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GeomInt/GeomInt_IntSS.cxx - handle flat cone case IntPatch/IntPatch_Intersection.hxx, IntPatch/IntPatch_Intersection.cxx - method for preparing surfaces is added bugs/lowalgos/intss/bug24772 - test case is changed according new behavior
234 lines
8.6 KiB
C++
234 lines
8.6 KiB
C++
// Created on: 1995-01-27
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// Created by: Jacques GOUSSARD
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// Copyright (c) 1995-1999 Matra Datavision
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// Copyright (c) 1999-2014 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#include <GeomInt_IntSS.hxx>
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#include <Adaptor3d_TopolTool.hxx>
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#include <GeomAdaptor_Surface.hxx>
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#include <Extrema_ExtPS.hxx>
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//=======================================================================
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//function : Perform
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//purpose : General intersection
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//=======================================================================
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void GeomInt_IntSS::Perform(const Handle(Geom_Surface)& S1,
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const Handle(Geom_Surface)& S2,
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const Standard_Real Tol,
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const Standard_Boolean Approx,
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const Standard_Boolean ApproxS1,
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const Standard_Boolean ApproxS2)
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{
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myHS1 = new GeomAdaptor_Surface(S1);
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if (S1==S2)
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myHS2 = myHS1;
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else
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myHS2 = new GeomAdaptor_Surface(S2);
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InternalPerform(Tol,Approx,ApproxS1,ApproxS2,Standard_False,0.,0.,0.,0.);
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}
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//=======================================================================
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//function : Perform
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//purpose : General intersection with a Starting Point
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//=======================================================================
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void GeomInt_IntSS::Perform(const Handle(Geom_Surface)& S1,
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const Handle(Geom_Surface)& S2,
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const Standard_Real Tol,
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const Standard_Real U1, const Standard_Real V1,
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const Standard_Real U2, const Standard_Real V2,
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const Standard_Boolean Approx,
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const Standard_Boolean ApproxS1,
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const Standard_Boolean ApproxS2)
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{
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myHS1 = new GeomAdaptor_Surface(S1);
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if (S1==S2)
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myHS2 = myHS1;
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else
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myHS2 = new GeomAdaptor_Surface(S2);
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InternalPerform(Tol,Approx,ApproxS1,ApproxS2,Standard_True,U1,V1,U2,V2);
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}
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//=======================================================================
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//function : Internal Perform
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//purpose :
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//=======================================================================
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void GeomInt_IntSS::InternalPerform(const Standard_Real Tol,
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const Standard_Boolean Approx,
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const Standard_Boolean ApproxS1,
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const Standard_Boolean ApproxS2,
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const Standard_Boolean useStart,
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const Standard_Real U1,
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const Standard_Real V1,
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const Standard_Real U2,
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const Standard_Real V2)
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{
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myTolReached2d = myTolReached3d = 0.0;
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myNbrestr = 0;
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sline.Clear();
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Standard_Real TolArc = Tol;
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Standard_Real TolTang = Tol;
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Standard_Real Deflection = 0.1;
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if (myHS1->GetType() == GeomAbs_BSplineSurface && myHS2->GetType() == GeomAbs_BSplineSurface)
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{
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Deflection /= 10.;
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}
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Handle(Adaptor3d_TopolTool) dom1 = new Adaptor3d_TopolTool (myHS1);
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Handle(Adaptor3d_TopolTool) dom2 = new Adaptor3d_TopolTool (myHS2);
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NCollection_Vector< Handle(Adaptor3d_Surface)> aVecHS1;
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NCollection_Vector< Handle(Adaptor3d_Surface)> aVecHS2;
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if (myHS1 == myHS2)
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{
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aVecHS1.Append (myHS1);
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aVecHS2.Append (myHS2);
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}
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else
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{
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myIntersector.PrepareSurfaces (myHS1, dom1, myHS2, dom2, Tol, aVecHS1, aVecHS2);
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}
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for (Standard_Integer aNumOfHS1 = 0; aNumOfHS1 < aVecHS1.Length(); aNumOfHS1++)
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{
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const Handle(Adaptor3d_Surface)& aHS1 = aVecHS1.Value (aNumOfHS1);
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for (Standard_Integer aNumOfHS2 = 0; aNumOfHS2 < aVecHS2.Length(); aNumOfHS2++)
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{
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const Handle(Adaptor3d_Surface)& aHS2 = aVecHS2.Value (aNumOfHS2);
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Handle(Adaptor3d_TopolTool) aDom1 = new Adaptor3d_TopolTool (aHS1);
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Handle(Adaptor3d_TopolTool) aDom2 = new Adaptor3d_TopolTool (aHS2);
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myLConstruct.Load (aDom1 ,aDom2,
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Handle(GeomAdaptor_Surface)::DownCast (aHS1),
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Handle(GeomAdaptor_Surface)::DownCast (aHS2));
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Standard_Real UVMaxStep = IntPatch_Intersection::DefineUVMaxStep (aHS1, aDom1, aHS2, aDom2);
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myIntersector.SetTolerances (TolArc, TolTang, UVMaxStep, Deflection);
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if (aHS1 == aHS2)
