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License statement text corrected; compiler warnings caused by Bison 2.41 disabled for MSVC; a few other compiler warnings on 54-bit Windows eliminated by appropriate type cast Wrong license statements corrected in several files. Copyright and license statements added in XSD and GLSL files. Copyright year updated in some files. Obsolete documentation files removed from DrawResources.
194 lines
5.0 KiB
Plaintext
194 lines
5.0 KiB
Plaintext
// Copyright (c) 1995-1999 Matra Datavision
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// Copyright (c) 1999-2014 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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// JCV 30/08/90 Modif passage version C++ 2.0 sur Sun
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#include <gp_Lin.hxx>
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inline gp_Pln::gp_Pln()
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{ }
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inline gp_Pln::gp_Pln(const gp_Ax3& A3) : pos(A3)
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{ }
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inline void gp_Pln::Coefficients (Standard_Real& A,
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Standard_Real& B,
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Standard_Real& C,
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Standard_Real& D) const
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{
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const gp_Dir& dir = pos.Direction();
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if (pos.Direct()) {
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A = dir.X();
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B = dir.Y();
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C = dir.Z();
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}
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else {
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A = -dir.X();
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B = -dir.Y();
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C = -dir.Z();
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}
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const gp_Pnt& P = pos.Location();
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D = -(A * P.X() + B * P.Y() + C * P.Z());
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}
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inline void gp_Pln::SetAxis (const gp_Ax1& A1)
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{ pos.SetAxis (A1); }
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inline void gp_Pln::SetLocation (const gp_Pnt& Loc)
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{ pos.SetLocation (Loc); }
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inline void gp_Pln::SetPosition (const gp_Ax3& A3)
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{ pos = A3; }
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inline void gp_Pln::UReverse ()
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{ pos.XReverse(); }
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inline void gp_Pln::VReverse ()
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{ pos.YReverse(); }
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inline Standard_Boolean gp_Pln::Direct()const
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{ return pos.Direct(); }
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inline const gp_Ax1& gp_Pln::Axis() const
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{ return pos.Axis(); }
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inline const gp_Pnt& gp_Pln::Location() const
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{ return pos.Location(); }
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inline const gp_Ax3& gp_Pln::Position() const
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{ return pos; }
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inline Standard_Real gp_Pln::Distance(const gp_Pnt& P) const
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{
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const gp_Pnt& loc = pos.Location ();
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const gp_Dir& dir = pos.Direction();
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Standard_Real D = (dir.X() * (P.X() - loc.X()) +
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dir.Y() * (P.Y() - loc.Y()) +
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dir.Z() * (P.Z() - loc.Z()));
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if (D < 0) D = - D;
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return D;
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}
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inline Standard_Real gp_Pln::Distance (const gp_Lin& L) const
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{
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Standard_Real D = 0.0;
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if ((pos.Direction()).IsNormal (L.Direction(), gp::Resolution())) {
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const gp_Pnt& P = L .Location ();
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const gp_Pnt& loc = pos.Location ();
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const gp_Dir& dir = pos.Direction();
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D = (dir.X() * (P.X() - loc.X()) +
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dir.Y() * (P.Y() - loc.Y()) +
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dir.Z() * (P.Z() - loc.Z()));
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if (D < 0) D = - D;
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}
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return D;
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}
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inline Standard_Real gp_Pln::Distance(const gp_Pln& Other) const
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{
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Standard_Real D = 0.0;
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if ((pos.Direction()).IsParallel(Other.pos.Direction(), gp::Resolution())){
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const gp_Pnt& P = Other.pos.Location();
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const gp_Pnt& loc = pos.Location ();
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const gp_Dir& dir = pos.Direction();
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D = (dir.X() * (P.X() - loc.X()) +
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dir.Y() * (P.Y() - loc.Y()) +
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dir.Z() * (P.Z() - loc.Z()));
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if (D < 0) D = - D;
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}
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return D;
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}
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inline Standard_Real gp_Pln::SquareDistance (const gp_Pnt& P) const
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{ Standard_Real D = Distance(P); return D * D; }
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inline Standard_Real gp_Pln::SquareDistance (const gp_Lin& L) const
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{ Standard_Real D = Distance(L); return D * D; }
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inline Standard_Real gp_Pln::SquareDistance (const gp_Pln& Other) const
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{ Standard_Real D = Distance(Other); return D * D; }
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inline gp_Ax1 gp_Pln::XAxis () const
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{ return gp_Ax1 (pos.Location(), pos.XDirection()); }
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inline gp_Ax1 gp_Pln::YAxis () const
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{ return gp_Ax1 (pos.Location(), pos.YDirection()); }
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inline Standard_Boolean gp_Pln::Contains
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(const gp_Pnt& P,
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const Standard_Real LinearTolerance) const
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{ return Distance(P) <= LinearTolerance; }
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inline Standard_Boolean gp_Pln::Contains
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(const gp_Lin& L,
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const Standard_Real LinearTolerance,
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const Standard_Real AngularTolerance) const
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{ return Contains(L.Location(), LinearTolerance) &&
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pos.Direction().IsNormal(L.Direction(), AngularTolerance);
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}
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inline void gp_Pln::Rotate (const gp_Ax1& A1, const Standard_Real Ang)
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{ pos.Rotate(A1, Ang); }
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inline gp_Pln gp_Pln::Rotated (const gp_Ax1& A1,
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const Standard_Real Ang) const
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{
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gp_Pln Pl = *this;
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Pl.pos.Rotate(A1, Ang);
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return Pl;
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}
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inline void gp_Pln::Scale (const gp_Pnt& P, const Standard_Real S)
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{ pos.Scale(P, S); }
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inline gp_Pln gp_Pln::Scaled (const gp_Pnt& P,
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const Standard_Real S) const
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{
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gp_Pln Pl = *this;
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Pl.pos.Scale(P, S);
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return Pl;
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}
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inline void gp_Pln::Transform (const gp_Trsf& T)
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{ pos.Transform(T); }
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inline gp_Pln gp_Pln::Transformed (const gp_Trsf& T) const
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{
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gp_Pln Pl = *this;
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Pl.pos.Transform(T);
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return Pl;
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}
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inline void gp_Pln::Translate (const gp_Vec& V)
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{ pos.Translate(V); }
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inline gp_Pln gp_Pln::Translated (const gp_Vec& V) const
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{
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gp_Pln Pl = *this;
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Pl.pos.Translate(V);
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return Pl;
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}
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inline void gp_Pln::Translate (const gp_Pnt& P1, const gp_Pnt& P2)
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{ pos.Translate(P1,P2); }
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inline gp_Pln gp_Pln::Translated (const gp_Pnt& P1,
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const gp_Pnt& P2) const
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{
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gp_Pln Pl = *this;
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Pl.pos.Translate(P1, P2);
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return Pl;
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}
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