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A new flag Prs3d_Drawer::FaceBoundaryUpperContinuity() has been introduced handled by StdPrs_ShadedShape::FillFaceBoundaries() method to exclude edges of higher continuity class (e.g. to skip seam edges). Draw Harness command vshowfaceboundary has been replaced by vaspects: > vaspects -setFaceBoundaryDraw 1 -setFaceBoundaryColor RED -setFaceBoundaryType DASH.
990 lines
43 KiB
C++
990 lines
43 KiB
C++
// Copyright (c) 1995-1999 Matra Datavision
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// Copyright (c) 1999-2014 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#ifndef _Prs3d_Drawer_HeaderFile
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#define _Prs3d_Drawer_HeaderFile
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#include <Standard.hxx>
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#include <Standard_Type.hxx>
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#include <Standard_Integer.hxx>
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#include <Standard_Boolean.hxx>
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#include <Aspect_TypeOfDeflection.hxx>
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#include <Graphic3d_GroupAspect.hxx>
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#include <Graphic3d_PresentationAttributes.hxx>
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#include <Graphic3d_ShaderProgram.hxx>
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#include <Standard_Real.hxx>
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#include <Prs3d_VertexDrawMode.hxx>
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#include <Prs3d_DimensionUnits.hxx>
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#include <Prs3d_TypeOfHLR.hxx>
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#include <Standard_Transient.hxx>
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#include <GeomAbs_Shape.hxx>
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class Prs3d_IsoAspect;
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class Prs3d_LineAspect;
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class Prs3d_TextAspect;
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class Prs3d_ShadingAspect;
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class Prs3d_PointAspect;
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class Prs3d_PlaneAspect;
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class Prs3d_ArrowAspect;
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class Prs3d_DatumAspect;
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class Prs3d_DimensionAspect;
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class TCollection_AsciiString;
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DEFINE_STANDARD_HANDLE(Prs3d_Drawer, Graphic3d_PresentationAttributes)
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//! A graphic attribute manager which governs how
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//! objects such as color, width, line thickness and deflection are displayed.
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//! A drawer includes an instance of the Aspect classes with particular default values.
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class Prs3d_Drawer : public Graphic3d_PresentationAttributes
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{
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DEFINE_STANDARD_RTTIEXT(Prs3d_Drawer, Graphic3d_PresentationAttributes)
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public:
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//! Default constructor.
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Standard_EXPORT Prs3d_Drawer();
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//! Sets the type of chordal deflection.
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//! This indicates whether the deflection value is absolute or relative to the size of the object.
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Standard_EXPORT void SetTypeOfDeflection (const Aspect_TypeOfDeflection theTypeOfDeflection);
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//! Returns the type of chordal deflection.
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//! This indicates whether the deflection value is absolute or relative to the size of the object.
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Aspect_TypeOfDeflection TypeOfDeflection() const
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{
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return HasOwnTypeOfDeflection() || myLink.IsNull()
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? myTypeOfDeflection
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: myLink->TypeOfDeflection();
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}
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//! Returns true if the drawer has a type of deflection setting active.
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Standard_Boolean HasOwnTypeOfDeflection() const { return myHasOwnTypeOfDeflection; }
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//! Defines the maximal chordial deviation when drawing any curve.
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//! Even if the type of deviation is set to TOD_Relative, this value is used by:
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//! Prs3d_DeflectionCurve
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//! Prs3d_WFDeflectionSurface
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//! Prs3d_WFDeflectionRestrictedFace
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Standard_EXPORT void SetMaximalChordialDeviation (const Standard_Real theChordialDeviation);
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//! Returns the maximal chordal deviation. The default value is 0.1.
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//! Drawings of curves or patches are made with respect to an absolute maximal chordal deviation.
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Standard_Real MaximalChordialDeviation() const
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{
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return HasOwnMaximalChordialDeviation() || myLink.IsNull()
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? myChordialDeviation
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: myLink->MaximalChordialDeviation();
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}
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//! Returns true if the drawer has a maximal chordial deviation setting active.
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Standard_Boolean HasOwnMaximalChordialDeviation() const { return myHasOwnChordialDeviation; }
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//! Sets the type of HLR algorithm used by drawer's interactive objects
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Standard_EXPORT void SetTypeOfHLR (const Prs3d_TypeOfHLR theTypeOfHLR);
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//! Returns the type of HLR algorithm currently in use.
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Standard_EXPORT Prs3d_TypeOfHLR TypeOfHLR();
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//! Returns true if the type of HLR is not equal to Prs3d_TOH_NotSet.
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Standard_Boolean HasOwnTypeOfHLR() const { return (myTypeOfHLR != Prs3d_TOH_NotSet); }
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//! Defines the maximum value allowed for the first and last
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//! parameters of an infinite curve.
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Standard_EXPORT void SetMaximalParameterValue (const Standard_Real theValue);
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//! Sets the maximum value allowed for the first and last
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//! parameters of an infinite curve. By default, this value is 500000.
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Standard_Real MaximalParameterValue() const
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{
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return HasOwnMaximalParameterValue() || myLink.IsNull()
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? myMaximalParameterValue
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: myLink->MaximalParameterValue();
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}
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//! Returns true if the drawer has a maximum value allowed for the first and last
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//! parameters of an infinite curve setting active.
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Standard_Boolean HasOwnMaximalParameterValue() const { return myHasOwnMaximalParameterValue; }
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//! Sets IsoOnPlane on or off by setting the parameter theIsEnabled to true or false.
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Standard_EXPORT void SetIsoOnPlane (const Standard_Boolean theIsEnabled);
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//! Returns True if the drawing of isos on planes is enabled.
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Standard_Boolean IsoOnPlane() const
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{
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return HasOwnIsoOnPlane() || myLink.IsNull()
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? myIsoOnPlane
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: myLink->IsoOnPlane();
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}
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//! Returns true if the drawer has IsoOnPlane setting active.
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Standard_Boolean HasOwnIsoOnPlane() const { return myHasOwnIsoOnPlane; }
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//! Returns True if the drawing of isos on triangulation is enabled.
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Standard_Boolean IsoOnTriangulation() const
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{
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return HasOwnIsoOnTriangulation() || myLink.IsNull()
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? myIsoOnTriangulation
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: myLink->IsoOnTriangulation();
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}
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//! Returns true if the drawer has IsoOnTriangulation setting active.
