1
0
mirror of https://git.dev.opencascade.org/repos/occt.git synced 2025-04-10 18:51:21 +03:00
occt/src/Graphic3d/Graphic3d_AspectFillArea3d.cxx
kgv cc8cbabe5c 0028912: Visualization, TKOpenGl - multi-texture support
Graphic3d_AspectFillArea3d now stores array of textures.
Graphic3d_TextureParams stores texture unit for mapping texture.

OpenGl_Context::BindTextures() - context now manages the set of active textures.
Related code has been removed from OpenGl_Workspace.

OpenGl_Sampler has been extended to hold texture parameters structure.
OpenGl_Texture now holds OpenGl_Sampler instance as class field.
OpenGl_Texture inherits new class OpenGl_NamedResource and holds
texture identifier used for sharing resource in OpenGl_Context.

OpenGl_RaytraceGeometry now creates bindless textures taking
Sampler object directly from OpenGl_Texture.
OpenGl_Context::BindTextures() automatically recreates immutable
Sampler Object on texture parameters change.

Declared new structure OpenGl_ArbSamplerObject for platform-neutral
usage of related functionality.
Related functions are now loaded within OpenGL ES 3.0+.

Declarations.glsl - occActiveSampler has been renamed to occSampler0
with aliases occSamplerBaseColor (main) and occActiveSampler (for compatibility).
Additional texture samplers should be declared explicitly
within specific GLSL program as occSampler1, occSampler2, etc.

AIS_Shape and AIS_ColoredShape now computes Shaded presentation
with UV coordinates if texture mapping is enabled in Drawer.

vshaderprog now accepts Shader source code as parameter.
2017-07-21 12:10:41 +03:00

85 lines
3.5 KiB
C++

// Created by: NW,JPB,CAL
// Copyright (c) 1991-1999 Matra Datavision
// Copyright (c) 1999-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#include <Graphic3d_AspectFillArea3d.hxx>
IMPLEMENT_STANDARD_RTTIEXT(Graphic3d_AspectFillArea3d, Standard_Transient)
// =======================================================================
// function : Graphic3d_AspectFillArea3d
// purpose :
// =======================================================================
Graphic3d_AspectFillArea3d::Graphic3d_AspectFillArea3d()
: myInteriorColor (Quantity_NOC_CYAN1),
myBackInteriorColor (Quantity_NOC_CYAN1),
myEdgeColor (Quantity_NOC_WHITE),
myInteriorStyle (Aspect_IS_EMPTY),
myEdgeType (Aspect_TOL_SOLID),
myEdgeWidth (1.0f),
myHatchStyle (Handle(Graphic3d_HatchStyle)()),
myToDistinguishMaterials (false),
myToDrawEdges (false),
myToSuppressBackFaces (true),
myToMapTexture (false)
{
//
}
// =======================================================================
// function : Graphic3d_AspectFillArea3d
// purpose :
// =======================================================================
Graphic3d_AspectFillArea3d::Graphic3d_AspectFillArea3d (const Aspect_InteriorStyle theInteriorStyle,
const Quantity_Color& theInteriorColor,
const Quantity_Color& theEdgeColor,
const Aspect_TypeOfLine theEdgeLineType,
const Standard_Real theEdgeLineWidth,
const Graphic3d_MaterialAspect& theFrontMaterial,
const Graphic3d_MaterialAspect& theBackMaterial)
: myFrontMaterial (theFrontMaterial),
myBackMaterial (theBackMaterial),
myInteriorColor (theInteriorColor),
myBackInteriorColor (theInteriorColor),
myEdgeColor (theEdgeColor),
myInteriorStyle (theInteriorStyle),
myEdgeType (theEdgeLineType),
myEdgeWidth ((float )theEdgeLineWidth),
myHatchStyle (Handle(Graphic3d_HatchStyle)()),
myToDistinguishMaterials (false),
myToDrawEdges (false),
myToSuppressBackFaces (true),
myToMapTexture (false)
{
if (theEdgeLineWidth <= 0.0)
{
throw Aspect_AspectFillAreaDefinitionError("Bad value for EdgeLineWidth");
}
}
// =======================================================================
// function : Graphic3d_AspectFillArea3d
// purpose :
// =======================================================================
void Graphic3d_AspectFillArea3d::SetTextureMap (const Handle(Graphic3d_TextureMap)& theTexture)
{
if (theTexture.IsNull())
{
myTextureSet.Nullify();
return;
}
myTextureSet = new Graphic3d_TextureSet (theTexture);
}