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occt/src/BRepMesh/BRepMesh_BaseMeshAlgo.cxx
2020-09-18 17:47:01 +03:00

322 lines
11 KiB
C++

// Created on: 2016-04-19
// Copyright (c) 2016 OPEN CASCADE SAS
// Created by: Oleg AGASHIN
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#include <BRepMesh_BaseMeshAlgo.hxx>
#include <BRepMesh_DataStructureOfDelaun.hxx>
#include <IMeshData_Face.hxx>
#include <IMeshData_Wire.hxx>
#include <IMeshData_Edge.hxx>
#include <IMeshData_PCurve.hxx>
#include <IMeshData_Curve.hxx>
#include <BRepMesh_Delaun.hxx>
#include <BRepMesh_ShapeTool.hxx>
#include <Standard_ErrorHandler.hxx>
//=======================================================================
// Function: Constructor
// Purpose :
//=======================================================================
BRepMesh_BaseMeshAlgo::BRepMesh_BaseMeshAlgo()
{
}
//=======================================================================
// Function: Destructor
// Purpose :
//=======================================================================
BRepMesh_BaseMeshAlgo::~BRepMesh_BaseMeshAlgo()
{
}
//=======================================================================
// Function: Perform
// Purpose :
//=======================================================================
void BRepMesh_BaseMeshAlgo::Perform(
const IMeshData::IFaceHandle& theDFace,
const IMeshTools_Parameters& theParameters,
const Message_ProgressRange& theRange)
{
try
{
OCC_CATCH_SIGNALS
myDFace = theDFace;
myParameters = theParameters;
myAllocator = new NCollection_IncAllocator(IMeshData::MEMORY_BLOCK_SIZE_HUGE);
myStructure = new BRepMesh_DataStructureOfDelaun(myAllocator);
myNodesMap = new VectorOfPnt(256, myAllocator);
myUsedNodes = new DMapOfIntegerInteger(1, myAllocator);
if (initDataStructure())
{
if (!theRange.More())
{
return;
}
generateMesh(theRange);
commitSurfaceTriangulation();
}
}
catch (Standard_Failure const& /*theExeption*/)
{
}
myDFace.Nullify(); // Do not hold link to face.
myStructure.Nullify();
myNodesMap .Nullify();
myUsedNodes.Nullify();
myAllocator.Nullify();
}
//=======================================================================
//function : initDataStructure
//purpose :
//=======================================================================
Standard_Boolean BRepMesh_BaseMeshAlgo::initDataStructure()
{
for (Standard_Integer aWireIt = 0; aWireIt < myDFace->WiresNb(); ++aWireIt)
{
const IMeshData::IWireHandle& aDWire = myDFace->GetWire(aWireIt);
if (aDWire->IsSet(IMeshData_SelfIntersectingWire))
{
// TODO: here we can add points of self-intersecting wire as fixed points
// in order to keep consistency of nodes with adjacent faces.
continue;
}
for (Standard_Integer aEdgeIt = 0; aEdgeIt < aDWire->EdgesNb(); ++aEdgeIt)
{
const IMeshData::IEdgeHandle aDEdge = aDWire->GetEdge(aEdgeIt);
const IMeshData::ICurveHandle& aCurve = aDEdge->GetCurve();
const IMeshData::IPCurveHandle& aPCurve = aDEdge->GetPCurve(
myDFace.get(), aDWire->GetEdgeOrientation(aEdgeIt));
const TopAbs_Orientation aOri = fixSeamEdgeOrientation(aDEdge, aPCurve);
Standard_Integer aPrevNodeIndex = -1;
const Standard_Integer aLastPoint = aPCurve->ParametersNb() - 1;
for (Standard_Integer aPointIt = 0; aPointIt <= aLastPoint; ++aPointIt)
{
const Standard_Integer aNodeIndex = registerNode(
aCurve ->GetPoint(aPointIt),
aPCurve->GetPoint(aPointIt),
BRepMesh_Frontier, Standard_False/*aPointIt > 0 && aPointIt < aLastPoint*/);
aPCurve->GetIndex(aPointIt) = aNodeIndex;
myUsedNodes->Bind(aNodeIndex, aNodeIndex);
if (aPrevNodeIndex != -1 && aPrevNodeIndex != aNodeIndex)
{
const Standard_Integer aLinksNb = myStructure->NbLinks();
const Standard_Integer aLinkIndex = addLinkToMesh(aPrevNodeIndex, aNodeIndex, aOri);
if (aWireIt != 0 && aLinkIndex <= aLinksNb)
{
// Prevent holes around wire of zero area.