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Standard_Boolean HasOwnIsoOnTriangulation() const { return myHasOwnIsoOnTriangulation; }
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//! Enables or disables isolines on triangulation by setting the parameter theIsEnabled to true or false.
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Standard_EXPORT void SetIsoOnTriangulation (const Standard_Boolean theToEnable);
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//! Sets the discretisation parameter theValue.
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Standard_EXPORT void SetDiscretisation (const Standard_Integer theValue);
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//! Returns the discretisation setting.
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Standard_Integer Discretisation() const
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{
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return HasOwnDiscretisation() || myLink.IsNull()
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? myNbPoints
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: myLink->Discretisation();
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}
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//! Returns true if the drawer has discretisation setting active.
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Standard_Boolean HasOwnDiscretisation() const { return myHasOwnNbPoints; }
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//! Sets the deviation coefficient theCoefficient.
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//! Also sets the hasOwnDeviationCoefficient flag to Standard_True and myPreviousDeviationCoefficient
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Standard_EXPORT void SetDeviationCoefficient (const Standard_Real theCoefficient);
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//! Returns the deviation coefficient.
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//! Drawings of curves or patches are made with respect
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//! to a maximal chordal deviation. A Deviation coefficient
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//! is used in the shading display mode. The shape is
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//! seen decomposed into triangles. These are used to
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//! calculate reflection of light from the surface of the
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//! object. The triangles are formed from chords of the
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//! curves in the shape. The deviation coefficient gives
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//! the highest value of the angle with which a chord can
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//! deviate from a tangent to a curve. If this limit is
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//! reached, a new triangle is begun.
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//! This deviation is absolute and is set through the
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//! method: SetMaximalChordialDeviation. The default value is 0.001.
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//! In drawing shapes, however, you are allowed to ask
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//! for a relative deviation. This deviation will be:
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//! SizeOfObject * DeviationCoefficient.
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Standard_Real DeviationCoefficient() const
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{
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return HasOwnDeviationCoefficient() || myLink.IsNull()
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? myDeviationCoefficient
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: myLink->DeviationCoefficient();
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}
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//! Sets the hasOwnDeviationCoefficient flag to Standard_False
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void SetDeviationCoefficient()
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{
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myHasOwnDeviationCoefficient = Standard_False;
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}
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//! Returns true if there is a local setting for deviation
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//! coefficient in this framework for a specific interactive object.
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Standard_Boolean HasOwnDeviationCoefficient() const { return myHasOwnDeviationCoefficient; }
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//! Saves the previous value used for the chordal
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//! deviation coefficient.
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Standard_Real PreviousDeviationCoefficient() const
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{
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return myHasOwnDeviationCoefficient
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? myPreviousDeviationCoefficient
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: 0.0;
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}
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//! Updates the previous value used for the chordal deviation coefficient to the current state.
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void UpdatePreviousDeviationCoefficient()
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{
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if (myHasOwnDeviationCoefficient)
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{
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myPreviousDeviationCoefficient = DeviationCoefficient();
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}
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}
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//! Sets the deviation coefficient aCoefficient for removal
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//! of hidden lines created by different viewpoints in
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//! different presentations. The Default value is 0.02.
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//! Also sets the hasOwnHLRDeviationCoefficient flag to Standard_True and myPreviousHLRDeviationCoefficient
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Standard_EXPORT void SetHLRDeviationCoefficient (const Standard_Real theCoefficient);
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//! Returns the real number value of the hidden line
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//! removal deviation coefficient in this framework, if the flag
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//! hasOwnHLRDeviationCoefficient is true or there is no Link.
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//! Else the shape's HLR deviation coefficient is used.
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//! A Deviation coefficient is used in the shading display
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//! mode. The shape is seen decomposed into triangles.
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//! These are used to calculate reflection of light from the
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//! surface of the object.
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//! The triangles are formed from chords of the curves in
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//! the shape. The deviation coefficient give the highest
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//! value of the angle with which a chord can deviate
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//! from a tangent to a curve. If this limit is reached, a new triangle is begun.
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//! To find the hidden lines, hidden line display mode
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//! entails recalculation of the view at each different projector perspective.
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//! Since hidden lines entail calculations of more than
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//! usual complexity to decompose them into these
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//! triangles, a deviation coefficient allowing greater
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//! tolerance is used. This increases efficiency in calculation.
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//! The Default value is 0.02.
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Standard_Real HLRDeviationCoefficient() const
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{
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return HasOwnHLRDeviationCoefficient() || myLink.IsNull()
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? myHLRDeviationCoefficient
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: myLink->HLRDeviationCoefficient();
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}
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//! Sets the hasOwnHLRDeviationCoefficient flag to Standard_False
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void SetHLRDeviationCoefficient()
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{
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myHasOwnHLRDeviationCoefficient = Standard_False;
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}
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//! Returns true if the there is a setting for HLR deviation
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//! coefficient in this framework for a specific interactive object.
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Standard_Boolean HasOwnHLRDeviationCoefficient() const { return myHasOwnHLRDeviationCoefficient; }
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//! Returns the previous value of the hidden line removal deviation coefficient.
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Standard_Real PreviousHLRDeviationCoefficient() const
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{
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return myHasOwnHLRDeviationCoefficient
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? myPreviousHLRDeviationCoefficient
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: 0.0;
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}
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//! Sets the deviation angle theAngle.
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//! Also sets the hasOwnDeviationAngle flag to Standard_True, and myPreviousDeviationAngle.
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Standard_EXPORT void SetDeviationAngle (const Standard_Real theAngle);
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//! Returns the value for deviation angle.
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Standard_Real DeviationAngle() const
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{
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return HasOwnDeviationAngle() || myLink.IsNull()
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? myDeviationAngle
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: myLink->DeviationAngle();
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}
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//! Sets the hasOwnDeviationAngle flag to Standard_False
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void SetDeviationAngle()
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{
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myHasOwnDeviationAngle = Standard_False;
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}
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//! Returns true if the there is a local setting for deviation
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//! angle in this framework for a specific interactive object.
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Standard_Boolean HasOwnDeviationAngle() const { return myHasOwnDeviationAngle; }
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//! Returns the previous deviation angle
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Standard_Real PreviousDeviationAngle() const
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{
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return myHasOwnDeviationAngle
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? myPreviousDeviationAngle
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: 0.0;
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}
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//! Updates the previous deviation angle to the current value
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void UpdatePreviousDeviationAngle()
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{
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if (myHasOwnDeviationAngle)
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{
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myPreviousDeviationAngle = DeviationAngle();
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}
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}
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//! Sets anAngle, the angle of maximum chordal deviation for removal of hidden lines created by
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//! different viewpoints in different presentations.
