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Redesign of selection mechanism: - implemented 3-level BVH tree for selection; - selection now calculates in 3D space; - intersection tests were moved to SelectMgr_BaseFrustum descendants; - removed .cdl files in Select3D and .cdl related to selection in MeshVS; - SelectMgr_ViewerSelectors are now shared between local and global contexts; - transformations of sensitive entities are now stored in SelectMgr_SelectableObject only. Sensitive entities are independent from transformations, it is applied to SelectMgr_SelectingVolumeManager instance only; - connected and multiple connected interactive objects are now represented by their child objects only for SelectMgr_SelectionManager; - if interactive object has child objects, they will be stored as separate objects in SelectMgr_SelectionManager now. - test cases bugs/vis/bug24623_1, bug24623_2, bug24623_3, bug24623_4 to test performance and memory issues.
34 lines
567 B
Plaintext
34 lines
567 B
Plaintext
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puts "============"
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puts "CR23539"
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puts "============"
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puts ""
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#############################
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## Test case for polygonal shift selection
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#############################
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box a 10 10 10
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box b 50 50 50 10 10 10
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vinit
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vdisplay a b
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vfit
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vselmode 2 1
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vselect 0 0
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vselect 58 300
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vselect 300 200 300 60 400 60 407 150 1
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set NbSelected1 [vnbselected]
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if { ${NbSelected1} != 13 } {
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puts "Error : Polygonal shift selection doesn't work properly"
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}
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vselect 350 120 1
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set NbSelected1 [vnbselected]
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if { ${NbSelected1} != 12 } {
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puts "Error : (case 2)"
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}
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set only_screen 1
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