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occt/src/BOP/BOP_SolidAreaBuilder.cxx
bugmaster b311480ed5 0023024: Update headers of OCCT files
Added appropriate copyright and license information in source files
2012-03-21 19:43:04 +04:00

50 lines
2.1 KiB
C++
Executable File

// Copyright (c) 1999-2012 OPEN CASCADE SAS
//
// The content of this file is subject to the Open CASCADE Technology Public
// License Version 6.5 (the "License"). You may not use the content of this file
// except in compliance with the License. Please obtain a copy of the License
// at http://www.opencascade.org and read it completely before using this file.
//
// The Initial Developer of the Original Code is Open CASCADE S.A.S., having its
// main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France.
//
// The Original Code and all software distributed under the License is
// distributed on an "AS IS" basis, without warranty of any kind, and the
// Initial Developer hereby disclaims all such warranties, including without
// limitation, any warranties of merchantability, fitness for a particular
// purpose or non-infringement. Please see the License for the specific terms
// and conditions governing the rights and limitations under the License.
#include <BOP_SolidAreaBuilder.ixx>
// =====================================================================
// function: BOP_SolidAreaBuilder::BOP_SolidAreaBuilder
// purpose:
// =====================================================================
BOP_SolidAreaBuilder::BOP_SolidAreaBuilder()
{
}
// =====================================================================
// function: BOP_SolidAreaBuilder
// purpose:
// =====================================================================
BOP_SolidAreaBuilder::BOP_SolidAreaBuilder(BOP_LoopSet& theLS,
BOP_LoopClassifier& theLC,
const Standard_Boolean theForceClassFlag)
{
InitSolidAreaBuilder(theLS, theLC, theForceClassFlag);
}
// =====================================================================
// function: InitSolidAreaBuilder
// purpose:
// =====================================================================
void BOP_SolidAreaBuilder::InitSolidAreaBuilder(BOP_LoopSet& theLS,
BOP_LoopClassifier& theLC,
const Standard_Boolean theForceClassFlag)
{
InitAreaBuilder(theLS, theLC, theForceClassFlag);
}