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mirror of https://git.dev.opencascade.org/repos/occt.git synced 2025-04-21 10:13:43 +03:00
occt/src/RWObj/RWObj_Reader.cxx
msv 7e785937b3 0025748: Parallel version of progress indicator
Progress indication mechanism is refactored to support incrementing progress within multithreaded algorithms.

The class Message_ProgressIndicator is only an interface to the user application.
It accumulates the progress provided by progress scopes.
The counter is protected by mutex for thread-safety.

The new class Message_ProgressScope replacing Message_ProgressSentry should be used to advance the progress.
The scopes are nested to each other to reflect the nested nature of operations.
The new class Message_ProgressRange should be used to pass the progress to sub-scopes.

All OCCT algorithms involving progress indication have been updated to new API.

Improvements in Draw_ProgressIndicator:
- Separate console mode has been added in order to make possible to put the progress into std::cout instead
  or in addition to the draw interpreter, instead of trigger option "-tclOutput".
- Treatment of Ctrl-Break signal has been added.
  Now any operation can be aborted by Ctrl-C or Ctrl-Break keystroke.

Added new test case 'perf fclasses progr_par' for testing of parallel work of the progress.
2020-09-12 20:42:22 +03:00

786 lines
23 KiB
C++

// Author: Kirill Gavrilov
// Copyright (c) 2017-2019 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#include <RWObj_Reader.hxx>
#include <RWObj_MtlReader.hxx>
#include <BRepMesh_DataStructureOfDelaun.hxx>
#include <BRepMesh_Delaun.hxx>
#include <gp_XY.hxx>
#include <Message.hxx>
#include <Message_Messenger.hxx>
#include <Message_ProgressScope.hxx>
#include <NCollection_IncAllocator.hxx>
#include <OSD_OpenFile.hxx>
#include <OSD_Path.hxx>
#include <OSD_Timer.hxx>
#include <Precision.hxx>
#include <Standard_CLocaleSentry.hxx>
#include <Standard_ReadLineBuffer.hxx>
#include <algorithm>
#include <limits>
#if defined(_WIN32)
#define ftell64(a) _ftelli64(a)
#define fseek64(a,b,c) _fseeki64(a,b,c)
#else
#define ftell64(a) ftello(a)
#define fseek64(a,b,c) fseeko(a,b,c)
#endif
IMPLEMENT_STANDARD_RTTIEXT(RWObj_Reader, Standard_Transient)
namespace
{
// The length of buffer to read (in bytes)
static const size_t THE_BUFFER_SIZE = 4 * 1024;
//! Simple wrapper.
struct RWObj_ReaderFile
{
FILE* File;
int64_t FileLen;
//! Constructor opening the file.
RWObj_ReaderFile (const TCollection_AsciiString& theFile)
: File (OSD_OpenFile (theFile.ToCString(), "rb")),
FileLen (0)
{
if (this->File != NULL)
{
// determine length of file
::fseek64 (this->File, 0, SEEK_END);
FileLen = ::ftell64 (this->File);
::fseek64 (this->File, 0, SEEK_SET);
}
}
//! Destructor closing the file.
~RWObj_ReaderFile()
{
if (File != NULL)
{
::fclose (File);
}
}
};
//! Return TRUE if given polygon has clockwise node order.