BRepMesh_Edge& aLink = const_cast<BRepMesh_Edge&>(myStructure->GetLink(aLinkIndex));
aLink.SetMovability(BRepMesh_Fixed);
}
}
aPrevNodeIndex = aNodeIndex;
}
}
}
return Standard_True;
}
//=======================================================================
// Function: registerNode
// Purpose :
//=======================================================================
Standard_Integer BRepMesh_BaseMeshAlgo::registerNode(
const gp_Pnt& thePoint,
const gp_Pnt2d& thePoint2d,
const BRepMesh_DegreeOfFreedom theMovability,
const Standard_Boolean isForceAdd)
{
const Standard_Integer aNodeIndex = addNodeToStructure(
thePoint2d, myNodesMap->Size(), theMovability, isForceAdd);
if (aNodeIndex > myNodesMap->Size())
{
myNodesMap->Append(thePoint);
}
return aNodeIndex;
}
//=======================================================================
// Function: addNode
// Purpose :
//=======================================================================
Standard_Integer BRepMesh_BaseMeshAlgo::addNodeToStructure(
const gp_Pnt2d& thePoint,
const Standard_Integer theLocation3d,
const BRepMesh_DegreeOfFreedom theMovability,
const Standard_Boolean isForceAdd)
{
BRepMesh_Vertex aNode(thePoint.XY(), theLocation3d, theMovability);
return myStructure->AddNode(aNode, isForceAdd);
}
//=======================================================================
//function : addLinkToMesh
//purpose :
//=======================================================================
Standard_Integer BRepMesh_BaseMeshAlgo::addLinkToMesh(
const Standard_Integer theFirstNodeId,
const Standard_Integer theLastNodeId,
const TopAbs_Orientation theOrientation)
{
Standard_Integer aLinkIndex;
if (theOrientation == TopAbs_REVERSED)
aLinkIndex = myStructure->AddLink(BRepMesh_Edge(theLastNodeId, theFirstNodeId, BRepMesh_Frontier));
else if (theOrientation == TopAbs_INTERNAL)
aLinkIndex = myStructure->AddLink(BRepMesh_Edge(theFirstNodeId, theLastNodeId, BRepMesh_Fixed));
else
aLinkIndex = myStructure->AddLink(BRepMesh_Edge(theFirstNodeId, theLastNodeId, BRepMesh_Frontier));
return Abs(aLinkIndex);
}
//=======================================================================
//function : fixSeamEdgeOrientation
//purpose :
//=======================================================================
TopAbs_Orientation BRepMesh_BaseMeshAlgo::fixSeamEdgeOrientation(
const IMeshData::IEdgeHandle& theDEdge,
const IMeshData::IPCurveHandle& thePCurve) const
{
for (Standard_Integer aPCurveIt = 0; aPCurveIt < theDEdge->PCurvesNb(); ++aPCurveIt)
{
const IMeshData::IPCurveHandle& aPCurve = theDEdge->GetPCurve(aPCurveIt);
if (aPCurve->GetFace() == myDFace && thePCurve != aPCurve)
{
// Simple check that another pcurve of seam edge does not coincide with reference one.
