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50 lines
2.1 KiB
C++
Executable File
50 lines
2.1 KiB
C++
Executable File
// Copyright (c) 1999-2012 OPEN CASCADE SAS
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//
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// The content of this file is subject to the Open CASCADE Technology Public
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// License Version 6.5 (the "License"). You may not use the content of this file
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// except in compliance with the License. Please obtain a copy of the License
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// at http://www.opencascade.org and read it completely before using this file.
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//
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// The Initial Developer of the Original Code is Open CASCADE S.A.S., having its
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// main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France.
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//
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// The Original Code and all software distributed under the License is
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// distributed on an "AS IS" basis, without warranty of any kind, and the
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// Initial Developer hereby disclaims all such warranties, including without
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// limitation, any warranties of merchantability, fitness for a particular
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// purpose or non-infringement. Please see the License for the specific terms
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// and conditions governing the rights and limitations under the License.
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#include <BOP_SolidAreaBuilder.ixx>
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// =====================================================================
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// function: BOP_SolidAreaBuilder::BOP_SolidAreaBuilder
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// purpose:
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// =====================================================================
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BOP_SolidAreaBuilder::BOP_SolidAreaBuilder()
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{
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}
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// =====================================================================
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// function: BOP_SolidAreaBuilder
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// purpose:
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// =====================================================================
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BOP_SolidAreaBuilder::BOP_SolidAreaBuilder(BOP_LoopSet& theLS,
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BOP_LoopClassifier& theLC,
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const Standard_Boolean theForceClassFlag)
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{
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InitSolidAreaBuilder(theLS, theLC, theForceClassFlag);
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}
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// =====================================================================
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// function: InitSolidAreaBuilder
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// purpose:
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// =====================================================================
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void BOP_SolidAreaBuilder::InitSolidAreaBuilder(BOP_LoopSet& theLS,
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BOP_LoopClassifier& theLC,
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const Standard_Boolean theForceClassFlag)
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{
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InitAreaBuilder(theLS, theLC, theForceClassFlag);
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}
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