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{
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myIntersector.Perform (aHS1, aDom1, TolArc, TolTang);
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}
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else if (!useStart)
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{
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myIntersector.Perform (aHS1, aDom1, aHS2, aDom2, TolArc, TolTang);
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}
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else
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{
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TopAbs_State aState1 = aDom1->Classify (gp_Pnt2d (U1, V1), Tol);
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TopAbs_State aState2 = aDom2->Classify (gp_Pnt2d (U2, V2), Tol);
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if ((aState1 == TopAbs_IN || aState1 == TopAbs_ON) &&
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(aState2 == TopAbs_IN || aState2 == TopAbs_ON))
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{
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myIntersector.Perform (aHS1, aDom1, aHS2, aDom2, U1, V1, U2, V2, TolArc, TolTang);
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}
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}
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// ============================================================
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if (myIntersector.IsDone()) {
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const Standard_Integer nblin = myIntersector.NbLines();
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for (Standard_Integer i = 1; i <= nblin; i++)
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{
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MakeCurve (i, aDom1, aDom2, Tol, Approx, ApproxS1, ApproxS2);
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}
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}
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}
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}
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}
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//=======================================================================
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//function : Line
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//purpose :
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//=======================================================================
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const Handle(Geom_Curve) & GeomInt_IntSS::Line (const Standard_Integer Index) const
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{
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StdFail_NotDone_Raise_if(!myIntersector.IsDone(),"GeomInt_IntSS::Line");
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return sline(Index+myNbrestr);
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}
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//=======================================================================
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//function : Boundary
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//purpose :
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//=======================================================================
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const Handle(Geom_Curve) & GeomInt_IntSS::Boundary (const Standard_Integer Index) const
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{
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StdFail_NotDone_Raise_if(!myIntersector.IsDone(),"GeomInt_IntSS::Line");
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Standard_OutOfRange_Raise_if(Index <= 0 || Index > myNbrestr,
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"GeomInt_IntSS::Boundary");
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return sline(Index);
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}
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//=======================================================================
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//function : Pnt2d
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//purpose :
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//=======================================================================
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gp_Pnt2d GeomInt_IntSS::Pnt2d(const Standard_Integer Index,
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const Standard_Boolean OnFirst) const
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{
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const IntPatch_Point& thept = myIntersector.Point(Index);
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Standard_Real U,V;
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if (OnFirst)
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thept.ParametersOnS1(U,V);
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else
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thept.ParametersOnS2(U,V);
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return gp_Pnt2d(U,V);
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}
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//=======================================================================
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//function : HasLineOnS1
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//purpose :
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//=======================================================================
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Standard_Boolean GeomInt_IntSS::HasLineOnS1(const Standard_Integer index) const
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{
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StdFail_NotDone_Raise_if(!myIntersector.IsDone(),"GeomInt_IntSS::HasLineOnS1");
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return (!slineS1(index).IsNull());
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}
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//=======================================================================
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//function : HasLineOnS2
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//purpose :
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//=======================================================================
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Standard_Boolean GeomInt_IntSS::HasLineOnS2(const Standard_Integer index) const
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{
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StdFail_NotDone_Raise_if(!myIntersector.IsDone(),"GeomInt_IntSS::HasLineOnS2");
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return (!slineS2(index).IsNull());
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}
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//=======================================================================
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//function : LineOnS1
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//purpose :
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//=======================================================================
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const Handle(Geom2d_Curve) & GeomInt_IntSS::LineOnS1(const Standard_Integer Index) const
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{
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StdFail_NotDone_Raise_if(!myIntersector.IsDone(),"GeomInt_IntSS::LineOnS1");
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return slineS1(Index);
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}
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//=======================================================================
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//function : LineOnS2
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//purpose :
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//=======================================================================
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const Handle(Geom2d_Curve) & GeomInt_IntSS::LineOnS2(const Standard_Integer Index) const
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{
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StdFail_NotDone_Raise_if(!myIntersector.IsDone(),"GeomInt_IntSS::LineOnS2");
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return slineS2(Index);
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}
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