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//! The default value is 20 * M_PI / 180.
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//! Also sets the hasOwnHLRDeviationAngle flag to Standard_True and myPreviousHLRDeviationAngle.
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Standard_EXPORT void SetHLRAngle (const Standard_Real theAngle);
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//! Returns the real number value of the deviation angle
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//! in hidden line removal views. The default value is 20 * M_PI / 180.
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Standard_Real HLRAngle() const
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{
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return HasOwnHLRDeviationAngle() || myLink.IsNull()
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? myHLRAngle
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: myLink->HLRAngle();
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}
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//! Sets the hasOwnHLRDeviationAngle flag to Standard_False
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void SetHLRAngle()
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{
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myHasOwnHLRDeviationAngle = Standard_False;
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}
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//! Returns true if the there is a setting for HLR deviation
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//! angle in this framework for a specific interactive object.
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Standard_Boolean HasOwnHLRDeviationAngle() const { return myHasOwnHLRDeviationAngle; }
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//! Returns the previous value of the HLR deviation angle.
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Standard_Real PreviousHLRDeviationAngle() const
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{
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return myHasOwnHLRDeviationAngle
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? myPreviousHLRDeviationAngle
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: 0.0;
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}
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//! Sets IsAutoTriangulated on or off by setting the parameter theIsEnabled to true or false.
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//! If this flag is True automatic re-triangulation with deflection-check logic will be applied.
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//! Else this feature will be disable and triangulation is expected to be computed by application itself
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//! and no shading presentation at all if unavailable.
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Standard_EXPORT void SetAutoTriangulation (const Standard_Boolean theIsEnabled);
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//! Returns True if automatic triangulation is enabled.
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Standard_Boolean IsAutoTriangulation() const
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{
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return HasOwnIsAutoTriangulation() || myLink.IsNull()
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? myIsAutoTriangulated
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: myLink->IsAutoTriangulation();
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}
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//! Returns true if the drawer has IsoOnPlane setting active.
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Standard_Boolean HasOwnIsAutoTriangulation() const { return myHasOwnIsAutoTriangulated; }
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//! Defines the attributes which are used when drawing an
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//! U isoparametric curve of a face. Defines the number
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//! of U isoparametric curves to be drawn for a single face.
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//! The LineAspect for U isoparametric lines can be edited
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//! (methods SetColor, SetTypeOfLine, SetWidth, SetNumber)
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//! The default values are:
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//! COLOR : Quantity_NOC_GRAY75
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//! TYPE OF LINE: Aspect_TOL_SOLID
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//! WIDTH : 0.5
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//!
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//! These attributes are used by the following algorithms:
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//! Prs3d_WFDeflectionSurface
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//! Prs3d_WFDeflectionRestrictedFace
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Standard_EXPORT const Handle(Prs3d_IsoAspect)& UIsoAspect();
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Standard_EXPORT void SetUIsoAspect (const Handle(Prs3d_IsoAspect)& theAspect);
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//! Returns true if the drawer has its own attribute for
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//! UIso aspect that overrides the one in the link.
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Standard_Boolean HasOwnUIsoAspect() const { return myHasOwnUIsoAspect; }
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//! Defines the attributes which are used when drawing an
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//! V isoparametric curve of a face. Defines the number
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//! of V isoparametric curves to be drawn for a single face.
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//! The LineAspect for V isoparametric lines can be edited
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//! (methods SetColor, SetTypeOfLine, SetWidth, SetNumber)
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//! The default values are:
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//! COLOR : Quantity_NOC_GRAY82
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//! TYPE OF LINE: Aspect_TOL_SOLID
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//! WIDTH : 0.5
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//!
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//! These attributes are used by the following algorithms:
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//! Prs3d_WFDeflectionSurface
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//! Prs3d_WFDeflectionRestrictedFace
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Standard_EXPORT const Handle(Prs3d_IsoAspect)& VIsoAspect();
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//! Sets the appearance of V isoparameters - theAspect.
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Standard_EXPORT void SetVIsoAspect (const Handle(Prs3d_IsoAspect)& theAspect);
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//! Returns true if the drawer has its own attribute for
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//! VIso aspect that overrides the one in the link.
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Standard_Boolean HasOwnVIsoAspect() const { return myHasOwnVIsoAspect; }
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//! Returns wire aspect settings.
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//! The LineAspect for the free boundaries can be edited.
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//! The default values are:
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//! Color: Quantity_NOC_GREEN
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//! Type of line: Aspect_TOL_SOLID
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//! Width: 1.0
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//! These attributes are used by the algorithm Prs3d_WFShape.
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Standard_EXPORT const Handle(Prs3d_LineAspect)& WireAspect();
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//! Sets the parameter theAspect for display of wires.
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Standard_EXPORT void SetWireAspect (const Handle(Prs3d_LineAspect)& theAspect);
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//! Returns true if the drawer has its own attribute for
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//! wire aspect that overrides the one in the link.
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Standard_Boolean HasOwnWireAspect() const { return myHasOwnWireAspect; }
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//! Sets WireDraw on or off by setting the parameter theIsEnabled to true or false.
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Standard_EXPORT void SetWireDraw(const Standard_Boolean theIsEnabled);
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//! Returns True if the drawing of the wire is enabled.
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Standard_Boolean WireDraw() const
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{
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return HasOwnWireDraw() || myLink.IsNull()
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? myWireDraw
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: myLink->WireDraw();
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}
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//! Returns true if the drawer has its own attribute for
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//! "draw wires" flag that overrides the one in the link.
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Standard_Boolean HasOwnWireDraw() const { return myHasOwnWireDraw; }
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//! Returns the point aspect setting. The default values are
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//! Color: Quantity_NOC_YELLOW
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//! Type of marker: Aspect_TOM_PLUS
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//! Scale: 1.0
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//! These attributes are used by the algorithms Prs3d_Point.
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Standard_EXPORT const Handle(Prs3d_PointAspect)& PointAspect();
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//! Sets the parameter theAspect for display attributes of points
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Standard_EXPORT void SetPointAspect (const Handle(Prs3d_PointAspect)& theAspect);
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//! Returns true if the drawer has its own attribute for
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//! point aspect that overrides the one in the link.
