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- Standard_EXPORT which were specified for inline methods were deleted. - ALL occurrences of DEFINE_STANDARD_RTTI_INLINE were replaced by DEFINE_STANDARD_RTTIEXT in header files and IMPLEMENT_STANDARD_RTTIEXT in source files - ALL occurrences of "inline" keyword were deleted where it didn't not cause a linkage errors - Added source files for classes that were without them for IMPLEMENT_STANDARD_RTTIEXT
316 lines
11 KiB
C++
316 lines
11 KiB
C++
// Created on: 2016-07-04
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// Copyright (c) 2016 OPEN CASCADE SAS
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// Created by: Oleg AGASHIN
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#include <BRepMesh_FaceChecker.hxx>
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#include <IMeshData_Wire.hxx>
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#include <IMeshData_Edge.hxx>
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#include <OSD_Parallel.hxx>
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#include <BRepMesh_GeomTool.hxx>
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IMPLEMENT_STANDARD_RTTIEXT(BRepMesh_FaceChecker, Standard_Transient)
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namespace
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{
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const Standard_Real MaxTangentAngle = 5. * M_PI / 180.;
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//! Functor to be used to fill segments and bounding box tree in parallel.
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class SegmentsFiller
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{
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public:
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//! Constructor.
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SegmentsFiller(const IMeshData::IFaceHandle& theDFace,
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Handle(BRepMesh_FaceChecker::ArrayOfSegments)& theWiresSegments,
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Handle(BRepMesh_FaceChecker::ArrayOfBndBoxTree)& theWiresBndBoxTree)
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: myDFace(theDFace),
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myWiresSegments(theWiresSegments),
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myWiresBndBoxTree(theWiresBndBoxTree)
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{
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myWiresSegments = new BRepMesh_FaceChecker::ArrayOfSegments (0, myDFace->WiresNb() - 1);
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myWiresBndBoxTree = new BRepMesh_FaceChecker::ArrayOfBndBoxTree (0, myDFace->WiresNb() - 1);
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}
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//! Performs initialization of wire with the given index.
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void operator()(const Standard_Integer theWireIndex) const
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{
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const IMeshData::IWireHandle& aDWire = myDFace->GetWire(theWireIndex);
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Handle(NCollection_IncAllocator) aTmpAlloc1 = new NCollection_IncAllocator();
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Handle(BRepMesh_FaceChecker::Segments) aSegments =
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new BRepMesh_FaceChecker::Segments(aDWire->EdgesNb(), aTmpAlloc1);
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Handle(IMeshData::BndBox2dTree) aBndBoxTree = new IMeshData::BndBox2dTree(aTmpAlloc1);
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myWiresSegments ->ChangeValue(theWireIndex) = aSegments;
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myWiresBndBoxTree->ChangeValue(theWireIndex) = aBndBoxTree;
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Handle(NCollection_IncAllocator) aTmpAlloc2 = new NCollection_IncAllocator();
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IMeshData::BndBox2dTreeFiller aBndBoxTreeFiller(*aBndBoxTree, aTmpAlloc2);
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for (Standard_Integer aEdgeIt = 0; aEdgeIt < aDWire->EdgesNb(); ++aEdgeIt)
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{
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// TODO: check 2d wire for consistency.
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const IMeshData::IEdgePtr& aDEdge = aDWire->GetEdge(aEdgeIt);
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const IMeshData::IPCurveHandle& aPCurve = aDEdge->GetPCurve(myDFace.get(), aDWire->GetEdgeOrientation(aEdgeIt));
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for (Standard_Integer aPointIt = 1; aPointIt < aPCurve->ParametersNb(); ++aPointIt)
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{
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gp_Pnt2d& aPnt1 = aPCurve->GetPoint(aPointIt - 1);
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gp_Pnt2d& aPnt2 = aPCurve->GetPoint(aPointIt);
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Bnd_Box2d aBox;
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aBox.Add(aPnt1);
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aBox.Add(aPnt2);
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aBox.Enlarge(Precision::Confusion());
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aBndBoxTreeFiller.Add(aSegments->Size(), aBox);
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aSegments->Append(BRepMesh_FaceChecker::Segment(aDEdge, &aPnt1, &aPnt2));
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}
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}
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aBndBoxTreeFiller.Fill();
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}
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private:
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SegmentsFiller (const SegmentsFiller& theOther);
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void operator=(const SegmentsFiller& theOther);
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private:
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const IMeshData::IFaceHandle& myDFace;
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Handle(BRepMesh_FaceChecker::ArrayOfSegments)& myWiresSegments;
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Handle(BRepMesh_FaceChecker::ArrayOfBndBoxTree)& myWiresBndBoxTree;
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};
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//! Selector.
