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Redundant keyword 'mutable' removed in CDL files. In IGESConvGeom_GeomBuilder, unused methods MakeXY() and MakeXYZ() removed. Method StepAP214_AutoDesignGroupAssignment::Init() replicating same method of the base class is removed as it causes CDL extraction error after above (seemingly irrelevant) changes.
233 lines
9.4 KiB
Plaintext
233 lines
9.4 KiB
Plaintext
-- Created on: 2003-10-10
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-- Created by: Alexander SOLOVYOV
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-- Copyright (c) 2003-2014 OPEN CASCADE SAS
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--
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-- This file is part of Open CASCADE Technology software library.
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--
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-- This library is free software; you can redistribute it and/or modify it under
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-- the terms of the GNU Lesser General Public License version 2.1 as published
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-- by the Free Software Foundation, with special exception defined in the file
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-- OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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-- distribution for complete text of the license and disclaimer of any warranty.
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--
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-- Alternatively, this file may be used under the terms of Open CASCADE
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-- commercial license or contractual agreement.
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class Mesh from MeshVS inherits InteractiveObject from AIS
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---Purpose: the main class provides interface to create mesh presentation as a whole
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uses
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PackedMapOfInteger from TColStd,
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HPackedMapOfInteger from TColStd,
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InteractiveObject from AIS,
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PresentationManager3d from PrsMgr,
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Presentation from Prs3d,
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NameOfColor from Quantity,
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Selection from SelectMgr,
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EntityOwner from SelectMgr,
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SequenceOfOwner from SelectMgr,
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Boolean from Standard,
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CString from Standard,
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PrsBuilder from MeshVS,
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Drawer from MeshVS,
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DataMapOfIntegerOwner from MeshVS,
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DataSource from MeshVS,
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SequenceOfPrsBuilder from MeshVS,
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MeshSelectionMethod from MeshVS
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is
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Create ( theIsAllowOverlapped : Boolean = Standard_False ) returns Mesh;
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---Purpose: Constructor.
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-- theIsAllowOverlapped is Standard_True, if it is allowed to draw edges overlapped with beams
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-- Its value is stored in drawer
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Destroy( me: mutable ) is virtual;
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---C++: alias ~
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Compute ( me : mutable;
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PM : PresentationManager3d from PrsMgr;
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Prs : Presentation from Prs3d;
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DisplayMode : Integer ) is redefined;
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---Purpose: Computes presentation using builders added to sequence. Each builder computes
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-- own part of mesh presentation according to its type.
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ComputeSelection ( me : mutable;
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Sel : Selection from SelectMgr;
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SelectMode : Integer ) is redefined;
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---Purpose: Computes selection according to SelectMode
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HilightSelected ( me : mutable;
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PM : PresentationManager3d from PrsMgr;
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Owners : SequenceOfOwner from SelectMgr ) is redefined;
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---Purpose: Draw selected owners presentation
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HilightOwnerWithColor ( me : mutable;
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PM : PresentationManager3d from PrsMgr;
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Color : NameOfColor from Quantity;
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Owner : EntityOwner from SelectMgr ) is redefined;
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---Purpose: Draw hilighted owner presentation
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ClearSelected ( me : mutable ) is redefined;
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---Purpose: Clears internal selection presentation
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GetBuildersCount ( me ) returns Integer;
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---Purpose: How many builders there are in sequence
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GetBuilder ( me; Index : Integer ) returns PrsBuilder from MeshVS;
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---Purpose: Returns builder by its index in sequence
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GetBuilderById ( me; Id : Integer ) returns PrsBuilder from MeshVS;
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---Purpose: Returns builder by its ID
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GetFreeId ( me ) returns Integer;
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---Purpose: Returns the smallest positive ID, not occupied by any builder.
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-- This method using when builder is created with ID = -1
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AddBuilder ( me : mutable;
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Builder : PrsBuilder from MeshVS;
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TreatAsHilighter : Boolean = Standard_False );
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---Purpose: Adds builder to tale of sequence.
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-- PrsBuilder is builder to be added
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-- If TreatAsHilighter is true, MeshVS_Mesh will use this builder to create
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-- presentation of hilighted and selected owners.
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-- Only one builder can be hilighter, so that if you call this method with
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-- TreatAsHilighter = Standard_True some times, only last builder will be hilighter
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-- WARNING: As minimum one builder must be added as hilighter, otherwise selection cannot be computed
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SetHilighter ( me : mutable; Builder : PrsBuilder from MeshVS );
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---Purpose: Changes hilighter ( see above )
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SetHilighter ( me : mutable; Index : Integer ) returns Boolean;
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---Purpose: Sets builder with sequence index "Index" as hilighter
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SetHilighterById ( me : mutable; Id : Integer ) returns Boolean;
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---Purpose: Sets builder with identificator "Id" as hilighter
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GetHilighter ( me ) returns PrsBuilder from MeshVS;
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---Purpose: Returns hilighter
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RemoveBuilder ( me : mutable; Index : Integer );
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---Purpose: Removes builder from sequence. If it is hilighter, hilighter will be NULL
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-- ( Don't remember to set it to other after!!! )
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RemoveBuilderById ( me : mutable; Id : Integer );
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---Purpose: Removes builder with identificator Id
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FindBuilder ( me; TypeString : CString ) returns PrsBuilder from MeshVS;
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---Purpose: Finds builder by its type the string represents
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GetOwnerMaps ( me : mutable; IsElement : Boolean ) returns DataMapOfIntegerOwner from MeshVS;
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---C++: return const &
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---Purpose: Returns map of owners.
