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occt/src/gp/gp_Vec2d.lxx
abv d5f74e42d6 0024624: Lost word in license statement in source files
License statement text corrected; compiler warnings caused by Bison 2.41 disabled for MSVC; a few other compiler warnings on 54-bit Windows eliminated by appropriate type cast
Wrong license statements corrected in several files.
Copyright and license statements added in XSD and GLSL files.
Copyright year updated in some files.
Obsolete documentation files removed from DrawResources.
2014-02-20 16:15:17 +04:00

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// Copyright (c) 1995-1999 Matra Datavision
// Copyright (c) 1999-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
// Modif JCV 08/01/91 modifs suite a la deuxieme revue de projet
// et introduction des classes XY, Mat2d + nouveau operateurs
#include <gp_Dir2d.hxx>
#include <gp_Trsf2d.hxx>
#include <gp_Pnt2d.hxx>
inline gp_Vec2d::gp_Vec2d()
{}
inline gp_Vec2d::gp_Vec2d (const gp_Dir2d& V)
{ coord = V.XY(); }
inline gp_Vec2d::gp_Vec2d (const gp_XY& Coord) : coord(Coord)
{}
inline gp_Vec2d::gp_Vec2d (const Standard_Real Xv,
const Standard_Real Yv) : coord (Xv, Yv)
{ }
inline gp_Vec2d::gp_Vec2d (const gp_Pnt2d& P1,
const gp_Pnt2d& P2)
{ coord = P2.XY().Subtracted (P1.XY()); }
inline void gp_Vec2d::SetCoord (const Standard_Integer Index,
const Standard_Real Xi)
{ coord.SetCoord (Index, Xi); }
inline void gp_Vec2d::SetCoord (const Standard_Real Xv,
const Standard_Real Yv)
{ coord.SetCoord (Xv, Yv); }
inline void gp_Vec2d::SetX (const Standard_Real X)
{ coord.SetX (X); }
inline void gp_Vec2d::SetY (const Standard_Real Y)
{ coord.SetY (Y); }
inline void gp_Vec2d::SetXY (const gp_XY& Coord)
{ coord = Coord; }
inline Standard_Real gp_Vec2d::Coord (const Standard_Integer Index) const
{ return coord.Coord(Index); }
inline void gp_Vec2d::Coord(Standard_Real& Xv,
Standard_Real& Yv) const
{ coord.Coord(Xv, Yv); }
inline Standard_Real gp_Vec2d::X() const
{ return coord.X(); }
inline Standard_Real gp_Vec2d::Y() const
{ return coord.Y(); }
inline const gp_XY& gp_Vec2d::XY () const
{ return coord; }
inline Standard_Boolean gp_Vec2d::IsNormal
(const gp_Vec2d& Other,
const Standard_Real AngularTolerance) const
{
Standard_Real Ang = Angle(Other);
if (Ang < 0) Ang = - Ang;
Ang = M_PI / 2.0 - Angle(Other);
if (Ang < 0) Ang = - Ang;
return Ang <= AngularTolerance;
}
inline Standard_Boolean gp_Vec2d::IsOpposite
(const gp_Vec2d& Other,
const Standard_Real AngularTolerance) const
{
Standard_Real Ang = Angle(Other);
if (Ang < 0) Ang = - Ang;
return M_PI - Ang <= AngularTolerance;
}
inline Standard_Boolean gp_Vec2d::IsParallel
(const gp_Vec2d& Other,
const Standard_Real AngularTolerance) const
{
Standard_Real Ang = Angle(Other);
if (Ang < 0) Ang = - Ang;
return Ang <= AngularTolerance || M_PI - Ang <= AngularTolerance;
}
inline Standard_Real gp_Vec2d::Magnitude() const
{ return coord.Modulus(); }
inline Standard_Real gp_Vec2d::SquareMagnitude() const
{ return coord.SquareModulus(); }
inline void gp_Vec2d::Add (const gp_Vec2d& Other)
{ coord.Add (Other.coord); }
inline gp_Vec2d gp_Vec2d::Added (const gp_Vec2d& Other) const