static bool isClockwisePolygon (const Handle(BRepMesh_DataStructureOfDelaun)& theMesh,
const IMeshData::VectorOfInteger& theIndexes)
{
double aPtSum = 0;
const int aNbElemNodes = theIndexes.Size();
for (int aNodeIter = theIndexes.Lower(); aNodeIter <= theIndexes.Upper(); ++aNodeIter)
{
int aNodeNext = theIndexes.Lower() + ((aNodeIter + 1) % aNbElemNodes);
const BRepMesh_Vertex& aVert1 = theMesh->GetNode (theIndexes.Value (aNodeIter));
const BRepMesh_Vertex& aVert2 = theMesh->GetNode (theIndexes.Value (aNodeNext));
aPtSum += (aVert2.Coord().X() - aVert1.Coord().X())
* (aVert2.Coord().Y() + aVert1.Coord().Y());
}
return aPtSum < 0.0;
}
}
// ================================================================
// Function : Read
// Purpose :
// ================================================================
RWObj_Reader::RWObj_Reader()
: myMemLimitBytes (Standard_Size(-1)),
myMemEstim (0),
myNbLines (0),
myNbProbeNodes (0),
myNbProbeElems (0),
myNbElemsBig (0),
myToAbort (false)
{
//
}
// ================================================================
// Function : read
// Purpose :
// ================================================================
Standard_Boolean RWObj_Reader::read (const TCollection_AsciiString& theFile,
const Message_ProgressRange& theProgress,
const Standard_Boolean theToProbe)
{
myMemEstim = 0;
myNbLines = 0;
myNbProbeNodes = 0;
myNbProbeElems = 0;
myNbElemsBig = 0;
myToAbort = false;
myObjVerts.Reset();
myObjVertsUV.Clear();
myObjNorms.Clear();
myPackedIndices.Clear();
myMaterials.Clear();
myFileComments.Clear();
myExternalFiles.Clear();
myActiveSubMesh = RWObj_SubMesh();
// determine file location to load associated files
TCollection_AsciiString aFileName;
OSD_Path::FolderAndFileFromPath (theFile, myFolder, aFileName);
myCurrElem.resize (1024, -1);
Standard_CLocaleSentry aLocaleSentry;
RWObj_ReaderFile aFile (theFile);
if (aFile.File == NULL)
{
Message::SendFail (TCollection_AsciiString ("Error: file '") + theFile + "' is not found");
return Standard_False;
}
// determine length of file
const int64_t aFileLen = aFile.FileLen;
if (aFileLen <= 0L)
{
Message::SendFail (TCollection_AsciiString ("Error: file '") + theFile + "' is empty");
return Standard_False;
}
Standard_ReadLineBuffer aBuffer (THE_BUFFER_SIZE);
aBuffer.SetMultilineMode (true);
const Standard_Integer aNbMiBTotal = Standard_Integer(aFileLen / (1024 * 1024));
Standard_Integer aNbMiBPassed = 0;
Message_ProgressScope aPS (theProgress, "Reading text OBJ file", aNbMiBTotal);
OSD_Timer aTimer;
aTimer.Start();
bool isStart = true;
int64_t aPosition = 0;
size_t aLineLen = 0;
int64_t aReadBytes = 0;
const char* aLine = NULL;
for (;;)
{
aLine = aBuffer.ReadLine (aFile.File, aLineLen, aReadBytes);
if (aLine == NULL)
{
break;
}
++myNbLines;
aPosition += aReadBytes;
if (aTimer.ElapsedTime() > 1.0)
{
if (!aPS.More())
{
return false;
}
const Standard_Integer aNbMiBRead = Standard_Integer(aPosition / (1024 * 1024));
aPS.Next (aNbMiBRead - aNbMiBPassed);
aNbMiBPassed = aNbMiBRead;
aTimer.Reset();
aTimer.Start();
}
if (*aLine == '#')
{
if (isStart)
{
TCollection_AsciiString aComment (aLine + 1);
