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Progress indication mechanism is refactored to support incrementing progress within multithreaded algorithms. The class Message_ProgressIndicator is only an interface to the user application. It accumulates the progress provided by progress scopes. The counter is protected by mutex for thread-safety. The new class Message_ProgressScope replacing Message_ProgressSentry should be used to advance the progress. The scopes are nested to each other to reflect the nested nature of operations. The new class Message_ProgressRange should be used to pass the progress to sub-scopes. All OCCT algorithms involving progress indication have been updated to new API. Improvements in Draw_ProgressIndicator: - Separate console mode has been added in order to make possible to put the progress into std::cout instead or in addition to the draw interpreter, instead of trigger option "-tclOutput". - Treatment of Ctrl-Break signal has been added. Now any operation can be aborted by Ctrl-C or Ctrl-Break keystroke. Added new test case 'perf fclasses progr_par' for testing of parallel work of the progress.
145 lines
4.8 KiB
C++
145 lines
4.8 KiB
C++
// Copyright (c) 1999-2014 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#include <StlAPI_Writer.hxx>
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#include <Bnd_Box.hxx>
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#include <BRepBndLib.hxx>
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#include <Message.hxx>
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#include <Message_Messenger.hxx>
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#include <OSD_Path.hxx>
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#include <OSD_OpenFile.hxx>
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#include <RWStl.hxx>
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#include <BRep_Tool.hxx>
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#include <TopoDS.hxx>
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#include <TopoDS_Face.hxx>
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#include <TopExp_Explorer.hxx>
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#include <Poly_Triangulation.hxx>
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//=============================================================================
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//function : StlAPI_Writer
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//purpose :
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//=============================================================================
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StlAPI_Writer::StlAPI_Writer()
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: myASCIIMode (Standard_True)
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{
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//
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}
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//=============================================================================
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//function : Write
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//purpose :
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//=============================================================================
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Standard_Boolean StlAPI_Writer::Write (const TopoDS_Shape& theShape,
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const Standard_CString theFileName,
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const Message_ProgressRange& theProgress)
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{
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Standard_Integer aNbNodes = 0;
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Standard_Integer aNbTriangles = 0;
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// calculate total number of the nodes and triangles
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for (TopExp_Explorer anExpSF (theShape, TopAbs_FACE); anExpSF.More(); anExpSF.Next())
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{
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TopLoc_Location aLoc;
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Handle(Poly_Triangulation) aTriangulation = BRep_Tool::Triangulation (TopoDS::Face (anExpSF.Current()), aLoc);
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if (! aTriangulation.IsNull())
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{
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aNbNodes += aTriangulation->NbNodes ();
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aNbTriangles += aTriangulation->NbTriangles ();
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}
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}
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if (aNbTriangles == 0)
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{
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// No triangulation on the shape
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return Standard_False;
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}
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// create temporary triangulation
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Handle(Poly_Triangulation) aMesh = new Poly_Triangulation (aNbNodes, aNbTriangles, Standard_False);
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// count faces missing triangulation
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Standard_Integer aNbFacesNoTri = 0;
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// fill temporary triangulation
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Standard_Integer aNodeOffset = 0;
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Standard_Integer aTriangleOffet = 0;
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for (TopExp_Explorer anExpSF (theShape, TopAbs_FACE); anExpSF.More(); anExpSF.Next())
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{
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const TopoDS_Shape& aFace = anExpSF.Current();
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TopLoc_Location aLoc;
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Handle(Poly_Triangulation) aTriangulation = BRep_Tool::Triangulation (TopoDS::Face (aFace), aLoc);
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if (aTriangulation.IsNull())
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{
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++aNbFacesNoTri;
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continue;
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}
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const TColgp_Array1OfPnt& aNodes = aTriangulation->Nodes();
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const Poly_Array1OfTriangle& aTriangles = aTriangulation->Triangles();
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// copy nodes
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gp_Trsf aTrsf = aLoc.Transformation();
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for (Standard_Integer aNodeIter = aNodes.Lower(); aNodeIter <= aNodes.Upper(); ++aNodeIter)
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{
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gp_Pnt aPnt = aNodes (aNodeIter);
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aPnt.Transform (aTrsf);
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aMesh->ChangeNode (aNodeIter + aNodeOffset) = aPnt;
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}
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// copy triangles
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const TopAbs_Orientation anOrientation = anExpSF.Current().Orientation();
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for (Standard_Integer aTriIter = aTriangles.Lower(); aTriIter <= aTriangles.Upper(); ++aTriIter)
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{
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Poly_Triangle aTri = aTriangles (aTriIter);
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Standard_Integer anId[3];
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aTri.Get (anId[0], anId[1], anId[2]);
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if (anOrientation == TopAbs_REVERSED)
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{
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// Swap 1, 2.
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Standard_Integer aTmpIdx = anId[1];
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anId[1] = anId[2];
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anId[2] = aTmpIdx;
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}
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// Update nodes according to the offset.
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anId[0] += aNodeOffset;
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anId[1] += aNodeOffset;
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anId[2] += aNodeOffset;
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aTri.Set (anId[0], anId[1], anId[2]);
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aMesh->ChangeTriangle (aTriIter + aTriangleOffet) = aTri;
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}
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aNodeOffset += aNodes.Size();
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aTriangleOffet += aTriangles.Size();
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}
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OSD_Path aPath (theFileName);
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Standard_Boolean isDone = (myASCIIMode
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? RWStl::WriteAscii(aMesh, aPath, theProgress)
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: RWStl::WriteBinary(aMesh, aPath, theProgress));
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if (isDone && (aNbFacesNoTri > 0))
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{
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// Print warning with number of faces missing triangulation
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TCollection_AsciiString aWarningMsg =
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TCollection_AsciiString ("Warning: ") +
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TCollection_AsciiString (aNbFacesNoTri) +
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TCollection_AsciiString ((aNbFacesNoTri == 1) ? " face has" : " faces have") +
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TCollection_AsciiString (" been skipped due to null triangulation");
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Message::SendWarning (aWarningMsg);
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}
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return isDone;
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}
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