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113 lines
3.2 KiB
C++
Executable File
113 lines
3.2 KiB
C++
Executable File
// Created on: 2007-08-01
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// Created by: Alexander GRIGORIEV
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// Copyright (c) 2007-2012 OPEN CASCADE SAS
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//
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// The content of this file is subject to the Open CASCADE Technology Public
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// License Version 6.5 (the "License"). You may not use the content of this file
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// except in compliance with the License. Please obtain a copy of the License
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// at http://www.opencascade.org and read it completely before using this file.
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//
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// The Initial Developer of the Original Code is Open CASCADE S.A.S., having its
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// main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France.
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//
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// The Original Code and all software distributed under the License is
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// distributed on an "AS IS" basis, without warranty of any kind, and the
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// Initial Developer hereby disclaims all such warranties, including without
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// limitation, any warranties of merchantability, fitness for a particular
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// purpose or non-infringement. Please see the License for the specific terms
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// and conditions governing the rights and limitations under the License.
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#ifndef VrmlData_WorldInfo_HeaderFile
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#define VrmlData_WorldInfo_HeaderFile
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#include <VrmlData_Node.hxx>
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/**
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* Data type for WorldInfo node
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*/
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class VrmlData_WorldInfo : public VrmlData_Node
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{
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public:
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// ---------- PUBLIC METHODS ----------
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/**
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* Empty Constructor.
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*/
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inline VrmlData_WorldInfo () : myTitle (0L) {}
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/**
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* Constructor.
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*/
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Standard_EXPORT VrmlData_WorldInfo (const VrmlData_Scene& theScene,
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const char * theName = 0L,
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const char * theTitle = 0L);
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/**
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* Set or modify the title.
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*/
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Standard_EXPORT void SetTitle (const char * theString);
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/**
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* Add a string to the list of info strings.
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*/
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Standard_EXPORT void AddInfo (const char * theString);
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/**
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* Query the title string.
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*/
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inline const char * Title () const
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{ return myTitle; }
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/**
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* Return the iterator of Info strings.
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*/
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inline NCollection_List <const char *>::Iterator
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InfoIterator () const
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{ return myInfo; }
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/**
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* Create a copy of this node.
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* If the parameter is null, a new copied node is created. Otherwise new node
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* is not created, but rather the given one is modified.
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*/
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Standard_EXPORT virtual Handle(VrmlData_Node)
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Clone (const Handle(VrmlData_Node)& theOther) const;
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/**
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* Read the Node from input stream.
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*/
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Standard_EXPORT virtual VrmlData_ErrorStatus
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Read (VrmlData_InBuffer& theBuffer);
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/**
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* Write the Node to the Scene output.
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*/
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Standard_EXPORT virtual VrmlData_ErrorStatus
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Write (const char * thePrefix) const;
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/**
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* Returns True if the node is default, then it would not be written.
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*/
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Standard_EXPORT virtual Standard_Boolean
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IsDefault() const;
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private:
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// ---------- PRIVATE FIELDS ----------
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const char * myTitle;
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NCollection_List <const char *> myInfo;
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public:
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// Declaration of CASCADE RTTI
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DEFINE_STANDARD_RTTI (VrmlData_WorldInfo)
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};
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// Definition of HANDLE object using Standard_DefineHandle.hxx
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DEFINE_STANDARD_HANDLE (VrmlData_WorldInfo, VrmlData_Node)
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#endif
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