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occt/src/gp/gp_Pnt.lxx
abv d5f74e42d6 0024624: Lost word in license statement in source files
License statement text corrected; compiler warnings caused by Bison 2.41 disabled for MSVC; a few other compiler warnings on 54-bit Windows eliminated by appropriate type cast
Wrong license statements corrected in several files.
Copyright and license statements added in XSD and GLSL files.
Copyright year updated in some files.
Obsolete documentation files removed from DrawResources.
2014-02-20 16:15:17 +04:00

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// Copyright (c) 1995-1999 Matra Datavision
// Copyright (c) 1999-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
// JCV 30/08/90 Modif passage version C++ 2.0 sur Sun
// JCV 06/12/90 Modif introduction des classes XYZ Mat dans le package gp
// Modif DPF 23/06/93 Ajout fonction Coord pour genericite 2d 3d
#include <gp_Trsf.hxx>
#include <gp_Vec.hxx>
inline gp_Pnt::gp_Pnt() { }
inline gp_Pnt::gp_Pnt (const gp_XYZ& Coordinates) : coord (Coordinates)
{ }
inline gp_Pnt::gp_Pnt (const Standard_Real Xp,
const Standard_Real Yp,
const Standard_Real Zp) : coord(Xp, Yp,Zp)
{ }
inline void gp_Pnt::SetCoord (const Standard_Integer Index,
const Standard_Real Xi)
{ coord.SetCoord (Index, Xi); }
inline void gp_Pnt::SetCoord (const Standard_Real Xp,
const Standard_Real Yp,
const Standard_Real Zp) {
coord.SetCoord (Xp, Yp, Zp);
}
inline void gp_Pnt::SetX (const Standard_Real X)
{ coord.SetX (X); }
inline void gp_Pnt::SetY (const Standard_Real Y)
{ coord.SetY (Y); }
inline void gp_Pnt::SetZ (const Standard_Real Z)
{ coord.SetZ (Z); }
inline void gp_Pnt::SetXYZ (const gp_XYZ& Coordinates)
{ coord = Coordinates; }
inline Standard_Real gp_Pnt::Coord (const Standard_Integer Index) const
{ return coord.Coord(Index); }
inline void gp_Pnt::Coord (Standard_Real& Xp,
Standard_Real& Yp,
Standard_Real& Zp) const {
coord.Coord (Xp, Yp, Zp);
}
inline Standard_Real gp_Pnt::X() const
{ return coord.X(); }
inline Standard_Real gp_Pnt::Y() const
{ return coord.Y(); }
inline Standard_Real gp_Pnt::Z() const
{ return coord.Z(); }
inline const gp_XYZ& gp_Pnt::XYZ () const
{ return coord; }
inline const gp_XYZ& gp_Pnt::Coord () const
{ return coord; }
inline gp_XYZ& gp_Pnt::ChangeCoord ()
{ return coord; }
inline void gp_Pnt::BaryCenter(const Standard_Real A,
const gp_Pnt& P,
const Standard_Real B)
{
coord.SetLinearForm(A,coord,B,P.coord);
coord.Divide(A + B);
}
inline Standard_Boolean gp_Pnt::IsEqual
(const gp_Pnt& Other,
const Standard_Real LinearTolerance) const
{ return Distance (Other) <= LinearTolerance; }
inline Standard_Real gp_Pnt::Distance (const gp_Pnt& Other) const
{
Standard_Real d=0,dd;
const gp_XYZ& XYZ = Other.coord;
dd = coord.X(); dd -= XYZ.X(); dd *= dd; d += dd;
dd = coord.Y(); dd -= XYZ.Y(); dd *= dd; d += dd;
dd = coord.Z(); dd -= XYZ.Z(); dd *= dd; d += dd;
return(sqrt(d));
}
inline Standard_Real gp_Pnt::SquareDistance (const gp_Pnt& Other) const
{
Standard_Real d=0,dd;
const gp_XYZ& XYZ = Other.coord;
dd = coord.X(); dd -= XYZ.X(); dd *= dd; d += dd;
dd = coord.Y(); dd -= XYZ.Y(); dd *= dd; d += dd;
dd = coord.Z(); dd -= XYZ.Z(); dd *= dd; d += dd;
return(d);
}
inline void gp_Pnt::Rotate (const gp_Ax1& A1,
const Standard_Real Ang)
{
gp_Trsf T;
T.SetRotation (A1, Ang);
T.Transforms (coord);
}
inline gp_Pnt gp_Pnt::Rotated (const gp_Ax1& A1,
const Standard_Real Ang) const
{
gp_Pnt P = *this;
P.Rotate (A1, Ang);
return P;
}
inline void gp_Pnt::Scale (const gp_Pnt& P,
const Standard_Real S)
{
gp_XYZ XYZ = P.coord;
XYZ.Multiply (1.0 - S);
coord.Multiply (S);
coord.Add (XYZ);
}
inline gp_Pnt gp_Pnt::Scaled (const gp_Pnt& P,
const Standard_Real S) const
{
gp_Pnt Pres = *this;
Pres.Scale (P, S);
return Pres;
}
inline gp_Pnt gp_Pnt::Transformed (const gp_Trsf& T) const
{
gp_Pnt P = *this;
P.Transform (T);
return P;
}
inline void gp_Pnt::Translate (const gp_Vec& V)
{ coord.Add (V.XYZ()); }
inline gp_Pnt gp_Pnt::Translated (const gp_Vec& V) const
{
gp_Pnt P = *this;
P.coord.Add (V.XYZ());
return P;
}
inline void gp_Pnt::Translate (const gp_Pnt& P1,
const gp_Pnt& P2)
{
coord.Add (P2.coord);
coord.Subtract (P1.coord);
}
inline gp_Pnt gp_Pnt::Translated (const gp_Pnt& P1,
const gp_Pnt& P2) const
{
gp_Pnt P = *this;
P.Translate (P1 , P2);
return P;
}