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Standard_Boolean HasOwnPointAspect() const { return myHasOwnPointAspect; }
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//! Sets own point aspect.
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//! Returns FALSE if the drawer already has its own attribute for point aspect.
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Standard_EXPORT Standard_Boolean SetupOwnPointAspect (const Handle(Prs3d_Drawer)& theDefaults = Handle(Prs3d_Drawer)());
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//! Returns settings for line aspects.
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//! These settings can be edited. The default values are:
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//! Color: Quantity_NOC_YELLOW
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//! Type of line: Aspect_TOL_SOLID
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//! Width: 1.0
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//! These attributes are used by the following algorithms:
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//! Prs3d_Curve
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//! Prs3d_Line
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//! Prs3d_HLRShape
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Standard_EXPORT const Handle(Prs3d_LineAspect)& LineAspect();
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//! Sets the parameter theAspect for display attributes of lines.
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Standard_EXPORT void SetLineAspect (const Handle(Prs3d_LineAspect)& theAspect);
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//! Returns true if the drawer has its own attribute for
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//! line aspect that overrides the one in the link.
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Standard_Boolean HasOwnLineAspect() const { return myHasOwnLineAspect; }
|
|
|
|
//! Sets own line aspects.
|
|
//! Returns FALSE if own line aspect are already set.
|
|
Standard_EXPORT Standard_Boolean SetOwnLineAspects (const Handle(Prs3d_Drawer)& theDefaults = Handle(Prs3d_Drawer)());
|
|
|
|
//! Sets own line aspects for datums.
|
|
//! Returns FALSE if own line for datums are already set.
|
|
Standard_EXPORT Standard_Boolean SetOwnDatumAspects (const Handle(Prs3d_Drawer)& theDefaults = Handle(Prs3d_Drawer)());
|
|
|
|
//! Returns settings for text aspect.
|
|
//! These settings can be edited. The default value is:
|
|
//! - Color: Quantity_NOC_YELLOW
|
|
Standard_EXPORT const Handle(Prs3d_TextAspect)& TextAspect();
|
|
|
|
//! Sets the parameter theAspect for display attributes of text.
|
|
Standard_EXPORT void SetTextAspect (const Handle(Prs3d_TextAspect)& theAspect);
|
|
|
|
//! Returns true if the drawer has its own attribute for
|
|
//! text aspect that overrides the one in the link.
|
|
Standard_Boolean HasOwnTextAspect() const { return myHasOwnTextAspect; }
|
|
|
|
//! Returns settings for shading aspects.
|
|
//! These settings can be edited. The default values are:
|
|
//! - Color: Quantity_NOC_YELLOW
|
|
//! - Material: Graphic3d_NOM_BRASS
|
|
//! Shading aspect is obtained through decomposition of
|
|
//! 3d faces into triangles, each side of each triangle
|
|
//! being a chord of the corresponding curved edge in the face.
|
|
//! Reflection of light in each projector perspective is then calculated for each of the
|
|
//! resultant triangular planes.
|
|
Standard_EXPORT const Handle(Prs3d_ShadingAspect)& ShadingAspect();
|
|
|
|
//! Sets the parameter theAspect for display attributes of shading.
|
|
Standard_EXPORT void SetShadingAspect (const Handle(Prs3d_ShadingAspect)& theAspect);
|
|
|
|
//! Returns true if the drawer has its own attribute for
|
|
//! shading aspect that overrides the one in the link.
|
|
Standard_Boolean HasOwnShadingAspect() const { return myHasOwnShadingAspect; }
|
|
|
|
//! Sets own shading aspect.
|
|
//! Returns FALSE if the drawer already has its own attribute for shading aspect.
|
|
Standard_EXPORT Standard_Boolean SetupOwnShadingAspect (const Handle(Prs3d_Drawer)& theDefaults = Handle(Prs3d_Drawer)());
|
|
|
|
//! Returns settings for seen line aspects.
|
|
//! These settings can be edited. The default values are:
|
|
//! Color: Quantity_NOC_YELLOW
|
|
//! Type of line: Aspect_TOL_SOLID
|
|
//! Width: 1.0
|
|
Standard_EXPORT const Handle(Prs3d_LineAspect)& SeenLineAspect();
|
|
|
|
//! Sets the parameter theAspect for the display of seen lines in hidden line removal mode.
|
|
Standard_EXPORT void SetSeenLineAspect (const Handle(Prs3d_LineAspect)& theAspect);
|
|
|
|
//! Returns true if the drawer has its own attribute for
|
|
//! seen line aspect that overrides the one in the link.
|
|
Standard_Boolean HasOwnSeenLineAspect() const { return myHasOwnSeenLineAspect; }
|
|
|
|
//! Returns settings for the appearance of planes.
|
|
Standard_EXPORT const Handle(Prs3d_PlaneAspect)& PlaneAspect();
|
|
|
|
//! Sets the parameter theAspect for the display of planes.
|
|
Standard_EXPORT void SetPlaneAspect (const Handle(Prs3d_PlaneAspect)& theAspect);
|
|
|
|
//! Returns true if the drawer has its own attribute for
|
|
//! plane aspect that overrides the one in the link.
|
|
Standard_Boolean HasOwnPlaneAspect() const { return myHasOwnPlaneAspect; }
|
|
|
|
//! Returns the attributes for display of arrows.
|
|
Standard_EXPORT const Handle(Prs3d_ArrowAspect)& ArrowAspect();
|
|
|
|
//! Sets the parameter theAspect for display attributes of arrows.
|
|
Standard_EXPORT void SetArrowAspect (const Handle(Prs3d_ArrowAspect)& theAspect);
|
|
|
|
//! Returns true if the drawer has its own attribute for
|
|
//! arrow aspect that overrides the one in the link.
|
|
Standard_Boolean HasOwnArrowAspect() const { return myHasOwnArrowAspect; }
|
|
|
|
//! Enables the drawing of an arrow at the end of each line.
|
|
//! By default the arrows are not drawn.
|
|
Standard_EXPORT void SetLineArrowDraw (const Standard_Boolean theIsEnabled);
|
|
|
|
//! Returns True if drawing an arrow at the end of each edge is enabled
|
|
//! and False otherwise (the default).
