAspect(), FillAreaAspect(), LineAspect() and MarkerAspect() have been removed from Graphic3d_Group. Instead, a new method Graphic3d_Group::ReplaceAspects() has been introduced for replacing existing group aspects. AIS_Shape now uses new method AIS_InteractiveObject::replaceAspects() for updating computed groups with new aspects without presentation recomputation in places where SynchronizeAspects() is not applicable. OpenGl_AspectFace, OpenGl_AspectLine, OpenGl_AspectMarker and OpenGl_AspectText have been merged into new class OpenGl_Aspects. ViewerTest::parseColor() - fix uninitialized alpha component. Graphic3d_AspectText3d/Prs3d_TextAspect - removed unused properties Space, ExpansionFactor, Angle. Remove getters Values() deprecated since OCCT 7.1.0.
245 lines
8.4 KiB
C++
Executable File
245 lines
8.4 KiB
C++
Executable File
// Created on: 2011-09-20
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// Created by: Sergey ZERCHANINOV
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// Copyright (c) 2011-2013 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#ifndef _OpenGl_GraduatedTrihedron_Header
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#define _OpenGl_GraduatedTrihedron_Header
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#include <Graphic3d_GraduatedTrihedron.hxx>
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#include <gp_Ax1.hxx>
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#include <gp_Pnt.hxx>
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#include <gp_Dir.hxx>
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#include <NCollection_Array1.hxx>
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#include <OpenGl_Aspects.hxx>
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#include <OpenGl_Element.hxx>
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#include <OpenGl_PrimitiveArray.hxx>
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#include <OpenGl_Text.hxx>
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class OpenGl_View;
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//! This class allows to render Graduated Trihedron, i.e. trihedron with grid.
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//! it is based on Graphic3d_GraduatedTrihedron parameters and support its customization
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//! on construction level only.
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//! @sa Graphic3d_GraduatedTrihedron
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class OpenGl_GraduatedTrihedron : public OpenGl_Element
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{
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public:
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DEFINE_STANDARD_ALLOC
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public:
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//! Default constructor.
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OpenGl_GraduatedTrihedron();
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//! Destructor.
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virtual ~OpenGl_GraduatedTrihedron();
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//! Draw the element.
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virtual void Render (const Handle(OpenGl_Workspace)& theWorkspace) const;
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//! Release OpenGL resources.
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virtual void Release (OpenGl_Context* theCtx);
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//! Setup configuration.
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void SetValues (const Graphic3d_GraduatedTrihedron& theData);
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//! Sets up-to-date values of scene bounding box.
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//! Can be used in callback mechanism to get up-to-date values.
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//! @sa Graphic3d_GraduatedTrihedron::CubicAxesCallback
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void SetMinMax (const OpenGl_Vec3& theMin,
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const OpenGl_Vec3& theMax);
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private:
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//! Axis of trihedron. It incapsulates geometry and style.
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class Axis
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{
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public:
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OpenGl_Vec3 Direction;
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Quantity_Color NameColor;
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OpenGl_Aspects LineAspect;
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mutable OpenGl_Text Label;
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mutable OpenGl_PrimitiveArray Tickmark;
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mutable OpenGl_PrimitiveArray Line;
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mutable OpenGl_PrimitiveArray Arrow;
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public:
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Axis (const Graphic3d_AxisAspect& theAspect = Graphic3d_AxisAspect(),
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const OpenGl_Vec3& theDirection = OpenGl_Vec3 (1.0f, 0.0f, 0.0f));
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~Axis();
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Axis& operator= (const Axis& theOther);
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void InitArrow (const Handle(OpenGl_Context)& theContext,
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const Standard_ShortReal theLength,
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const OpenGl_Vec3& theNormal) const;
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void InitTickmark (const Handle(OpenGl_Context)& theContext,
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const OpenGl_Vec3& theDir) const;
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void InitLine (const Handle(OpenGl_Context)& theContext,
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const OpenGl_Vec3& theDir) const;
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void Release (OpenGl_Context* theCtx);
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};
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private:
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//! Struct for triple of orthonormal vectors
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//! and origin point, and axes for tickmarks.
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//! It may be not a right or left coordinate system.
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struct GridAxes
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{
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public:
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GridAxes()
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: Origin (0, 0, 0)
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{
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Axes[0] = OpenGl_Vec3 (1.0f, 0.0f, 0.0f);
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Axes[1] = OpenGl_Vec3 (0.0f, 1.0f, 0.0f);
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Axes[2] = OpenGl_Vec3 (0.0f, 0.0f, 1.0f);
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Ticks[0] = OpenGl_Vec3 (0.0f, 0.0f, 0.0f);
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Ticks[1] = OpenGl_Vec3 (0.0f, 0.0f, 0.0f);
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Ticks[2] = OpenGl_Vec3 (0.0f, 0.0f, 0.0f);
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}
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public: //! @name Main grid directions
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OpenGl_Vec3 Origin;
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OpenGl_Vec3 Axes[3];
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public: //! @name Directions for tickmarks
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OpenGl_Vec3 Ticks[3];
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};
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private:
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//! Initialize or update GL resources for rendering trihedron.