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GetDataSource ( me ) returns DataSource from MeshVS;
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---Purpose: Returns default builders' data source
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SetDataSource ( me : mutable; aDataSource : DataSource from MeshVS );
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---Purpose: Sets default builders' data source
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GetDrawer ( me ) returns Drawer from MeshVS;
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---Purpose: Returns default builders' drawer
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SetDrawer ( me: mutable; aDrawer : Drawer from MeshVS );
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---Purpose: Sets default builders' drawer
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IsHiddenElem ( me; ID: Integer ) returns Boolean;
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---Purpose: Returns True if specified element is hidden
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-- By default no elements are hidden
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IsHiddenNode ( me; ID: Integer ) returns Boolean;
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---Purpose: Returns True if specified node is hidden.
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-- By default all nodes are hidden
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IsSelectableElem ( me; ID: Integer ) returns Boolean;
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---Purpose: Returns True if specified element is not hidden
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IsSelectableNode ( me; ID: Integer ) returns Boolean;
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---Purpose: Returns True if specified node is specified as selectable.
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GetHiddenNodes ( me )
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returns HPackedMapOfInteger from TColStd;
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---C++: return const &
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---Purpose: Returns map of hidden nodes (may be null handle)
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SetHiddenNodes ( me: mutable; Ids : HPackedMapOfInteger from TColStd );
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---Purpose: Sets map of hidden nodes, which shall not be displayed individually.
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-- If nodes shared by some elements shall not be drawn,
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-- they should be included into that map
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GetHiddenElems ( me )
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returns HPackedMapOfInteger from TColStd;
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---C++: return const &
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---Purpose: Returns map of hidden elements (may be null handle)
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SetHiddenElems ( me: mutable; Ids : HPackedMapOfInteger from TColStd );
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---Purpose: Sets map of hidden elements
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GetSelectableNodes ( me )
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returns HPackedMapOfInteger from TColStd;
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---C++: return const &
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---Purpose: Returns map of selectable elements (may be null handle)
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SetSelectableNodes ( me: mutable; Ids : HPackedMapOfInteger from TColStd );
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---Purpose: Sets map of selectable nodes.
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UpdateSelectableNodes ( me: mutable );
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---Purpose: Automatically computes selectable nodes; the node is considered
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-- as being selectable if it is either not hidden, or is hidden
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-- but referred by at least one non-hidden element.
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-- Thus all nodes that are visible (either individually, or as ends or
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-- corners of elements) are selectable by default.
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GetMeshSelMethod( me ) returns MeshSelectionMethod from MeshVS;
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---Purpose: Returns set mesh selection method (see MeshVS.cdl)
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SetMeshSelMethod( me: mutable; M : MeshSelectionMethod from MeshVS );
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---Purpose: Sets mesh selection method (see MeshVS.cdl)
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IsWholeMeshOwner( me; theOwner: EntityOwner from SelectMgr)
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returns Boolean from Standard
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is virtual;
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---Purpose: Returns True if the given owner represents a whole mesh.
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fields
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myBuilders : SequenceOfPrsBuilder from MeshVS;
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myHilighter : PrsBuilder from MeshVS;
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myHiddenElements : HPackedMapOfInteger from TColStd;
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myHiddenNodes : HPackedMapOfInteger from TColStd;
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mySelectableNodes : HPackedMapOfInteger from TColStd;
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myNodeOwners : DataMapOfIntegerOwner from MeshVS is protected;
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myElementOwners : DataMapOfIntegerOwner from MeshVS is protected;
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my0DOwners : DataMapOfIntegerOwner from MeshVS is protected;
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myLinkOwners : DataMapOfIntegerOwner from MeshVS is protected;
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myFaceOwners : DataMapOfIntegerOwner from MeshVS is protected;
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myVolumeOwners : DataMapOfIntegerOwner from MeshVS is protected;
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myGroupOwners : DataMapOfIntegerOwner from MeshVS is protected;
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myMeshOwners : DataMapOfIntegerOwner from MeshVS is protected;
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myDataSource : DataSource from MeshVS;
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myCurrentDrawer : Drawer from MeshVS is protected;
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mySelectionDrawer : Drawer from MeshVS is protected;
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myHilightDrawer : Drawer from MeshVS is protected;
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-- mySelectionPrs : Presentation from Prs3d is protected;
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-- myHilightPrs : Presentation from Prs3d is protected;
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myWholeMeshOwner : EntityOwner from SelectMgr is protected;
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mySelectionMethod : MeshSelectionMethod from MeshVS;
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friends
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class PrsBuilder from MeshVS
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end Mesh;
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