|
|
Standard_Boolean LineArrowDraw() const
|
|
{
|
|
return HasOwnLineArrowDraw() || myLink.IsNull()
|
|
? myLineArrowDraw
|
|
: myLink->LineArrowDraw();
|
|
}
|
|
|
|
//! Returns true if the drawer has its own attribute for
|
|
//! "draw arrow" flag that overrides the one in the link.
|
|
Standard_Boolean HasOwnLineArrowDraw() const
|
|
{
|
|
return myHasOwnLineArrowDraw;
|
|
}
|
|
|
|
//! Returns settings for hidden line aspects.
|
|
//! These settings can be edited. The default values are:
|
|
//! Color: Quantity_NOC_YELLOW
|
|
//! Type of line: Aspect_TOL_DASH
|
|
//! Width: 1.0
|
|
Standard_EXPORT const Handle(Prs3d_LineAspect)& HiddenLineAspect();
|
|
|
|
//! Sets the parameter theAspect for the display of hidden lines in hidden line removal mode.
|
|
Standard_EXPORT void SetHiddenLineAspect (const Handle(Prs3d_LineAspect)& theAspect);
|
|
|
|
//! Returns true if the drawer has its own attribute for
|
|
//! hidden lines aspect that overrides the one in the link.
|
|
Standard_Boolean HasOwnHiddenLineAspect() const { return myHasOwnHiddenLineAspect; }
|
|
|
|
//! Returns Standard_True if the hidden lines are to be drawn.
|
|
//! By default the hidden lines are not drawn.
|
|
Standard_Boolean DrawHiddenLine() const
|
|
{
|
|
return HasOwnDrawHiddenLine() || myLink.IsNull()
|
|
? myDrawHiddenLine
|
|
: myLink->DrawHiddenLine();
|
|
}
|
|
|
|
//! Enables the DrawHiddenLine function.
|
|
Standard_EXPORT void EnableDrawHiddenLine();
|
|
|
|
//! Disables the DrawHiddenLine function.
|
|
Standard_EXPORT void DisableDrawHiddenLine();
|
|
|
|
//! Returns true if the drawer has its own attribute for
|
|
//! "draw hidden lines" flag that overrides the one in the link.
|
|
Standard_Boolean HasOwnDrawHiddenLine() const { return myHasOwnDrawHiddenLine; }
|
|
|
|
//! Returns settings for the appearance of vectors.
|
|
//! These settings can be edited. The default values are:
|
|
//! Color: Quantity_NOC_SKYBLUE
|
|
//! Type of line: Aspect_TOL_SOLID
|
|
//! Width: 1.0
|
|
Standard_EXPORT const Handle(Prs3d_LineAspect)& VectorAspect();
|
|
|
|
//! Sets the modality theAspect for the display of vectors.
|
|
Standard_EXPORT void SetVectorAspect (const Handle(Prs3d_LineAspect)& theAspect);
|
|
|
|
//! Returns true if the drawer has its own attribute for
|
|
//! vector aspect that overrides the one in the link.
|
|
Standard_Boolean HasOwnVectorAspect() const { return myHasOwnVectorAspect; }
|
|
|
|
//! Sets the mode of visualization of vertices of a TopoDS_Shape instance.
|
|
//! By default, only stand-alone vertices (not belonging topologically to an edge) are drawn,
|
|
//! that corresponds to Prs3d_VDM_Standalone mode.
|
|
//! Switching to Prs3d_VDM_Standalone mode makes all shape's vertices visible.
|
|
//! To inherit this parameter from the global drawer instance ("the link") when it is present,
|
|
//! Prs3d_VDM_Inherited value should be used.
|
|
Standard_EXPORT void SetVertexDrawMode (const Prs3d_VertexDrawMode theMode);
|
|
|
|
//! Returns the current mode of visualization of vertices of a TopoDS_Shape instance.
|
|
Standard_EXPORT Prs3d_VertexDrawMode VertexDrawMode();
|
|
|
|
//! Returns true if the vertex draw mode is not equal to <b>Prs3d_VDM_Inherited</b>.
|
|
//! This means that individual vertex draw mode value (i.e. not inherited from the global
|
|
//! drawer) is used for a specific interactive object.
|
|
Standard_Boolean HasOwnVertexDrawMode() const { return (myVertexDrawMode != Prs3d_VDM_Inherited); }
|
|
|
|
//! Returns settings for the appearance of datums.
|
|
//! These settings can be edited. The default values for the three axes are:
|
|
//! Color: Quantity_NOC_PEACHPUFF
|
|
//! Type of line: Aspect_TOL_SOLID
|
|
//! Width: 1.0
|
|
Standard_EXPORT const Handle(Prs3d_DatumAspect)& DatumAspect();
|
|
|
|
//! Sets the modality theAspect for the display of datums.
|
|
Standard_EXPORT void SetDatumAspect (const Handle(Prs3d_DatumAspect)& theAspect);
|
|
|
|
//! Returns true if the drawer has its own attribute for
|
|
//! datum aspect that overrides the one in the link.
|
|
Standard_Boolean HasOwnDatumAspect() const { return myHasOwnDatumAspect; }
|
|
|
|
//! The LineAspect for the wire can be edited.
|
|
//! The default values are:
|
|
//! Color: Quantity_NOC_ORANGE
|
|
//! Type of line: Aspect_TOL_SOLID
|
|
//! Width: 1.0
|
|
//! These attributes are used by the algorithm Prs3d_WFShape.
|
|
Standard_EXPORT const Handle(Prs3d_LineAspect)& SectionAspect();
|
|
|
|
//! Sets the parameter theAspect for display attributes of sections.
|
|
Standard_EXPORT void SetSectionAspect (const Handle(Prs3d_LineAspect)& theAspect);
|
|
|
|
//! Returns true if the drawer has its own attribute for
|
|
//! section aspect that overrides the one in the link.
|
|
Standard_Boolean HasOwnSectionAspect() const { return myHasOwnSectionAspect; }
|
|
|
|
//! Sets the parameter theAspect for the display of free boundaries.
|
|
//! The method sets aspect owned by the drawer that will be used during
|
|
//! visualization instead of the one set in link.
|
|
Standard_EXPORT void SetFreeBoundaryAspect (const Handle(Prs3d_LineAspect)& theAspect);
|
|
|
|
//! Returns the values for presentation of free boundaries,
|
|
//! in other words, boundaries which are not shared.
|
|
//! The LineAspect for the free boundaries can be edited.