const gp_Pnt2d& aPnt1_1 = thePCurve->GetPoint(0);
const gp_Pnt2d& aPnt2_1 = thePCurve->GetPoint(thePCurve->ParametersNb() - 1);
const gp_Pnt2d& aPnt1_2 = aPCurve->GetPoint(0);
const gp_Pnt2d& aPnt2_2 = aPCurve->GetPoint(aPCurve->ParametersNb() - 1);
const Standard_Real aSqDist1 = Min(aPnt1_1.SquareDistance(aPnt1_2), aPnt1_1.SquareDistance(aPnt2_2));
const Standard_Real aSqDist2 = Min(aPnt2_1.SquareDistance(aPnt1_2), aPnt2_1.SquareDistance(aPnt2_2));
if (aSqDist1 < Precision::SquareConfusion() &&
aSqDist2 < Precision::SquareConfusion())
{
return TopAbs_INTERNAL;
}
}
}
return thePCurve->GetOrientation();
}
//=======================================================================
//function : commitSurfaceTriangulation
//purpose :
//=======================================================================
void BRepMesh_BaseMeshAlgo::commitSurfaceTriangulation()
{
Handle(Poly_Triangulation) aTriangulation = collectTriangles();
if (aTriangulation.IsNull())
{
myDFace->SetStatus(IMeshData_Failure);
return;
}
collectNodes(aTriangulation);
aTriangulation->Deflection(myDFace->GetDeflection());
BRepMesh_ShapeTool::AddInFace(myDFace->GetFace(), aTriangulation);
}
//=======================================================================
//function : collectTriangles
//purpose :
//=======================================================================
Handle(Poly_Triangulation) BRepMesh_BaseMeshAlgo::collectTriangles()
{
const IMeshData::MapOfInteger& aTriangles = myStructure->ElementsOfDomain();
if (aTriangles.IsEmpty())
{
return Handle(Poly_Triangulation)();
}
Poly_Array1OfTriangle aPolyTrianges(1, aTriangles.Extent());
IMeshData::IteratorOfMapOfInteger aTriIt(aTriangles);
for (Standard_Integer aTriangeId = 1; aTriIt.More(); aTriIt.Next(), ++aTriangeId)
{
const BRepMesh_Triangle& aCurElem = myStructure->GetElement(aTriIt.Key());
Standard_Integer aNode[3];
myStructure->ElementNodes(aCurElem, aNode);
for (Standard_Integer i = 0; i < 3; ++i)
{
if (!myUsedNodes->IsBound(aNode[i]))
{
myUsedNodes->Bind(aNode[i], myUsedNodes->Size() + 1);
}
aNode[i] = myUsedNodes->Find(aNode[i]);
}
aPolyTrianges(aTriangeId).Set(aNode[0], aNode[1], aNode[2]);
}
Handle(Poly_Triangulation) aTriangulation = new Poly_Triangulation(
myUsedNodes->Extent(), aTriangles.Extent(), Standard_True);
aTriangulation->ChangeTriangles() = aPolyTrianges;
return aTriangulation;
}
//=======================================================================
//function : collectNodes
//purpose :
//=======================================================================
void BRepMesh_BaseMeshAlgo::collectNodes(
const Handle(Poly_Triangulation)& theTriangulation)
{
// Store mesh nodes
TColgp_Array1OfPnt& aNodes = theTriangulation->ChangeNodes();
TColgp_Array1OfPnt2d& aNodes2d = theTriangulation->ChangeUVNodes();
for (Standard_Integer i = 1; i <= myNodesMap->Size(); ++i)
{
if (myUsedNodes->IsBound(i))
{
const BRepMesh_Vertex& aVertex = myStructure->GetNode(i);
const Standard_Integer aNodeIndex = myUsedNodes->Find(i);
aNodes(aNodeIndex) = myNodesMap->Value(aVertex.Location3d());
aNodes2d(aNodeIndex) = getNodePoint2d(aVertex);
}
}
}
//=======================================================================
// Function: getNodePoint2d
// Purpose :
//=======================================================================
gp_Pnt2d BRepMesh_BaseMeshAlgo::getNodePoint2d(
const BRepMesh_Vertex& theVertex) const
{
return theVertex.Coord();
}