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Graphic3d_Group::Text(...) are obsolete, AddText() should be used instead of these methods. Graphic3d_Text is a new class for parameters necessary to fill OpenGl_Text. All parameters of Graphic3d_Group::Text() are moved into this class. OpenGl_TextParam is removed, these fields were moved into Graphic3d_Text. OpenGl_Text constructors/Init with OpenGl_TextParam parameter were removed. Constructor with Graphic3d_Text should be used instead of it. Using OpenGl_Text Init() with OpenGl_TextParam should be now replaced on two cases. The first case is setting values into Graphic3d_Text and the second case is calling Reset() after. As example, look at modification in OpenGl_FrameStatsPrs.
50 lines
1.7 KiB
C++
50 lines
1.7 KiB
C++
// Copyright (c) 2019 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#include <Graphic3d_Text.hxx>
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IMPLEMENT_STANDARD_RTTIEXT(Graphic3d_Text, Standard_Transient)
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// =======================================================================
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// function : Graphic3d_Text
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// purpose :
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// =======================================================================
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Graphic3d_Text::Graphic3d_Text (const Standard_ShortReal theHeight)
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: myHeight (theHeight),
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myHAlign (Graphic3d_HTA_LEFT),
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myVAlign (Graphic3d_VTA_BOTTOM),
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myHasPlane (Standard_False),
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myHasOwnAnchor (Standard_True)
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{
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}
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// =======================================================================
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// function : SetOrientation
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// purpose :
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// =======================================================================
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void Graphic3d_Text::SetOrientation (const gp_Ax2& theOrientation)
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{
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myOrientation = theOrientation;
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myHasPlane = Standard_True;
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}
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// =======================================================================
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// function : ResetOrientation
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// purpose :
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// =======================================================================
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void Graphic3d_Text::ResetOrientation()
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{
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myOrientation = gp_Ax2();
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myHasPlane = Standard_False;
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}
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