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occt/src/BRepMesh/BRepMesh_Edge.hxx
oan ceb418e13f 0023106: BRepMesh_IncrementalMesh returns wrong status
Fix compilation errors on Linux platform

Squeeze compilation warnings on Linux

Fix regressions

Back RemoveFaceAttribute for further reasons

Fix retrieving of polygon by index

Fix applying of location

Test case for issue CR23106

Fix memory leak regression 'test bugs vis bug79' occurred due to incorrect memory cleaning of inherited objects by MMgtRaw::Free through BRepMesh_IEdgeTool;

Replace BRepMesh_PDiscretRoot by pure pointer to BRepMesh_DiscretRoot;

Fix IVtkOCC_ShapeMesher.
2014-09-26 16:32:25 +04:00

164 lines
4.6 KiB
C++

// Copyright (c) 2013 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef _BRepMesh_Edge_HeaderFile
#define _BRepMesh_Edge_HeaderFile
#include <Standard.hxx>
#include <Standard_DefineAlloc.hxx>
#include <Standard_Macro.hxx>
#include <BRepMesh_DegreeOfFreedom.hxx>
//! Light weighted structure representing simple link.
class BRepMesh_OrientedEdge
{
public:
DEFINE_STANDARD_ALLOC
//! Default constructor.
Standard_EXPORT BRepMesh_OrientedEdge()
: myFirstNode(-1),
myLastNode(-1)
{
}
//! Constructs a link between two vertices.
Standard_EXPORT BRepMesh_OrientedEdge(
const Standard_Integer theFirstNode,
const Standard_Integer theLastNode)
: myFirstNode(theFirstNode),
myLastNode(theLastNode)
{
}
//! Returns index of first node of the Link.
inline Standard_Integer FirstNode() const
{
return myFirstNode;
}
//! Returns index of last node of the Link.
inline Standard_Integer LastNode() const
{
return myLastNode;
}
//! Returns hash code for this edge.
//! @param theUpper upper index in the container.
//! @return hash code.
Standard_EXPORT Standard_Integer HashCode(const Standard_Integer theUpper) const
{
return ::HashCode(myFirstNode + myLastNode, theUpper);
}
//! Checks this and other edge for equality.
//! @param theOther edge to be checked against this one.
//! @retrun TRUE if edges have the same orientation, FALSE if not.
inline Standard_Boolean IsEqual(const BRepMesh_OrientedEdge& theOther) const
{
return (myFirstNode == theOther.myFirstNode && myLastNode == theOther.myLastNode);
}
//! Alias for IsEqual.
Standard_Boolean operator ==(const BRepMesh_OrientedEdge& Other) const
{
return IsEqual(Other);
}
private:
Standard_Integer myFirstNode;
Standard_Integer myLastNode;
};
//! Light weighted structure representing link of the mesh.
class BRepMesh_Edge : public BRepMesh_OrientedEdge
{
public:
//! Default constructor.
Standard_EXPORT BRepMesh_Edge()
: BRepMesh_OrientedEdge(),
myMovability(BRepMesh_Deleted)
{
}
//! Constructs a link between two vertices.
Standard_EXPORT BRepMesh_Edge(
const Standard_Integer theFirstNode,
const Standard_Integer theLastNode,
const BRepMesh_DegreeOfFreedom theMovability)
: BRepMesh_OrientedEdge(theFirstNode, theLastNode),
myMovability(theMovability)
{
}
//! Returns movability flag of the Link.
inline BRepMesh_DegreeOfFreedom Movability() const
{
return myMovability;
}
//! Sets movability flag of the Link.
//! \param theMovability flag to be set.
inline void SetMovability(const BRepMesh_DegreeOfFreedom theMovability)
{
myMovability = theMovability;
}
//! Checks if the given edge and this one have the same orientation.
//! \param theOther edge to be checked against this one.
//! \retrun TRUE if edges have the same orientation, FALSE if not.
inline Standard_Boolean IsSameOrientation(const BRepMesh_Edge& theOther) const
{
return BRepMesh_OrientedEdge::IsEqual(theOther);
}
//! Checks for equality with another edge.
//! \param theOther edge to be checked against this one.
//! \return TRUE if equal, FALSE if not.
inline Standard_Boolean IsEqual(const BRepMesh_Edge& theOther) const
{
if (myMovability == BRepMesh_Deleted || theOther.myMovability == BRepMesh_Deleted)
return Standard_False;
return IsSameOrientation(theOther) ||
(FirstNode() == theOther.LastNode() && LastNode() == theOther.FirstNode());
}
//! Alias for IsEqual.
Standard_Boolean operator ==(const BRepMesh_Edge& Other) const
{
return IsEqual(Other);
}
private:
BRepMesh_DegreeOfFreedom myMovability;
};
inline Standard_Integer HashCode(const BRepMesh_OrientedEdge& theEdge,
const Standard_Integer theUpper)
{
return theEdge.HashCode(theUpper);
}
inline Standard_Integer HashCode(const BRepMesh_Edge& theEdge,
const Standard_Integer theUpper)
{
return theEdge.HashCode(theUpper);
}
#endif