aComment.LeftAdjust();
aComment.RightAdjust();
if (!aComment.IsEmpty())
{
if (!myFileComments.IsEmpty())
{
myFileComments += "\n";
}
myFileComments += aComment;
}
}
continue;
}
else if (*aLine == '\n'
|| *aLine == '\0')
{
continue;
}
isStart = false;
if (theToProbe)
{
if (::strncmp (aLine, "mtllib", 6) == 0)
{
readMaterialLib (IsSpace (aLine[6]) ? aLine + 7 : "");
}
else if (aLine[0] == 'v' && RWObj_Tools::isSpaceChar (aLine[1]))
{
++myNbProbeNodes;
}
else if (aLine[0] == 'f' && RWObj_Tools::isSpaceChar (aLine[1]))
{
++myNbProbeElems;
}
continue;
}
if (aLine[0] == 'v' && RWObj_Tools::isSpaceChar (aLine[1]))
{
++myNbProbeNodes;
pushVertex (aLine + 2);
}
else if (aLine[0] == 'v'
&& aLine[1] == 'n'
&& RWObj_Tools::isSpaceChar (aLine[2]))
{
pushNormal (aLine + 3);
}
else if (aLine[0] == 'v'
&& aLine[1] == 't'
&& RWObj_Tools::isSpaceChar (aLine[2]))
{
pushTexel (aLine + 3);
}
else if (aLine[0] == 'f' && RWObj_Tools::isSpaceChar (aLine[1]))
{
++myNbProbeElems;
pushIndices (aLine + 2);
}
else if (aLine[0] == 'g' && IsSpace (aLine[1]))
{
pushGroup (aLine + 2);
}
else if (aLine[0] == 's' && IsSpace (aLine[1]))
{
pushSmoothGroup (aLine + 2);
}
else if (aLine[0] == 'o' && IsSpace (aLine[1]))
{
pushObject (aLine + 2);
}
else if (::strncmp (aLine, "mtllib", 6) == 0)
{
readMaterialLib (IsSpace (aLine[6]) ? aLine + 7 : "");
}
else if (::strncmp (aLine, "usemtl", 6) == 0)
{
pushMaterial (IsSpace (aLine[6]) ? aLine + 7 : "");
}
if (!checkMemory())
{
addMesh (myActiveSubMesh, RWObj_SubMeshReason_NewObject);
return false;
}
}
// collect external references
for (NCollection_DataMap<TCollection_AsciiString, RWObj_Material>::Iterator aMatIter (myMaterials); aMatIter.More(); aMatIter.Next())
{
const RWObj_Material& aMat = aMatIter.Value();
if (!aMat.DiffuseTexture.IsEmpty())
{
myExternalFiles.Add (aMat.DiffuseTexture);
}
if (!aMat.SpecularTexture.IsEmpty())
{
myExternalFiles.Add (aMat.SpecularTexture);
}
if (!aMat.BumpTexture.IsEmpty())
{
myExternalFiles.Add (aMat.BumpTexture);
}
}
// flush the last group
if (!theToProbe)
{
addMesh (myActiveSubMesh, RWObj_SubMeshReason_NewObject);
}
if (myNbElemsBig != 0)
{
Message::SendWarning (TCollection_AsciiString("Warning: OBJ reader, ") + myNbElemsBig + " polygon(s) have been split into triangles");
}
return true;
}
// =======================================================================
// function : pushIndices
// purpose :
// =======================================================================
void RWObj_Reader::pushIndices (const char* thePos)
{
char* aNext = NULL;
Standard_Integer aNbElemNodes = 0;
for (Standard_Integer aNode = 0;; ++aNode)
{
Graphic3d_Vec3i a3Indices (-1, -1, -1);
a3Indices[0] = strtol (thePos, &aNext, 10) - 1;
if (aNext == thePos)
{
break;
}
// parse UV index
thePos = aNext;
if (*thePos == '/')
{
++thePos;
a3Indices[1] = strtol (thePos, &aNext, 10) - 1;
thePos = aNext;
// parse Normal index
if (*thePos == '/')
{
++thePos;
a3Indices[2] = strtol (thePos, &aNext, 10) - 1;
thePos = aNext;
}
}
// handle negative indices
if (a3Indices[0] < -1)
{
a3Indices[0] += myObjVerts.Upper() + 2;
}
