mirror of
https://git.dev.opencascade.org/repos/occt.git
synced 2025-04-09 18:50:54 +03:00
Removed unused exception classes OSD_Exception_FLT_DIVIDE_BY_ZERO, OSD_Exception_INT_DIVIDE_BY_ZERO, OSD_Exception_FLT_DENORMAL_OPERAND, OSD_Exception_FLT_INEXACT_RESULT, OSD_Exception_FLT_INVALID_OPERATION, OSD_Exception_FLT_OVERFLOW, OSD_Exception_FLT_STACK_CHECK, OSD_Exception_FLT_UNDERFLOW.
226 lines
8.1 KiB
C++
226 lines
8.1 KiB
C++
// Copyright (c) 1999-2014 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#include <Interface_EntityCluster.hxx>
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#include <Interface_EntityIterator.hxx>
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#include <Standard_NullObject.hxx>
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#include <Standard_OutOfRange.hxx>
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#include <Standard_Transient.hxx>
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#include <Standard_Type.hxx>
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#include <NCollection_Sequence.hxx>
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IMPLEMENT_STANDARD_RTTIEXT(Interface_EntityCluster,Standard_Transient)
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// Un Cluster, ce sont 4 entites qui se suivent (dans le principe, nombre fixe,
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// meme si pas 4). Elles sont remplies depuis 0. Il y a donc autant d Entites
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// que de Handles non Nuls, plus le fait qu ils sont remplis dans l ordre
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// Ainsi (avec Next), on consomme 5 Handles pour 4 Entites, avec une pointe
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// pour 1 et 2 Entites (on reste a 5 Handles)
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// Suppression : On retasse le Cluster pour que les Nulls soient tjrs a la fin
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// .... CONSTRUCTEURS ....
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Interface_EntityCluster::Interface_EntityCluster () { }
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Interface_EntityCluster::Interface_EntityCluster
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(const Handle(Standard_Transient)& ent)
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{ theents[0] = ent; }
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Interface_EntityCluster::Interface_EntityCluster
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(const Handle(Interface_EntityCluster)& ec)
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{ thenext = ec; }
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Interface_EntityCluster::Interface_EntityCluster
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(const Handle(Standard_Transient)& ent,
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const Handle(Interface_EntityCluster)& ec)
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{ theents[0] = ent; thenext = ec; }
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// .... AJOUT - SUPPRESSION ....
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void Interface_EntityCluster::Append
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(const Handle(Standard_Transient)& ent)
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{
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if (ent.IsNull()) throw Standard_NullObject("Interface_EntityCluster Append");
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if (theents[0].IsNull()) theents[0] = ent;
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else if (theents[1].IsNull()) theents[1] = ent;
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else if (theents[2].IsNull()) theents[2] = ent;
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else if (theents[3].IsNull()) theents[3] = ent;
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else { // Si celui-ci est plein ...
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if (thenext.IsNull()) thenext = new Interface_EntityCluster(ent);
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else {
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Handle(Interface_EntityCluster) aCurEntClust = thenext;
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while (aCurEntClust->HasNext() && aCurEntClust->IsLocalFull())
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aCurEntClust = aCurEntClust->thenext;
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aCurEntClust->Append(ent);
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}
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}
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}
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Standard_Boolean Interface_EntityCluster::Remove
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(const Handle(Standard_Transient)& ent)
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{
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if (ent.IsNull()) throw Standard_NullObject("Interface_EntityCluster Remove");
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Standard_Integer i;
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// <ent> est-il ici ? si oui, on a son rang
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if (ent == theents[0]) i = 1;
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else if (ent == theents[1]) i = 2;
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else if (ent == theents[2]) i = 3;
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else if (ent == theents[3]) i = 4;
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// Sinon, passer au suivant, qui peut du coup devenir vide ->
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// On enleve le cluster vide de la liste (en principe cest le dernier)
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else { // Pas trouve dans celui-ci ...
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if (thenext.IsNull()) return Standard_False;
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Standard_Integer res = thenext->Remove(ent);
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if (res) thenext = thenext->Next();
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return Standard_False;
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}
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return Remove(i);
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}
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Standard_Boolean Interface_EntityCluster::Remove
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(const Standard_Integer num)
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{
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if (num < 1) throw Standard_OutOfRange("EntityCluster : Remove");
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Standard_Integer n = NbLocal();
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if (num > n) {
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if (thenext.IsNull()) throw Standard_OutOfRange("EntityCluster : Remove");
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Standard_Boolean res = thenext->Remove (num-n);
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if (res) thenext = thenext->Next();
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return Standard_False;
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}
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for (Standard_Integer j = num; j < n; j --) theents[j-1] = theents[j];
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theents[3].Nullify(); // On Nullify par la fin
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return (n == 1); // Ancien NbLocal == 1 -> devient nul
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}
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// .... ACCES AUX DONNEES ....