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//! Used to identify segments with overlapped bounding boxes.
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class BndBox2dTreeSelector : public IMeshData::BndBox2dTree::Selector
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{
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public:
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//! Constructor.
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BndBox2dTreeSelector(const Standard_Real theTolerance)
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: myMaxLoopSize(M_PI * theTolerance * theTolerance),
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mySelfSegmentIndex(-1),
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mySegment(0),
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myIndices(256, new NCollection_IncAllocator(IMeshData::MEMORY_BLOCK_SIZE_HUGE))
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{
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}
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//! Sets working set of segments.
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void SetSegments(const Handle(BRepMesh_FaceChecker::Segments)& theSegments)
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{
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mySegments = theSegments;
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}
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//! Resets current selector.
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void Reset(const BRepMesh_FaceChecker::Segment* theSegment,
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const Standard_Integer theSelfSegmentIndex)
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{
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myIndices.Clear();
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mySelfSegmentIndex = theSelfSegmentIndex;
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mySegment = theSegment;
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myBox.SetVoid();
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myBox.Add(*mySegment->Point1);
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myBox.Add(*mySegment->Point2);
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myBox.Enlarge(Precision::Confusion());
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}
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//! Indicates should the given box be rejected or not.
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virtual Standard_Boolean Reject(const Bnd_Box2d& theBox) const
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{
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return myBox.IsOut(theBox);
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}
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//! Accepts segment with the given index in case if it fits conditions.
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virtual Standard_Boolean Accept(const Standard_Integer& theSegmentIndex)
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{
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const BRepMesh_FaceChecker::Segment& aSegment = mySegments->Value(theSegmentIndex);
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gp_Pnt2d aIntPnt;
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const BRepMesh_GeomTool::IntFlag aIntStatus = BRepMesh_GeomTool::IntSegSeg(
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mySegment->Point1->XY(), mySegment->Point2->XY(),
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aSegment.Point1->XY(), aSegment.Point2->XY(),
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Standard_False, Standard_False, aIntPnt);
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if (aIntStatus == BRepMesh_GeomTool::Cross)
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{
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const Standard_Real aAngle = gp_Vec2d(mySegment->Point1->XY(), mySegment->Point2->XY()).Angle(
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gp_Vec2d(aSegment.Point1->XY(), aSegment.Point2->XY()));
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if (Abs(aAngle) < MaxTangentAngle)
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{
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return Standard_False;
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}
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if (mySelfSegmentIndex != -1)
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{
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gp_XY aPrevVec;
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Standard_Real aSumS = 0.;
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const gp_XY& aRefPnt = aIntPnt.Coord();
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for (Standard_Integer i = mySelfSegmentIndex; i < theSegmentIndex; ++i)
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{
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const BRepMesh_FaceChecker::Segment& aCurrSegment = mySegments->Value(i);
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gp_XY aCurVec = aCurrSegment.Point2->XY() - aRefPnt;
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if (aCurVec.SquareModulus() < gp::Resolution())
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continue;
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if (aPrevVec.SquareModulus() > gp::Resolution())
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aSumS += aPrevVec ^ aCurVec;
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aPrevVec = aCurVec;
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}
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if (Abs(aSumS / 2.) < myMaxLoopSize)
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{
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return Standard_False;
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}
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}
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myIndices.Append(theSegmentIndex);
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return Standard_True;
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}
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return Standard_False;
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}
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//! Returns indices of intersecting segments.