if (a3Indices[1] < -1)
{
a3Indices[1] += myObjVertsUV.Upper() + 2;
}
if (a3Indices[2] < -1)
{
a3Indices[2] += myObjNorms.Upper() + 2;
}
Standard_Integer anIndex = -1;
if (!myPackedIndices.Find (a3Indices, anIndex))
{
if (a3Indices[0] >= 0)
{
myMemEstim += sizeof(Graphic3d_Vec3);
}
if (a3Indices[1] >= 0)
{
myMemEstim += sizeof(Graphic3d_Vec2);
}
if (a3Indices[2] >= 0)
{
myMemEstim += sizeof(Graphic3d_Vec3);
}
myMemEstim += sizeof(Graphic3d_Vec4i) + sizeof(Standard_Integer); // naive map
if (a3Indices[0] < myObjVerts.Lower() || a3Indices[0] > myObjVerts.Upper())
{
myToAbort = true;
Message::SendFail (TCollection_AsciiString("Error: invalid OBJ syntax at line ") + myNbLines + ": vertex index is out of range");
return;
}
anIndex = addNode (myObjVerts.Value (a3Indices[0]));
myPackedIndices.Bind (a3Indices, anIndex);
if (a3Indices[1] >= 0)
{
if (myObjVertsUV.IsEmpty())
{
Message::SendWarning (TCollection_AsciiString("Warning: invalid OBJ syntax at line ") + myNbLines
+ ": UV index is specified but no UV nodes are defined");
}
else if (a3Indices[1] < myObjVertsUV.Lower() || a3Indices[1] > myObjVertsUV.Upper())
{
Message::SendWarning (TCollection_AsciiString("Warning: invalid OBJ syntax at line ") + myNbLines
+ ": UV index is out of range");
setNodeUV (anIndex,Graphic3d_Vec2 (0.0f, 0.0f));
}
else
{
setNodeUV (anIndex, myObjVertsUV.Value (a3Indices[1]));
}
}
if (a3Indices[2] >= 0)
{
if (myObjNorms.IsEmpty())
{
Message::SendWarning (TCollection_AsciiString("Warning: invalid OBJ syntax at line ") + myNbLines
+ ": Normal index is specified but no Normals nodes are defined");
}
else if (a3Indices[2] < myObjNorms.Lower() || a3Indices[2] > myObjNorms.Upper())
{
Message::SendWarning (TCollection_AsciiString("Warning: invalid OBJ syntax at line ") + myNbLines
+ ": Normal index is out of range");
setNodeNormal (anIndex, Graphic3d_Vec3 (0.0f, 0.0f, 1.0f));
}
else
{
setNodeNormal (anIndex, myObjNorms.Value (a3Indices[2]));
}
}
}
if (myCurrElem.size() < size_t(aNode))
{
myCurrElem.resize (aNode * 2, -1);
}
myCurrElem[aNode] = anIndex;
aNbElemNodes = aNode + 1;
if (*thePos == '\n'
|| *thePos == '\0')
{
break;
}
if (*thePos != ' ')
{
++thePos;
}
}
if (myCurrElem[0] < 0
|| myCurrElem[1] < 0
|| myCurrElem[2] < 0
|| aNbElemNodes < 3)
{
return;
}
if (aNbElemNodes == 3)
{
myMemEstim += sizeof(Graphic3d_Vec4i);
addElement (myCurrElem[0], myCurrElem[1], myCurrElem[2], -1);
}
else if (aNbElemNodes == 4)
{
myMemEstim += sizeof(Graphic3d_Vec4i);
addElement (myCurrElem[0], myCurrElem[1], myCurrElem[2], myCurrElem[3]);
}
else
{
const NCollection_Array1<Standard_Integer> aCurrElemArray1 (myCurrElem[0], 1, aNbElemNodes);
const Standard_Integer aNbAdded = triangulatePolygon (aCurrElemArray1);
if (aNbAdded < 1)
{
return;
}
++myNbElemsBig;
myMemEstim += sizeof(Graphic3d_Vec4i) * aNbAdded;
}
}
//================================================================
// Function : triangulatePolygonFan
// Purpose :
//================================================================
Standard_Integer RWObj_Reader::triangulatePolygonFan (const NCollection_Array1<Standard_Integer>& theIndices)
{