|
|
//! The default values are:
|
|
//! Color: Quantity_NOC_GREEN
|
|
//! Type of line: Aspect_TOL_SOLID
|
|
//! Width: 1.0
|
|
//! These attributes are used by the algorithm Prs3d_WFShape
|
|
Standard_EXPORT const Handle(Prs3d_LineAspect)& FreeBoundaryAspect();
|
|
|
|
//! Returns true if the drawer has its own attribute for
|
|
//! free boundaries aspect that overrides the one in the link.
|
|
Standard_Boolean HasOwnFreeBoundaryAspect() const { return myHasOwnFreeBoundaryAspect; }
|
|
|
|
//! Enables or disables drawing of free boundaries for shading presentations.
|
|
//! The method sets drawing flag owned by the drawer that will be used during
|
|
//! visualization instead of the one set in link.
|
|
//! theIsEnabled is a boolean flag indicating whether the free boundaries should be
|
|
//! drawn or not.
|
|
Standard_EXPORT void SetFreeBoundaryDraw (const Standard_Boolean theIsEnabled);
|
|
|
|
//! Returns True if the drawing of the free boundaries is enabled
|
|
//! True is the default setting.
|
|
Standard_Boolean FreeBoundaryDraw() const
|
|
{
|
|
return HasOwnFreeBoundaryDraw() || myLink.IsNull()
|
|
? myFreeBoundaryDraw
|
|
: myLink->FreeBoundaryDraw();
|
|
}
|
|
|
|
//! Returns true if the drawer has its own attribute for
|
|
//! "draw free boundaries" flag that overrides the one in the link.
|
|
Standard_Boolean HasOwnFreeBoundaryDraw() const { return myHasOwnFreeBoundaryDraw; }
|
|
|
|
//! Sets the parameter theAspect for the display of shared boundaries.
|
|
//! The method sets aspect owned by the drawer that will be used during
|
|
//! visualization instead of the one set in link.
|
|
Standard_EXPORT void SetUnFreeBoundaryAspect (const Handle(Prs3d_LineAspect)& theAspect);
|
|
|
|
//! Returns settings for shared boundary line aspects.
|
|
//! The LineAspect for the unfree boundaries can be edited.
|
|
//! The default values are:
|
|
//! Color: Quantity_NOC_YELLOW
|
|
//! Type of line: Aspect_TOL_SOLID
|
|
//! Width: 1.
|
|
//! These attributes are used by the algorithm Prs3d_WFShape
|
|
Standard_EXPORT const Handle(Prs3d_LineAspect)& UnFreeBoundaryAspect();
|
|
|
|
//! Returns true if the drawer has its own attribute for
|
|
//! unfree boundaries aspect that overrides the one in the link.
|
|
Standard_Boolean HasOwnUnFreeBoundaryAspect() const { return myHasOwnUnFreeBoundaryAspect; }
|
|
|
|
//! Enables or disables drawing of shared boundaries for shading presentations.
|
|
//! The method sets drawing flag owned by the drawer that will be used during
|
|
//! visualization instead of the one set in link.
|
|
//! theIsEnabled is a boolean flag indicating whether the shared boundaries should be drawn or not.
|
|
Standard_EXPORT void SetUnFreeBoundaryDraw (const Standard_Boolean theIsEnabled);
|
|
|
|
//! Returns True if the drawing of the shared boundaries is enabled.
|
|
//! True is the default setting.
|
|
Standard_Boolean UnFreeBoundaryDraw() const
|
|
{
|
|
return HasOwnUnFreeBoundaryDraw() || myLink.IsNull()
|
|
? myUnFreeBoundaryDraw
|
|
: myLink->UnFreeBoundaryDraw();
|
|
}
|
|
|
|
//! Returns true if the drawer has its own attribute for
|
|
//! "draw shared boundaries" flag that overrides the one in the link.
|
|
Standard_Boolean HasOwnUnFreeBoundaryDraw() const { return myHasOwnUnFreeBoundaryDraw; }
|
|
|
|
//! Sets line aspect for face boundaries.
|
|
//! The method sets line aspect owned by the drawer that will be used during
|
|
//! visualization instead of the one set in link.
|
|
//! theAspect is the line aspect that determines the look of the face boundaries.
|
|
Standard_EXPORT void SetFaceBoundaryAspect (const Handle(Prs3d_LineAspect)& theAspect);
|
|
|
|
//! Returns line aspect of face boundaries.
|
|
Standard_EXPORT const Handle(Prs3d_LineAspect)& FaceBoundaryAspect();
|
|
|
|
//! Returns true if the drawer has its own attribute for
|
|
//! face boundaries aspect that overrides the one in the link.
|
|
Standard_Boolean HasOwnFaceBoundaryAspect() const { return myHasOwnFaceBoundaryAspect; }
|
|
|
|
//! Sets own face boundary aspect.
|
|
//! Returns FALSE if the drawer already has its own attribute for face boundary aspect.
|
|
Standard_EXPORT Standard_Boolean SetupOwnFaceBoundaryAspect (const Handle(Prs3d_Drawer)& theDefaults = Handle(Prs3d_Drawer)());
|
|
|
|
//! Enables or disables face boundary drawing for shading presentations.
|
|
//! The method sets drawing flag owned by the drawer that will be used during
|
|
//! visualization instead of the one set in link.
|
|
//! theIsEnabled is a boolean flag indicating whether the face boundaries should be drawn or not.
|
|
Standard_EXPORT void SetFaceBoundaryDraw (const Standard_Boolean theIsEnabled);
|
|
|
|
//! Checks whether the face boundary drawing is enabled or not.
|
|
Standard_Boolean FaceBoundaryDraw() const
|
|
{
|
|
return HasOwnFaceBoundaryDraw() || myLink.IsNull()
|
|
? myFaceBoundaryDraw
|
|
: myLink->FaceBoundaryDraw();
|
|
}
|
|
|
|
//! Returns true if the drawer has its own attribute for
|
|
//! "draw face boundaries" flag that overrides the one in the link.
|
|
Standard_Boolean HasOwnFaceBoundaryDraw() const { return myHasOwnFaceBoundaryDraw; }
|
|
|
|
//! Returns true if the drawer has its own attribute for face boundaries upper edge continuity class that overrides the one in the link.
|
|
Standard_Boolean HasOwnFaceBoundaryUpperContinuity() const { return myFaceBoundaryUpperContinuity != -1; }
|
|
|
|
//! Get the most edge continuity class; GeomAbs_CN by default (all edges).
