1
0
mirror of https://git.dev.opencascade.org/repos/occt.git synced 2025-04-16 10:08:36 +03:00
occt/src/Graphic3d/Graphic3d_Text.cxx
nds 8ed0708507 0030857: Visualization - using one implementation of Text in graphic group
Graphic3d_Group::Text(...) are obsolete, AddText() should be used instead of these methods.
Graphic3d_Text is a new class for parameters necessary to fill OpenGl_Text. All parameters of Graphic3d_Group::Text() are moved into this class.

OpenGl_TextParam is removed, these fields were moved into Graphic3d_Text.
OpenGl_Text constructors/Init with OpenGl_TextParam parameter were removed. Constructor with Graphic3d_Text should be used instead of it.
Using OpenGl_Text Init() with OpenGl_TextParam should be now replaced on two cases. The first case is setting values into Graphic3d_Text and the second case is calling Reset() after. As example, look at modification in OpenGl_FrameStatsPrs.
2019-08-23 16:58:25 +03:00

50 lines
1.7 KiB
C++

// Copyright (c) 2019 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#include <Graphic3d_Text.hxx>
IMPLEMENT_STANDARD_RTTIEXT(Graphic3d_Text, Standard_Transient)
// =======================================================================
// function : Graphic3d_Text
// purpose :
// =======================================================================
Graphic3d_Text::Graphic3d_Text (const Standard_ShortReal theHeight)
: myHeight (theHeight),
myHAlign (Graphic3d_HTA_LEFT),
myVAlign (Graphic3d_VTA_BOTTOM),
myHasPlane (Standard_False),
myHasOwnAnchor (Standard_True)
{
}
// =======================================================================
// function : SetOrientation
// purpose :
// =======================================================================
void Graphic3d_Text::SetOrientation (const gp_Ax2& theOrientation)
{
myOrientation = theOrientation;
myHasPlane = Standard_True;
}
// =======================================================================
// function : ResetOrientation
// purpose :
// =======================================================================
void Graphic3d_Text::ResetOrientation()
{
myOrientation = gp_Ax2();
myHasPlane = Standard_False;
}