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const IMeshData::VectorOfInteger& Indices() const
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{
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return myIndices;
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}
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private:
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Standard_Real myMaxLoopSize;
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Standard_Integer mySelfSegmentIndex;
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Handle(BRepMesh_FaceChecker::Segments) mySegments;
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const BRepMesh_FaceChecker::Segment* mySegment;
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Bnd_Box2d myBox;
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IMeshData::VectorOfInteger myIndices;
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};
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}
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//=======================================================================
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//function : Constructor
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//purpose :
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//=======================================================================
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BRepMesh_FaceChecker::BRepMesh_FaceChecker(
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const IMeshData::IFaceHandle& theFace,
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const IMeshTools_Parameters& theParameters)
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: myDFace(theFace),
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myParameters(theParameters)
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{
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}
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//=======================================================================
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//function : Destructor
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//purpose :
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//=======================================================================
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BRepMesh_FaceChecker::~BRepMesh_FaceChecker()
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{
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}
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//=======================================================================
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//function : Perform
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//purpose :
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//=======================================================================
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Standard_Boolean BRepMesh_FaceChecker::Perform()
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{
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myIntersectingEdges = new IMeshData::MapOfIEdgePtr;
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collectSegments();
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OSD_Parallel::For(0, myDFace->WiresNb(), *this, !isParallel());
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collectResult();
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myWiresBndBoxTree.Nullify();
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myWiresSegments.Nullify();
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myWiresIntersectingEdges.Nullify();
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return myIntersectingEdges->IsEmpty();
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}
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//=======================================================================
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//function : collectSegments
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//purpose :
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//=======================================================================
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void BRepMesh_FaceChecker::collectSegments()
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{
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SegmentsFiller aSegmentsFiller(myDFace, myWiresSegments, myWiresBndBoxTree);
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OSD_Parallel::For(0, myDFace->WiresNb(), aSegmentsFiller, !isParallel());
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myWiresIntersectingEdges = new ArrayOfMapOfIEdgePtr(0, myDFace->WiresNb() - 1);
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}
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//=======================================================================
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//function : perform
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//purpose :
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//=======================================================================
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void BRepMesh_FaceChecker::perform(const Standard_Integer theWireIndex) const
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{
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const Handle(Segments)& aSegments1 = myWiresSegments->Value(theWireIndex);
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Handle(IMeshData::MapOfIEdgePtr)& aIntersections = myWiresIntersectingEdges->ChangeValue(theWireIndex);
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// TODO: Tolerance is set to twice value of face deflection in order to fit regressions.
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BndBox2dTreeSelector aSelector(2 * myDFace->GetDeflection());
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for (Standard_Integer aWireIt = theWireIndex; aWireIt < myDFace->WiresNb(); ++aWireIt)
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{
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const Handle(IMeshData::BndBox2dTree)& aBndBoxTree2 = myWiresBndBoxTree->Value(aWireIt);
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const Handle(Segments)& aSegments2 = myWiresSegments->Value(aWireIt);
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aSelector.SetSegments(aSegments2);
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for (Standard_Integer aSegmentIt = 0; aSegmentIt < aSegments1->Size(); ++aSegmentIt)
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{
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const BRepMesh_FaceChecker::Segment& aSegment1 = aSegments1->Value(aSegmentIt);
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aSelector.Reset(&aSegment1, (aWireIt == theWireIndex) ? aSegmentIt : -1);
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if (aBndBoxTree2->Select(aSelector) != 0)
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{
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if (aIntersections.IsNull())
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{
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aIntersections = new IMeshData::MapOfIEdgePtr;
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}
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aIntersections->Add(aSegment1.EdgePtr);
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const IMeshData::VectorOfInteger& aSegments = aSelector.Indices();
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for (Standard_Integer aSelIt = 0; aSelIt < aSegments.Size(); ++aSelIt)
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{
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const BRepMesh_FaceChecker::Segment& aSegment2 = aSegments2->Value(aSegments(aSelIt));
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aIntersections->Add(aSegment2.EdgePtr);
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}
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}
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}
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}
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}
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//=======================================================================
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//function : collectResult
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//purpose :
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//=======================================================================
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void BRepMesh_FaceChecker::collectResult()
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{
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for (Standard_Integer aWireIt = 0; aWireIt < myDFace->WiresNb(); ++aWireIt)
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{
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const Handle(IMeshData::MapOfIEdgePtr)& aEdges = myWiresIntersectingEdges->Value(aWireIt);
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if (!aEdges.IsNull())
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{
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myIntersectingEdges->Unite(*aEdges);
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}
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}
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}
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