const Standard_Integer aNbElemNodes = theIndices.Size();
for (Standard_Integer aNodeIter = 0; aNodeIter < aNbElemNodes - 2; ++aNodeIter)
{
Graphic3d_Vec4i aTriNodes (-1, -1, -1, -1);
for (Standard_Integer aNodeInSubTriIter = 0; aNodeInSubTriIter < 3; ++aNodeInSubTriIter)
{
const Standard_Integer aCurrNodeIndex = (aNodeInSubTriIter == 0) ? 0 : (aNodeIter + aNodeInSubTriIter);
aTriNodes[aNodeInSubTriIter] = theIndices.Value (theIndices.Lower() + aCurrNodeIndex);
}
addElement (aTriNodes[0], aTriNodes[1], aTriNodes[2], -1);
}
return aNbElemNodes - 2;
}
//================================================================
// Function : polygonCenter
// Purpose :
//================================================================
gp_XYZ RWObj_Reader::polygonCenter (const NCollection_Array1<Standard_Integer>& theIndices)
{
if (theIndices.Size() < 3)
{
return gp_XYZ (0.0, 0.0, 0.0);
}
else if (theIndices.Size() == 4)
{
gp_XYZ aCenter = getNode (theIndices.Value (theIndices.Lower() + 0)).XYZ()
+ getNode (theIndices.Value (theIndices.Lower() + 2)).XYZ();
aCenter /= 2.0;
return aCenter;
}
gp_XYZ aCenter (0, 0, 0);
for (NCollection_Array1<Standard_Integer>::Iterator aPntIter (theIndices); aPntIter.More(); aPntIter.Next())
{
aCenter += getNode (aPntIter.Value()).XYZ();
}
aCenter /= (Standard_Real )theIndices.Size();
return aCenter;
}
//================================================================
// Function : polygonNormal
// Purpose :
//================================================================
gp_XYZ RWObj_Reader::polygonNormal (const NCollection_Array1<Standard_Integer>& theIndices)
{
const gp_XYZ aCenter = polygonCenter (theIndices);
gp_XYZ aMaxDir = getNode (theIndices.First()).XYZ() - aCenter;
gp_XYZ aNormal = (getNode (theIndices.Last()).XYZ() - aCenter).Crossed (aMaxDir);
for (int aPntIter = theIndices.Lower(); aPntIter < theIndices.Upper(); ++aPntIter)
{
const gp_XYZ aTmpDir2 = getNode (theIndices.Value (aPntIter + 1)).XYZ() - aCenter;
if (aTmpDir2.SquareModulus() > aMaxDir.SquareModulus())
{
aMaxDir = aTmpDir2;
}
const gp_XYZ aTmpDir1 = getNode (theIndices.Value (aPntIter)).XYZ() - aCenter;
gp_XYZ aDelta = aTmpDir1.Crossed (aTmpDir2);
if (aNormal.Dot (aDelta) < 0.0)
{
aDelta *= -1.0;
}
aNormal += aDelta;
}
const Standard_Real aMod = aNormal.Modulus();
if (aMod > gp::Resolution())
{
aNormal /= aMod;
}
return aNormal;
}
//================================================================
// Function : triangulatePolygon
// Purpose :
//================================================================
Standard_Integer RWObj_Reader::triangulatePolygon (const NCollection_Array1<Standard_Integer>& theIndices)
{
const Standard_Integer aNbElemNodes = theIndices.Size();
if (aNbElemNodes < 3)
{
return 0;
}
const gp_XYZ aPolygonNorm = polygonNormal (theIndices);
// map polygon onto plane
gp_XYZ aXDir;
{
const double aAbsXYZ[] = { Abs(aPolygonNorm.X()), Abs(aPolygonNorm.Y()), Abs(aPolygonNorm.Z()) };
Standard_Integer aMinI = (aAbsXYZ[0] < aAbsXYZ[1]) ? 0 : 1;
aMinI = (aAbsXYZ[aMinI] < aAbsXYZ[2]) ? aMinI : 2;
const Standard_Integer aI1 = (aMinI + 1) % 3 + 1;