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//! @param theContext [in] the GL context.
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void initGlResources (const Handle(OpenGl_Context)& theContext) const;
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//! Gets normal of the view out of user.
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//! @param theContext [in] OpenGL Context
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//! @param theNormal [out] normal of the view out of user
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//! @return distance corresponding to 1 pixel
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Standard_ShortReal getNormal (const Handle(OpenGl_Context)& theContext,
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OpenGl_Vec3& theNormal) const;
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//! Gets distance to point (theX, theY, theZ) of bounding box along the normal
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//! @param theNormal [in] normal of the view out of user
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//! @param theCenter [in] geometry center of bounding box
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//! @param theX [in] x of target point
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//! @param theY [in] y of target point
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//! @param theZ [in] z of terget point
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Standard_ShortReal getDistanceToCorner (const OpenGl_Vec3& theNormal,
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const OpenGl_Vec3& theCenter,
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const Standard_ShortReal theX,
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const Standard_ShortReal theY,
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const Standard_ShortReal theZ) const;
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//! Gets axes of grid
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//! @param theCorners [in] the corners of grid
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//! @param theGridAxes [out] grid axes, the base of graduated trihedron grid.
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Standard_ExtCharacter getGridAxes (const Standard_ShortReal theCorners[8],
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GridAxes& theGridAxes) const;
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//! Render line from the transformed primitive array myLine
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//! @param theWorkspace [in] the OpenGl Workspace
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//! @param theMat [in] theMat that containes base transformation and is used for appling
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//! translation and rotation
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//! @param thaTx the X for vector of translation
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//! @param thaTy the Y for vector of translation
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//! @param thaTz the Z for vector of translation
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void renderLine (const OpenGl_PrimitiveArray& theLine,
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const Handle(OpenGl_Workspace)& theWorkspace,
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const OpenGl_Mat4& theMat,
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const Standard_ShortReal theXt,
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const Standard_ShortReal theYt,
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const Standard_ShortReal theZt) const;
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//! Render grid lines perpendecular the axis of input index
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//! @param theWorkspace [in] the OpenGl Workspace
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//! @param theIndex [in] index of axis
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//! @param theGridAxes [in] grid axes
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//! @param theMat [in] theMat that containes base transformation and is used for appling
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//! translation and rotation
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void renderGridPlane (const Handle(OpenGl_Workspace)& theWorkspace,
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const Standard_Integer& theIndex,
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const GridAxes& theGridAxes,
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OpenGl_Mat4& theMat) const;
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//! Render the axis of input index
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//! @param theWorkspace [in] the OpenGl Workspace
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//! @param theIndex [in] index of axis
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//! @param theMat [in] theMat that containes base transformation and is used for appling
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//! translation and rotation
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void renderAxis (const Handle(OpenGl_Workspace)& theWorkspace,
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const Standard_Integer& theIndex,
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const OpenGl_Mat4& theMat) const;
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//! Render grid labels, tickmark lines and labels
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//! @param theWorkspace [in] the OpenGl Workspace
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//! @param theMat [in] theMat that containes base transformation and is used for appling
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//! translation and rotation
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//! @param theIndex [in] index of axis
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//! @param theGridAxes [in] grid axes
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//! @param theDpix [in] distance corresponding to 1 pixel
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void renderTickmarkLabels (const Handle(OpenGl_Workspace)& theWorkspace,
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const OpenGl_Mat4& theMat,
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const Standard_Integer theIndex,
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const GridAxes& theGridAxes,
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const Standard_ShortReal theDpix) const;
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protected: //! @name Scene bounding box values
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OpenGl_Vec3 myMin;
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OpenGl_Vec3 myMax;
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protected:
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mutable Axis myAxes[3]; //!< Axes for trihedron
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mutable Graphic3d_GraduatedTrihedron myData;
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mutable OpenGl_Aspects myGridLineAspect; //!< Color grid properties
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protected: //! @name Labels properties
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mutable OpenGl_Text myLabelValues;
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mutable OpenGl_Aspects myAspectLabels;
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mutable OpenGl_Aspects myAspectValues;
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private:
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mutable Standard_Boolean myIsInitialized;
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enum AxisFlags
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{
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XOO_XYO = 1 << 1,
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XOO_XOZ = 1 << 2,
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OYO_OYZ = 1 << 3,
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OYO_XYO = 1 << 4,
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OOZ_XOZ = 1 << 5,
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OOZ_OYZ = 1 << 6,
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OYZ_XYZ = 1 << 7,
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XOZ_XYZ = 1 << 8,
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XYO_XYZ = 1 << 9
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};
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};
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#endif //_OpenGl_GraduatedTrihedron_Header
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