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Graphic3d_TypeOfData - added Graphic3d_TOD_FLOAT for passing single-float vertex attributes. Graphic3d_TOA_CUSTOM - changed value to increase the range for custom vertex attributes locations (to fit into hardware limits). Graphic3d_ShaderProgram::SetVertexAttributes() - introduced API for defining custom vertex attributes. For compatibility with automated wrappers: - Graphic3d_Buffer::Init() - added prototype taking NCollection_Array1<Graphic3d_Attribute> instead of C array - Graphic3d_IndexBuffer::InitInt32() - added typed initialization method. - Graphic3d_ShaderProgram::PushVariableVec3() and others - added typed methods to push uniform varibales.
60 lines
1.8 KiB
C++
60 lines
1.8 KiB
C++
// Created on: 2016-02-19
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// Created by: Kirill Gavrilov
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// Copyright (c) 2016 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#ifndef _Graphic3d_ShaderAttribute_HeaderFile
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#define _Graphic3d_ShaderAttribute_HeaderFile
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#include <Standard_Transient.hxx>
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#include <TCollection_AsciiString.hxx>
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//! Describes custom vertex shader attribute.
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class Graphic3d_ShaderAttribute : public Standard_Transient
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{
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public:
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//! Creates new attribute.
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Standard_EXPORT Graphic3d_ShaderAttribute (const TCollection_AsciiString& theName,
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const int theLocation);
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//! Destructor.
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Standard_EXPORT virtual ~Graphic3d_ShaderAttribute();
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//! Returns name of shader variable.
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const TCollection_AsciiString& Name() const
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{
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return myName;
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}
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//! Returns attribute location to be bound on GLSL program linkage stage.
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int Location() const
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{
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return myLocation;
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}
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protected:
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TCollection_AsciiString myName; //!< attribute name
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int myLocation; //!< attribute location
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public:
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DEFINE_STANDARD_RTTIEXT(Graphic3d_ShaderAttribute,Standard_Transient)
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};
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DEFINE_STANDARD_HANDLE (Graphic3d_ShaderAttribute, Standard_Transient)
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#endif // _Graphic3d_ShaderAttribute_HeaderFile
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