|
|
GeomAbs_Shape FaceBoundaryUpperContinuity() const
|
|
{
|
|
return HasOwnFaceBoundaryUpperContinuity()
|
|
? (GeomAbs_Shape )myFaceBoundaryUpperContinuity
|
|
: (!myLink.IsNull()
|
|
? myLink->FaceBoundaryUpperContinuity()
|
|
: GeomAbs_CN);
|
|
}
|
|
|
|
//! Set the most edge continuity class for face boundaries.
|
|
void SetFaceBoundaryUpperContinuity (GeomAbs_Shape theMostAllowedEdgeClass) { myFaceBoundaryUpperContinuity = theMostAllowedEdgeClass; }
|
|
|
|
//! Unset the most edge continuity class for face boundaries.
|
|
void UnsetFaceBoundaryUpperContinuity() { myFaceBoundaryUpperContinuity = -1; }
|
|
|
|
//! Returns settings for the appearance of dimensions.
|
|
Standard_EXPORT const Handle(Prs3d_DimensionAspect)& DimensionAspect();
|
|
|
|
//! Sets the settings for the appearance of dimensions.
|
|
//! The method sets aspect owned by the drawer that will be used during
|
|
//! visualization instead of the one set in link.
|
|
Standard_EXPORT void SetDimensionAspect (const Handle(Prs3d_DimensionAspect)& theAspect);
|
|
|
|
//! Returns true if the drawer has its own attribute for
|
|
//! the appearance of dimensions that overrides the one in the link.
|
|
Standard_Boolean HasOwnDimensionAspect() const { return myHasOwnDimensionAspect; }
|
|
|
|
//! Sets dimension length model units for computing of dimension presentation.
|
|
//! The method sets value owned by the drawer that will be used during
|
|
//! visualization instead of the one set in link.
|
|
Standard_EXPORT void SetDimLengthModelUnits (const TCollection_AsciiString& theUnits);
|
|
|
|
//! Sets dimension angle model units for computing of dimension presentation.
|
|
//! The method sets value owned by the drawer that will be used during
|
|
//! visualization instead of the one set in link.
|
|
Standard_EXPORT void SetDimAngleModelUnits (const TCollection_AsciiString& theUnits);
|
|
|
|
//! Returns length model units for the dimension presentation.
|
|
const TCollection_AsciiString& DimLengthModelUnits() const
|
|
{
|
|
return HasOwnDimLengthModelUnits() || myLink.IsNull()
|
|
? myDimensionModelUnits.GetLengthUnits()
|
|
: myLink->DimLengthModelUnits();
|
|
}
|
|
|
|
//! Returns angle model units for the dimension presentation.
|
|
const TCollection_AsciiString& DimAngleModelUnits() const
|
|
{
|
|
return HasOwnDimAngleModelUnits() || myLink.IsNull()
|
|
? myDimensionModelUnits.GetAngleUnits()
|
|
: myLink->DimAngleModelUnits();
|
|
}
|
|
|
|
//! Returns true if the drawer has its own attribute for
|
|
//! dimension length model units that overrides the one in the link.
|
|
Standard_Boolean HasOwnDimLengthModelUnits() const { return myHasOwnDimLengthModelUnits; }
|
|
|
|
//! Returns true if the drawer has its own attribute for
|
|
//! dimension angle model units that overrides the one in the link.
|
|
Standard_Boolean HasOwnDimAngleModelUnits() const { return myHasOwnDimAngleModelUnits; }
|
|
|
|
//! Sets length units in which value for dimension presentation is displayed.
|
|
//! The method sets value owned by the drawer that will be used during
|
|
//! visualization instead of the one set in link.
|
|
Standard_EXPORT void SetDimLengthDisplayUnits (const TCollection_AsciiString& theUnits);
|
|
|
|
//! Sets angle units in which value for dimension presentation is displayed.
|
|
//! The method sets value owned by the drawer that will be used during
|
|
//! visualization instead of the one set in link.
|
|
Standard_EXPORT void SetDimAngleDisplayUnits (const TCollection_AsciiString& theUnits);
|
|
|
|
//! Returns length units in which dimension presentation is displayed.
|
|
const TCollection_AsciiString& DimLengthDisplayUnits() const
|
|
{
|
|
return HasOwnDimLengthDisplayUnits() || myLink.IsNull()
|
|
? myDimensionDisplayUnits.GetLengthUnits()
|
|
: myLink->DimLengthDisplayUnits();
|
|
}
|
|
|
|
//! Returns angle units in which dimension presentation is displayed.
|
|
const TCollection_AsciiString& DimAngleDisplayUnits() const
|
|
{
|
|
return HasOwnDimAngleDisplayUnits() || myLink.IsNull()
|
|
? myDimensionDisplayUnits.GetAngleUnits()
|
|
: myLink->DimAngleDisplayUnits();
|
|
}
|
|
|
|
//! Returns true if the drawer has its own attribute for
|
|
//! length units in which dimension presentation is displayed
|
|
//! that overrides the one in the link.
|
|
Standard_Boolean HasOwnDimLengthDisplayUnits() const { return myHasOwnDimLengthDisplayUnits; }
|
|
|
|
//! Returns true if the drawer has its own attribute for
|
|
//! angle units in which dimension presentation is displayed
|
|
//! that overrides the one in the link.
|
|
Standard_Boolean HasOwnDimAngleDisplayUnits() const { return myHasOwnDimAngleDisplayUnits; }
|
|
|
|
//! Returns the drawer to which the current object references.
|
|
const Handle(Prs3d_Drawer)& Link() { return myLink; }
|
|
|
|
//! Returns true if the current object has a link on the other drawer.
|
|
Standard_Boolean HasLink() const { return !myLink.IsNull(); }
|
|
|
|
//! Sets theDrawer as a link to which the current object references.
|
|
void Link (const Handle(Prs3d_Drawer)& theDrawer) { SetLink (theDrawer); }
|
|
|
|
//! Sets theDrawer as a link to which the current object references.
|
|
void SetLink (const Handle(Prs3d_Drawer)& theDrawer) { myLink = theDrawer; }
|
|
|
|
//! Removes local attributes.
|
|
Standard_EXPORT void ClearLocalAttributes();
|
|
|
|
//! Assign shader program for specified type of primitives.
