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occt/src/BRepMesh/BRepMesh_Triangle.cxx
bugmaster b311480ed5 0023024: Update headers of OCCT files
Added appropriate copyright and license information in source files
2012-03-21 19:43:04 +04:00

96 lines
3.6 KiB
C++
Executable File

// Created on: 1993-09-23
// Created by: Didier PIFFAULT
// Copyright (c) 1993-1999 Matra Datavision
// Copyright (c) 1999-2012 OPEN CASCADE SAS
//
// The content of this file is subject to the Open CASCADE Technology Public
// License Version 6.5 (the "License"). You may not use the content of this file
// except in compliance with the License. Please obtain a copy of the License
// at http://www.opencascade.org and read it completely before using this file.
//
// The Initial Developer of the Original Code is Open CASCADE S.A.S., having its
// main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France.
//
// The Original Code and all software distributed under the License is
// distributed on an "AS IS" basis, without warranty of any kind, and the
// Initial Developer hereby disclaims all such warranties, including without
// limitation, any warranties of merchantability, fitness for a particular
// purpose or non-infringement. Please see the License for the specific terms
// and conditions governing the rights and limitations under the License.
#include <BRepMesh_Triangle.ixx>
BRepMesh_Triangle::BRepMesh_Triangle()
: Edge1(0), Edge2(0), Edge3(0), myMovability(BRepMesh_Free)
{}
BRepMesh_Triangle::BRepMesh_Triangle (const Standard_Integer e1,
const Standard_Integer e2,
const Standard_Integer e3,
const Standard_Boolean o1,
const Standard_Boolean o2,
const Standard_Boolean o3,
const BRepMesh_DegreeOfFreedom canMove)
: Edge1(e1), Orientation1(o1),Edge2(e2), Orientation2(o2),
Edge3(e3), Orientation3(o3),
myMovability(canMove)
{}
void BRepMesh_Triangle::Initialize(const Standard_Integer e1,
const Standard_Integer e2,
const Standard_Integer e3,
const Standard_Boolean o1,
const Standard_Boolean o2,
const Standard_Boolean o3,
const BRepMesh_DegreeOfFreedom canMove)
{
Edge1 =e1;
Edge2 =e2;
Edge3 =e3;
Orientation1 =o1;
Orientation2 =o2;
Orientation3 =o3;
myMovability =canMove;
}
void BRepMesh_Triangle::Edges(Standard_Integer& e1,
Standard_Integer& e2,
Standard_Integer& e3,
Standard_Boolean& o1,
Standard_Boolean& o2,
Standard_Boolean& o3)const
{
e1=Edge1;
e2=Edge2;
e3=Edge3;
o1=Orientation1;
o2=Orientation2;
o3=Orientation3;
}
void BRepMesh_Triangle::SetMovability(const BRepMesh_DegreeOfFreedom Move)
{
myMovability =Move;
}
Standard_Integer BRepMesh_Triangle::HashCode
(const Standard_Integer Upper)const
{
return ::HashCode(Edge1+Edge2+Edge3, Upper);
}
Standard_Boolean BRepMesh_Triangle::IsEqual
(const BRepMesh_Triangle& Other)const
{
if (myMovability==BRepMesh_Deleted || Other.myMovability==BRepMesh_Deleted)
return Standard_False;
if (Edge1==Other.Edge1 && Edge2==Other.Edge2 && Edge3==Other.Edge3)
return Standard_True;
if (Edge1==Other.Edge2 && Edge2==Other.Edge3 && Edge3==Other.Edge1)
return Standard_True;
if (Edge1==Other.Edge3 && Edge2==Other.Edge1 && Edge3==Other.Edge2)
return Standard_True;
return Standard_False;
}