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azv 94f71cad33 0024682: Move out B-spline cache from curves and surfaces to dedicated classes BSplCLib_Cache and BSplSLib_Cache
1. B-spline cache was moved into separated classes: BSplCLib_Cache for 2D and 3D curves and BSplSLib_Cache for surfaces.

2. The cache is used now in corresponding adaptor classes (Geom2dAdaptor_Curve, GeomAdaptor_Curve and GeomAdaptor_Surface) when the curve or surface is a B-spline.

3. Algorithms were changed to use adaptors for B-spline calculations instead of curves or surfaces.

4. Precised calculation of derivatives of surface of revolution is implemented for the points of surface placed on the axis of revolution (Geom_SurfaceOfRevolution.cxx)

5. Small modifications are made to adjust algorithms to new behavior of B-spline calculation.

6. Test cases were modified according to the modern behavior.

7. Changes in BOPAlgo_WireSplitter, BOPTools_AlgoTools, BRepLib_CheckCurveOnSurface and ShapeAnalysis_Wire to use adaptors instead of geometric entities

8. Allow Geom2dAdaptor and GeomAdaptor in case of offset curve to use corresponding adaptor for basis curve

Modification of test-cases according to the new behavior.
2015-05-28 13:38:22 +03:00

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# !!!! This file is generated automatically, do not edit manually! See end script
set filename id_exhaust-B.stp
set ref_data {
DATA : Faulties = 0 ( 0 ) Warnings = 0 ( 0 ) Summary = 0 ( 0 )
TPSTAT : Faulties = 0 ( 0 ) Warnings = 5 ( 1 ) Summary = 5 ( 1 )
CHECKSHAPE : Wires = 0 ( 0 ) Faces = 0 ( 0 ) Shells = 0 ( 0 ) Solids = 0 ( 0 )
NBSHAPES : Solid = 1 ( 1 ) Shell = 1 ( 1 ) Face = 273 ( 273 ) Summary = 1611 ( 1585 )
STATSHAPE : Solid = 1 ( 1 ) Shell = 1 ( 1 ) Face = 273 ( 273 ) FreeWire = 0 ( 0 ) FreeEdge = 25 ( 25 ) SharedEdge = 634 ( 634 )
TOLERANCE : MaxTol = 0.009439063586 ( 0.009890486094 ) AvgTol = 0.001476519142 ( 0.001696115857 )
LABELS : N0Labels = 3 ( 3 ) N1Labels = 400 ( 400 ) N2Labels = 0 ( 0 ) TotalLabels = 403 ( 403 ) NameLabels = 5 ( 5 ) ColorLabels = 399 ( 399 ) LayerLabels = 0 ( 0 )
PROPS : Centroid = 0 ( 0 ) Volume = 0 ( 0 ) Area = 0 ( 0 )
NCOLORS : NColors = 3 ( 3 )
COLORS : Colors = ORANGE ORANGERED RED ( ORANGE ORANGERED RED )
NLAYERS : NLayers = 0 ( 0 )
LAYERS : Layers = ( )
}