{
gp_Vec2d V = *this;
V.coord.Add (Other.coord);
return V;
}
inline Standard_Real gp_Vec2d::Crossed (const gp_Vec2d& Right) const
{ return coord.Crossed (Right.coord); }
inline Standard_Real gp_Vec2d::CrossMagnitude (const gp_Vec2d& Right) const
{ return coord.CrossMagnitude (Right.coord); }
inline Standard_Real gp_Vec2d::CrossSquareMagnitude
(const gp_Vec2d& Right) const
{ return coord.CrossSquareMagnitude (Right.coord); }
inline void gp_Vec2d::Divide (const Standard_Real Scalar)
{ coord.Divide (Scalar); }
inline gp_Vec2d gp_Vec2d::Divided (const Standard_Real Scalar) const
{
gp_Vec2d V = *this;
V.coord.Divide(Scalar);
return V;
}
inline Standard_Real gp_Vec2d::Dot (const gp_Vec2d& Other) const
{ return coord.Dot (Other.coord); }
inline void gp_Vec2d::Multiply (const Standard_Real Scalar)
{ coord.Multiply (Scalar); }
inline gp_Vec2d gp_Vec2d::Multiplied (const Standard_Real Scalar) const
{
gp_Vec2d V = *this;
V.coord.Multiply(Scalar);
return V;
}
inline void gp_Vec2d::Normalize()
{
Standard_Real D = coord.Modulus();
Standard_ConstructionError_Raise_if (D <= gp::Resolution(), "");
coord.Divide (D);
}
inline gp_Vec2d gp_Vec2d::Normalized() const
{
Standard_Real D = coord.Modulus();
Standard_ConstructionError_Raise_if (D <= gp::Resolution(), "");
gp_Vec2d V = *this;
V.coord.Divide (D);
return V;
}
inline void gp_Vec2d::Reverse()
{ coord.Reverse(); }
inline gp_Vec2d gp_Vec2d::Reversed() const
{
gp_Vec2d V = *this;
V.coord.Reverse();
return V;
}
inline void gp_Vec2d::Subtract (const gp_Vec2d& Right)
{ coord.Subtract (Right.coord); }
inline gp_Vec2d gp_Vec2d::Subtracted (const gp_Vec2d& Right) const
{
gp_Vec2d V = *this;
V.coord.Subtract (Right.coord);
return V;
}
inline void gp_Vec2d::SetLinearForm (const Standard_Real L,
const gp_Vec2d& Left,
const Standard_Real R,
const gp_Vec2d& Right)
{ coord.SetLinearForm (L, Left.coord, R, Right.coord); }
inline void gp_Vec2d::SetLinearForm (const Standard_Real L,
const gp_Vec2d& Left,
const gp_Vec2d& Right)
{ coord.SetLinearForm (L, Left.coord, Right.coord); }
inline void gp_Vec2d::SetLinearForm (const gp_Vec2d& Left,
const gp_Vec2d& Right)
{ coord.SetLinearForm (Left.coord, Right.coord); }
inline void gp_Vec2d::SetLinearForm (const Standard_Real A1,
const gp_Vec2d& V1,
const Standard_Real A2,
const gp_Vec2d& V2,
const gp_Vec2d& V3)
{ coord.SetLinearForm (A1, V1.coord, A2, V2.coord, V3.coord); }
inline void gp_Vec2d::Rotate (const Standard_Real Ang)
{
gp_Trsf2d T;
T.SetRotation (gp_Pnt2d (0.0, 0.0), Ang);
coord.Multiply (T.VectorialPart ());
}
inline gp_Vec2d gp_Vec2d::Rotated (const Standard_Real Ang) const
{
gp_Vec2d V = *this;
V.Rotate (Ang);
return V;
}
inline void gp_Vec2d::Scale (const Standard_Real S)
{ coord.Multiply (S); }
inline gp_Vec2d gp_Vec2d::Scaled (const Standard_Real S) const
{
gp_Vec2d V = *this;
V.coord.Multiply (S);
return V;
}
inline gp_Vec2d gp_Vec2d::Transformed (const gp_Trsf2d& T) const
{
gp_Vec2d V = *this;
V.Transform(T);
return V;
}
inline gp_Vec2d operator* (const Standard_Real Scalar,
const gp_Vec2d& V)
{ return V.Multiplied(Scalar); }
inline gp_Vec2d gp_Vec2d::GetNormal() const
{
return gp_Vec2d(this->Y(), (-1)*this->X());
}