const Standard_Integer aI2 = (aMinI + 2) % 3 + 1;
aXDir.ChangeCoord (aMinI + 1) = 0;
aXDir.ChangeCoord (aI1) = aPolygonNorm.Coord (aI2);
aXDir.ChangeCoord (aI2) = -aPolygonNorm.Coord (aI1);
}
const gp_XYZ aYDir = aPolygonNorm ^ aXDir;
Handle(NCollection_IncAllocator) anAllocator = new NCollection_IncAllocator();
Handle(BRepMesh_DataStructureOfDelaun) aMeshStructure = new BRepMesh_DataStructureOfDelaun (anAllocator);
IMeshData::VectorOfInteger anIndexes (aNbElemNodes, anAllocator);
for (Standard_Integer aNodeIter = 0; aNodeIter < aNbElemNodes; ++aNodeIter)
{
const Standard_Integer aNodeIndex = theIndices.Value (theIndices.Lower() + aNodeIter);
const gp_XYZ aPnt3d = getNode (aNodeIndex).XYZ();
gp_XY aPnt2d (aXDir * aPnt3d, aYDir * aPnt3d);
BRepMesh_Vertex aVertex (aPnt2d, aNodeIndex, BRepMesh_Frontier);
anIndexes.Append (aMeshStructure->AddNode (aVertex));
}
const bool isClockwiseOrdered = isClockwisePolygon (aMeshStructure, anIndexes);
for (Standard_Integer aIdx = anIndexes.Lower(); aIdx <= anIndexes.Upper(); ++aIdx)
{
const Standard_Integer aPtIdx = isClockwiseOrdered ? aIdx : (aIdx + 1) % anIndexes.Length();
const Standard_Integer aNextPtIdx = isClockwiseOrdered ? (aIdx + 1) % anIndexes.Length() : aIdx;
BRepMesh_Edge anEdge (anIndexes.Value (aPtIdx),
anIndexes.Value (aNextPtIdx),
BRepMesh_Frontier);
aMeshStructure->AddLink (anEdge);
}
try
{
BRepMesh_Delaun aTriangulation (aMeshStructure, anIndexes);
const IMeshData::MapOfInteger& aTriangles = aMeshStructure->ElementsOfDomain();
if (aTriangles.Extent() < 1)
{
return triangulatePolygonFan (theIndices);
}
Standard_Integer aNbTrisAdded = 0;
for (IMeshData::MapOfInteger::Iterator aTriIter (aTriangles); aTriIter.More(); aTriIter.Next())
{
const Standard_Integer aTriangleId = aTriIter.Key();
const BRepMesh_Triangle& aTriangle = aMeshStructure->GetElement (aTriangleId);
if (aTriangle.Movability() == BRepMesh_Deleted)
{
continue;
}
int aTri2d[3];
aMeshStructure->ElementNodes (aTriangle, aTri2d);
if (!isClockwiseOrdered)
{
std::swap (aTri2d[1], aTri2d[2]);
}
const BRepMesh_Vertex& aVertex1 = aMeshStructure->GetNode (aTri2d[0]);
const BRepMesh_Vertex& aVertex2 = aMeshStructure->GetNode (aTri2d[1]);
const BRepMesh_Vertex& aVertex3 = aMeshStructure->GetNode (aTri2d[2]);
addElement (aVertex1.Location3d(), aVertex2.Location3d(), aVertex3.Location3d(), -1);
++aNbTrisAdded;
}
return aNbTrisAdded;
}
catch (Standard_Failure const& theFailure)
{
Message::SendWarning (TCollection_AsciiString ("Error: exception raised during polygon split\n[") + theFailure.GetMessageString() + "]");
}
return triangulatePolygonFan (theIndices);
}
// =======================================================================
// function : pushObject
// purpose :
// =======================================================================
void RWObj_Reader::pushObject (const char* theObjectName)
{
TCollection_AsciiString aNewObject;
if (!RWObj_Tools::ReadName (theObjectName, aNewObject))
{
// empty group name is OK
}
if (addMesh (myActiveSubMesh, RWObj_SubMeshReason_NewObject))
{
myPackedIndices.Clear(); // vertices might be duplicated after this point...
