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https://git.dev.opencascade.org/repos/occt.git
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Redesign of selection mechanism: - implemented 3-level BVH tree for selection; - selection now calculates in 3D space; - intersection tests were moved to SelectMgr_BaseFrustum descendants; - removed .cdl files in Select3D and .cdl related to selection in MeshVS; - SelectMgr_ViewerSelectors are now shared between local and global contexts; - transformations of sensitive entities are now stored in SelectMgr_SelectableObject only. Sensitive entities are independent from transformations, it is applied to SelectMgr_SelectingVolumeManager instance only; - connected and multiple connected interactive objects are now represented by their child objects only for SelectMgr_SelectionManager; - if interactive object has child objects, they will be stored as separate objects in SelectMgr_SelectionManager now. - test cases bugs/vis/bug24623_1, bug24623_2, bug24623_3, bug24623_4 to test performance and memory issues.
22 lines
489 B
Plaintext
Executable File
22 lines
489 B
Plaintext
Executable File
pload QAcommands
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puts "================"
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puts "OCC22781"
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puts "================"
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puts ""
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#######################################################################################
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# Regression in GCPnts_TangentialDeflection
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######################################################################################
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set BugNumber OCC22781
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restore [locate_data_file OCC22781-BeforeCont.brep] result
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vinit
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vdisplay result
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vfit
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vsetdispmode 1
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vselect 289 135
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set length 5.82393
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set only_screen 0
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