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Standard_Integer Interface_EntityCluster::NbEntities() const
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{
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Standard_Integer nb = NbLocal();
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if (!thenext.IsNull()) nb += thenext->NbEntities();
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return nb;
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}
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const Handle(Standard_Transient)& Interface_EntityCluster::Value
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(const Standard_Integer num) const
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{
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Standard_Integer nb = NbLocal(), aLocalNum=num;
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if (num <= 0) throw Standard_OutOfRange("Interface EntityCluster : Value");
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if (num > nb) {
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Handle(Interface_EntityCluster) aCurEntClust = thenext;
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aLocalNum -= nb;
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while (aLocalNum>aCurEntClust->NbLocal())
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{
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if (!aCurEntClust->HasNext()) throw Standard_OutOfRange("Interface EntityCluster : Value");
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aCurEntClust = aCurEntClust->thenext;
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aLocalNum-= nb;
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}
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return aCurEntClust->theents[aLocalNum - 1];
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}
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return theents[num-1]; // numerotation a partir de 0
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}
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void Interface_EntityCluster::SetValue
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(const Standard_Integer num, const Handle(Standard_Transient)& ent)
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{
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if (ent.IsNull()) throw Standard_NullObject("Interface_EntityCluster SetValue");
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Standard_Integer nb = NbLocal(), aLocalNum = num;
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if (num <= 0) throw Standard_OutOfRange("Interface EntityCluster : SetValue");
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if (num > nb)
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{
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Handle(Interface_EntityCluster) aCurEntClust = thenext;
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aLocalNum -= nb;
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while (aLocalNum > aCurEntClust->NbLocal())
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{
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if (thenext.IsNull()) throw Standard_OutOfRange("Interface EntityCluster : SetValue");
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aCurEntClust = aCurEntClust->thenext;
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aLocalNum -= nb;
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}
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aCurEntClust->theents[aLocalNum - 1] = ent;
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}
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else theents[num-1] = ent; // numerotation a partir de 0
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}
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void Interface_EntityCluster::FillIterator
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(Interface_EntityIterator& iter) const
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{
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if (!theents[0].IsNull()) iter.GetOneItem(theents[0]);
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if (!theents[1].IsNull()) iter.GetOneItem(theents[1]);
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if (!theents[2].IsNull()) iter.GetOneItem(theents[2]);
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if (!theents[3].IsNull()) iter.GetOneItem(theents[3]);
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if (!thenext.IsNull()) thenext->FillIterator(iter);
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}
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// .... Actions atomiques internes ....
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Standard_Boolean Interface_EntityCluster::IsLocalFull () const
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{
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// Solaris Forte C++ compiler insisted it couldn't cast this,
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// even though it seems to do so elsewhere
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Handle(Standard_Transient) tmp = Handle(Standard_Transient)(theents[3]);
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return ( !tmp.IsNull() );
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}
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Standard_Integer Interface_EntityCluster::NbLocal () const
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{
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Standard_Integer nb;
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if (!theents[3].IsNull()) nb = 4;
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else if (!theents[2].IsNull()) nb = 3;
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else if (!theents[1].IsNull()) nb = 2;
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else if (!theents[0].IsNull()) nb = 1;
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else nb = 0;
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return nb;
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}
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Standard_Boolean Interface_EntityCluster::HasNext () const
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{ return (!thenext.IsNull()); }
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Handle(Interface_EntityCluster) Interface_EntityCluster::Next () const
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{ return thenext; }
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Interface_EntityCluster::~Interface_EntityCluster()
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{
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if (!thenext.IsNull())
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{
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//Loading entities into the collection
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//for deletion in reverse order(avoiding the recursion)
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NCollection_Sequence<Handle(Interface_EntityCluster)> aNColOfEntClust;
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Handle(Interface_EntityCluster) aCurEntClust = thenext;
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while (aCurEntClust->HasNext())
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{
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aNColOfEntClust.Append(aCurEntClust);
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aCurEntClust = aCurEntClust->Next();
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}
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aNColOfEntClust.Append(aCurEntClust);
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aNColOfEntClust.Reverse();
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for (NCollection_Sequence<Handle(Interface_EntityCluster)>::Iterator anEntClustIter(aNColOfEntClust);
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anEntClustIter.More(); anEntClustIter.Next())
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{
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//Nullifying and destruction all fields of each entity in the collection
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for (Standard_Integer anInd = 0; anInd < anEntClustIter.ChangeValue()->NbLocal(); ++anInd)
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{
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anEntClustIter.ChangeValue()->theents[anInd].Nullify();
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}
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anEntClustIter.ChangeValue()->thenext.Nullify();
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}
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}
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for (Standard_Integer anInd = 0; anInd < NbLocal(); ++anInd)
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{
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theents[anInd].Nullify();
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}
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thenext.Nullify();
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}
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