1
0
mirror of https://git.dev.opencascade.org/repos/occt.git synced 2025-04-10 18:51:21 +03:00
occt/src/VrmlData/VrmlData_Normal.hxx
bugmaster b311480ed5 0023024: Update headers of OCCT files
Added appropriate copyright and license information in source files
2012-03-21 19:43:04 +04:00

95 lines
2.8 KiB
C++
Executable File

// Created on: 2006-05-26
// Created by: Alexander GRIGORIEV
// Copyright (c) 2006-2012 OPEN CASCADE SAS
//
// The content of this file is subject to the Open CASCADE Technology Public
// License Version 6.5 (the "License"). You may not use the content of this file
// except in compliance with the License. Please obtain a copy of the License
// at http://www.opencascade.org and read it completely before using this file.
//
// The Initial Developer of the Original Code is Open CASCADE S.A.S., having its
// main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France.
//
// The Original Code and all software distributed under the License is
// distributed on an "AS IS" basis, without warranty of any kind, and the
// Initial Developer hereby disclaims all such warranties, including without
// limitation, any warranties of merchantability, fitness for a particular
// purpose or non-infringement. Please see the License for the specific terms
// and conditions governing the rights and limitations under the License.
#ifndef VrmlData_Normal_HeaderFile
#define VrmlData_Normal_HeaderFile
#include <VrmlData_ArrayVec3d.hxx>
/**
* Implementation of the node Normal
*/
class VrmlData_Normal : public VrmlData_ArrayVec3d
{
public:
// ---------- PUBLIC METHODS ----------
/**
* Empty constructor
*/
inline VrmlData_Normal () {}
/**
* Constructor
*/
inline VrmlData_Normal (const VrmlData_Scene& theScene,
const char * theName,
const size_t nVec = 0,
const gp_XYZ * arrVec = 0L)
: VrmlData_ArrayVec3d (theScene, theName, nVec, arrVec)
{}
/**
* Query one normal
* @param i
* index in the array of normals [0 .. N-1]
* @return
* the normal value for the index. If index irrelevant, returns (0., 0., 0.)
*/
inline const gp_XYZ& Normal (const Standard_Integer i) const
{ return Value(i); }
/**
* Create a copy of this node.
* If the parameter is null, a new copied node is created. Otherwise new node
* is not created, but rather the given one is modified.
*/
Standard_EXPORT virtual Handle(VrmlData_Node)
Clone (const Handle(VrmlData_Node)& theOther)const;
/**
* Read the Node from input stream.
*/
Standard_EXPORT virtual VrmlData_ErrorStatus
Read (VrmlData_InBuffer& theBuffer);
/**
* Write the Node to the Scene output.
*/
Standard_EXPORT virtual VrmlData_ErrorStatus
Write (const char * thePrefix) const;
private:
// ---------- PRIVATE FIELDS ----------
public:
// Declaration of CASCADE RTTI
DEFINE_STANDARD_RTTI (VrmlData_Normal)
};
// Definition of HANDLE object using Standard_DefineHandle.hxx
DEFINE_STANDARD_HANDLE (VrmlData_Normal, VrmlData_ArrayVec3d)
#endif