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https://git.dev.opencascade.org/repos/occt.git
synced 2025-05-06 10:36:12 +03:00
Redesign of selection mechanism: - implemented 3-level BVH tree for selection; - selection now calculates in 3D space; - intersection tests were moved to SelectMgr_BaseFrustum descendants; - removed .cdl files in Select3D and .cdl related to selection in MeshVS; - SelectMgr_ViewerSelectors are now shared between local and global contexts; - transformations of sensitive entities are now stored in SelectMgr_SelectableObject only. Sensitive entities are independent from transformations, it is applied to SelectMgr_SelectingVolumeManager instance only; - connected and multiple connected interactive objects are now represented by their child objects only for SelectMgr_SelectionManager; - if interactive object has child objects, they will be stored as separate objects in SelectMgr_SelectionManager now. - test cases bugs/vis/bug24623_1, bug24623_2, bug24623_3, bug24623_4 to test performance and memory issues.
40 lines
799 B
Plaintext
Executable File
40 lines
799 B
Plaintext
Executable File
puts "================"
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puts "OCC23012"
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puts "================"
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puts ""
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#######################################################################################
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# Detection gives incorrect results
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######################################################################################
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set BugNumber OCC23012
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catch {pload XDE}
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set x1 210
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set y1 184
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set x2 205
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set y2 180
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stepread [locate_data_file OCC23012-Sample_3.stp] a *
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stepread [locate_data_file OCC23012-Sample_9.stp] b *
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vdisplay a_1 b_1
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vsetdispmode a_1 1
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vsetdispmode b_1 1
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vselprecision 0
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set ColorBefore [vreadpixel ${x1} ${y1} rgb]
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vmoveto ${x2} ${y2}
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set ColorAfter [vreadpixel ${x2} ${y2} rgb]
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if { "$ColorBefore" == "$ColorAfter" } {
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puts "OK ${BugNumber}"
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} else {
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puts "Faulty ${BugNumber}"
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}
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vfit
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set only_screen 1
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