}
myActiveSubMesh.Object = aNewObject;
}
// =======================================================================
// function : pushGroup
// purpose :
// =======================================================================
void RWObj_Reader::pushGroup (const char* theGroupName)
{
TCollection_AsciiString aNewGroup;
if (!RWObj_Tools::ReadName (theGroupName, aNewGroup))
{
// empty group name is OK
}
if (addMesh (myActiveSubMesh, RWObj_SubMeshReason_NewGroup))
{
myPackedIndices.Clear(); // vertices might be duplicated after this point...
}
myActiveSubMesh.Group = aNewGroup;
}
// =======================================================================
// function : pushSmoothGroup
// purpose :
// =======================================================================
void RWObj_Reader::pushSmoothGroup (const char* theSmoothGroupIndex)
{
TCollection_AsciiString aNewSmoothGroup;
RWObj_Tools::ReadName (theSmoothGroupIndex, aNewSmoothGroup);
if (aNewSmoothGroup == "off"
|| aNewSmoothGroup == "0")
{
aNewSmoothGroup.Clear();
}
if (myActiveSubMesh.SmoothGroup.IsEqual (aNewSmoothGroup))
{
// Ignore duplicated statements to workaround some weird OBJ files.
// Note that smooth groups are handled in different manner than groups and objects,
// which always flushed even with equal names.
return;
}
if (addMesh (myActiveSubMesh, RWObj_SubMeshReason_NewSmoothGroup))
{
myPackedIndices.Clear(); // vertices might be duplicated after this point...
}
myActiveSubMesh.SmoothGroup = aNewSmoothGroup;
}
// =======================================================================
// function : pushMaterial
// purpose :
// =======================================================================
void RWObj_Reader::pushMaterial (const char* theMaterialName)
{
TCollection_AsciiString aNewMat;
if (!RWObj_Tools::ReadName (theMaterialName, aNewMat))
{
// empty material name is allowed by specs
}
else if (!myMaterials.IsBound (aNewMat))
{
Message::SendWarning (TCollection_AsciiString("Warning: use of undefined OBJ material at line ") + myNbLines);
return;
}
if (myActiveSubMesh.Material.IsEqual (aNewMat))
{
return; // ignore
}
// implicitly create a new group to split materials
if (addMesh (myActiveSubMesh, RWObj_SubMeshReason_NewMaterial))
{
myPackedIndices.Clear(); // vertices might be duplicated after this point...
}
myActiveSubMesh.Material = aNewMat;
}
// =======================================================================
// function : readMaterialLib
// purpose :
// =======================================================================
void RWObj_Reader::readMaterialLib (const char* theFileName)
{
TCollection_AsciiString aMatPath;
if (!RWObj_Tools::ReadName (theFileName, aMatPath))
{
Message::SendWarning (TCollection_AsciiString("Warning: invalid OBJ syntax at line ") + myNbLines);
return;
}
RWObj_MtlReader aMatReader (myMaterials);
if (aMatReader.Read (myFolder, aMatPath))
{
myExternalFiles.Add (myFolder + aMatPath);
}
}
// =======================================================================
// function : checkMemory
// purpose :
// =======================================================================
bool RWObj_Reader::checkMemory()
{
if (myMemEstim < myMemLimitBytes
|| myToAbort)
{
return true;
}
Message::SendFail (TCollection_AsciiString("Error: OBJ file content does not fit into ")
+ Standard_Integer(myMemLimitBytes / (1024 * 1024)) + " MiB limit."
+ "\nMesh data will be truncated.");
myToAbort = true;
return false;
}