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- Standard_EXPORT which were specified for inline methods were deleted. - ALL occurrences of DEFINE_STANDARD_RTTI_INLINE were replaced by DEFINE_STANDARD_RTTIEXT in header files and IMPLEMENT_STANDARD_RTTIEXT in source files - ALL occurrences of "inline" keyword were deleted where it didn't not cause a linkage errors - Added source files for classes that were without them for IMPLEMENT_STANDARD_RTTIEXT
139 lines
4.3 KiB
C++
139 lines
4.3 KiB
C++
// Created on: 2011-06-02
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// Created by: Oleg AGASHIN
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// Copyright (c) 2011-2014 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#include <BRepMesh_VertexTool.hxx>
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#include <Precision.hxx>
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IMPLEMENT_STANDARD_RTTIEXT(BRepMesh_VertexTool, Standard_Transient)
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//=======================================================================
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//function : Inspect
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//purpose :
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//=======================================================================
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NCollection_CellFilter_Action BRepMesh_VertexInspector::Inspect(
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const Standard_Integer theTarget)
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{
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const BRepMesh_Vertex& aVertex = myVertices->Value(theTarget - 1);
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if(aVertex.Movability() == BRepMesh_Deleted)
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{
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myDelNodes.Append(theTarget);
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return CellFilter_Purge;
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}
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gp_XY aVec = (myPoint - aVertex.Coord());
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Standard_Boolean inTol;
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if (Abs(myTolerance[1]) < Precision::Confusion())
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{
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inTol = aVec.SquareModulus() < myTolerance[0];
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}
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else
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{
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inTol = ((aVec.X() * aVec.X()) < myTolerance[0]) &&
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((aVec.Y() * aVec.Y()) < myTolerance[1]);
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}
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if (inTol)
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{
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const Standard_Real aSqDist = aVec.SquareModulus();
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if (aSqDist < myMinSqDist)
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{
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myMinSqDist = aSqDist;
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myIndex = theTarget;
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}
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}
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return CellFilter_Keep;
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}
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//=======================================================================
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//function : BRepMesh_VertexTool
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//purpose :
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//=======================================================================
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BRepMesh_VertexTool::BRepMesh_VertexTool(
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const Handle(NCollection_IncAllocator)& theAllocator)
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: myAllocator (theAllocator),
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myCellFilter(0., myAllocator),
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mySelector (myAllocator)
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{
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const Standard_Real aTol = Precision::Confusion();
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SetCellSize ( aTol + 0.05 * aTol );
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SetTolerance( aTol, aTol );
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}
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//=======================================================================
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//function : Add
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//purpose :
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//=======================================================================
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Standard_Integer BRepMesh_VertexTool::Add(
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const BRepMesh_Vertex& theVertex,
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const Standard_Boolean isForceAdd)
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{
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Standard_Integer aIndex = isForceAdd ? 0 : FindIndex(theVertex);
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if (aIndex == 0)
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{
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aIndex = mySelector.Add(theVertex);
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gp_XY aMinPnt, aMaxPnt;
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expandPoint(theVertex.Coord(), aMinPnt, aMaxPnt);
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myCellFilter.Add(aIndex, aMinPnt, aMaxPnt);
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}
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return aIndex;
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}
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//=======================================================================
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//function : Delete
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//purpose :
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//=======================================================================
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void BRepMesh_VertexTool::DeleteVertex(const Standard_Integer theIndex)
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{
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BRepMesh_Vertex& aV = mySelector.GetVertex(theIndex);
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gp_XY aMinPnt, aMaxPnt;
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expandPoint(aV.Coord(), aMinPnt, aMaxPnt);
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myCellFilter.Remove(theIndex, aMinPnt, aMaxPnt);
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mySelector.Delete(theIndex);
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}
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//=======================================================================
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//function : Substitute
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//purpose :
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//=======================================================================
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void BRepMesh_VertexTool::Substitute(
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const Standard_Integer theIndex,
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const BRepMesh_Vertex& theVertex)
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{
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BRepMesh_Vertex& aV = mySelector.GetVertex(theIndex);
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gp_XY aMinPnt, aMaxPnt;
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expandPoint(aV.Coord(), aMinPnt, aMaxPnt);
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myCellFilter.Remove(theIndex, aMinPnt, aMaxPnt);
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aV = theVertex;
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expandPoint(aV.Coord(), aMinPnt, aMaxPnt);
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myCellFilter.Add(theIndex, aMinPnt, aMaxPnt);
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}
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//=======================================================================
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//function : Statistics
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//purpose :
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//=======================================================================
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void BRepMesh_VertexTool::Statistics(Standard_OStream& theStream) const
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{
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theStream << "\nStructure Statistics\n---------------\n\n";
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theStream << "This structure has " << mySelector.NbVertices() << " Nodes\n\n";
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}
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