|
|
//! @param theProgram new program to set (might be NULL)
|
|
//! @param theAspect the type of primitives
|
|
//! @param theToOverrideDefaults if true then non-overridden attributes using defaults will be allocated and copied from the Link;
|
|
//! otherwise, only already customized attributes will be changed
|
|
//! @return TRUE if presentation should be recomputed after creating aspects not previously customized (if theToOverrideDefaults is also TRUE)
|
|
Standard_EXPORT bool SetShaderProgram (const Handle(Graphic3d_ShaderProgram)& theProgram,
|
|
const Graphic3d_GroupAspect theAspect,
|
|
const bool theToOverrideDefaults = false);
|
|
|
|
//! Sets Shading Model type for the shading aspect.
|
|
Standard_EXPORT bool SetShadingModel (Graphic3d_TypeOfShadingModel theModel,
|
|
bool theToOverrideDefaults = false);
|
|
|
|
protected:
|
|
|
|
Handle(Prs3d_Drawer) myLink;
|
|
|
|
Standard_Integer myNbPoints;
|
|
Standard_Boolean myHasOwnNbPoints;
|
|
Standard_Real myMaximalParameterValue;
|
|
Standard_Boolean myHasOwnMaximalParameterValue;
|
|
Standard_Real myChordialDeviation;
|
|
Standard_Boolean myHasOwnChordialDeviation;
|
|
Aspect_TypeOfDeflection myTypeOfDeflection;
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Standard_Boolean myHasOwnTypeOfDeflection;
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Prs3d_TypeOfHLR myTypeOfHLR;
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Standard_Real myDeviationCoefficient;
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Standard_Real myPreviousDeviationCoefficient;
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Standard_Boolean myHasOwnDeviationCoefficient;
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Standard_Real myHLRDeviationCoefficient;
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Standard_Boolean myHasOwnHLRDeviationCoefficient;
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Standard_Real myPreviousHLRDeviationCoefficient;
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Standard_Real myDeviationAngle;
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Standard_Boolean myHasOwnDeviationAngle;
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Standard_Real myPreviousDeviationAngle;
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Standard_Real myHLRAngle;
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Standard_Boolean myHasOwnHLRDeviationAngle;
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Standard_Real myPreviousHLRDeviationAngle;
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Standard_Boolean myIsoOnPlane;
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Standard_Boolean myHasOwnIsoOnPlane;
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Standard_Boolean myIsoOnTriangulation;
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Standard_Boolean myHasOwnIsoOnTriangulation;
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Standard_Boolean myIsAutoTriangulated;
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Standard_Boolean myHasOwnIsAutoTriangulated;
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Handle(Prs3d_IsoAspect) myUIsoAspect;
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Standard_Boolean myHasOwnUIsoAspect;
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Handle(Prs3d_IsoAspect) myVIsoAspect;
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Standard_Boolean myHasOwnVIsoAspect;
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Handle(Prs3d_LineAspect) myWireAspect;
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Standard_Boolean myHasOwnWireAspect;
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Standard_Boolean myWireDraw;
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Standard_Boolean myHasOwnWireDraw;
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Handle(Prs3d_PointAspect) myPointAspect;
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Standard_Boolean myHasOwnPointAspect;
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Handle(Prs3d_LineAspect) myLineAspect;
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Standard_Boolean myHasOwnLineAspect;
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Handle(Prs3d_TextAspect) myTextAspect;
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Standard_Boolean myHasOwnTextAspect;
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Handle(Prs3d_ShadingAspect) myShadingAspect;
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Standard_Boolean myHasOwnShadingAspect;
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Handle(Prs3d_PlaneAspect) myPlaneAspect;
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Standard_Boolean myHasOwnPlaneAspect;
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Handle(Prs3d_LineAspect) mySeenLineAspect;
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Standard_Boolean myHasOwnSeenLineAspect;
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Handle(Prs3d_ArrowAspect) myArrowAspect;
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Standard_Boolean myHasOwnArrowAspect;
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Standard_Boolean myLineArrowDraw;
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Standard_Boolean myHasOwnLineArrowDraw;
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Handle(Prs3d_LineAspect) myHiddenLineAspect;
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Standard_Boolean myHasOwnHiddenLineAspect;
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Standard_Boolean myDrawHiddenLine;
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Standard_Boolean myHasOwnDrawHiddenLine;
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Handle(Prs3d_LineAspect) myVectorAspect;
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Standard_Boolean myHasOwnVectorAspect;
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Prs3d_VertexDrawMode myVertexDrawMode;
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Handle(Prs3d_DatumAspect) myDatumAspect;
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Standard_Boolean myHasOwnDatumAspect;
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Handle(Prs3d_LineAspect) mySectionAspect;
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Standard_Boolean myHasOwnSectionAspect;
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Handle(Prs3d_LineAspect) myFreeBoundaryAspect;
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Standard_Boolean myHasOwnFreeBoundaryAspect;
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Standard_Boolean myFreeBoundaryDraw;
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Standard_Boolean myHasOwnFreeBoundaryDraw;
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Handle(Prs3d_LineAspect) myUnFreeBoundaryAspect;
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Standard_Boolean myHasOwnUnFreeBoundaryAspect;
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Standard_Boolean myUnFreeBoundaryDraw;
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Standard_Boolean myHasOwnUnFreeBoundaryDraw;
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Handle(Prs3d_LineAspect) myFaceBoundaryAspect;
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Standard_Integer myFaceBoundaryUpperContinuity; //!< the most edge continuity class (GeomAbs_Shape) to be included to face boundaries presentation, or -1 if undefined
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Standard_Boolean myHasOwnFaceBoundaryAspect;
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Standard_Boolean myFaceBoundaryDraw;
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Standard_Boolean myHasOwnFaceBoundaryDraw;
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Handle(Prs3d_DimensionAspect) myDimensionAspect;
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Standard_Boolean myHasOwnDimensionAspect;
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Prs3d_DimensionUnits myDimensionModelUnits;
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Standard_Boolean myHasOwnDimLengthModelUnits;
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Standard_Boolean myHasOwnDimAngleModelUnits;
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Prs3d_DimensionUnits myDimensionDisplayUnits;
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Standard_Boolean myHasOwnDimLengthDisplayUnits;
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Standard_Boolean myHasOwnDimAngleDisplayUnits;
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};
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Standard_DEPRECATED("Class name is deprecated - use Prs3d_Drawer instead")
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typedef Prs3d_Drawer Graphic3d_HighlightStyle;
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#endif // _Prs3d_Drawer_HeaderFile
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