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mirror of https://git.dev.opencascade.org/repos/occt.git synced 2025-04-09 18:50:54 +03:00
occt/src/Graphic3d/Graphic3d_Vertex.hxx
kgv b647266461 0027670: Visualization - avoid duplication of structures defining primitive array presentation aspects
Quantity_ColorRGBA has been introduced as convenient structure holding Vec4 for OpenGL.
Graphic3d_PolygonOffset has been added as replacement for TEL_POFFSET_PARAM.

Duplicating definition of Hatch Styles TEL_HS_*** has been removed;
Aspect_HatchStyle enum now follows values of TEL_HS_*** for compatibility.
TelCullMode enum has been removed.

Aspect_AspectLine has been merged into Graphic3d_AspectLine3d.
Aspect_AspectMarker has been merged into Graphic3d_AspectMarker3d.
Aspect_AspectFillArea has been merged into Graphic3d_AspectFillArea3d.
Graphic3d_CAspectFillArea have been removed.

OpenGl_AspectLine now stores Graphic3d_AspectLine3d as class field.
OpenGl_AspectMarker now stores Graphic3d_AspectMarker3d as class field.
OpenGl_AspectText now stores Graphic3d_AspectText3d as class field.
OpenGl_AspectFace now stores Graphic3d_AspectFillArea3d as class field.

Graphic3d_AspectFillArea3d - back face culling is now enabled by default.
TKOpenGl now relies on Graphic3d_Group::IsClosed() flag to disable face culling.
StdPrs_ShadedShape now does not modify aspect for different culling modes.

Headers InterfaceGraphic_Graphic3d.hxx, InterfaceGraphic_telem.hxx, InterfaceGraphic_tgl_all.hxx
defining obsolete structures CALL_DEF_COLOR, CALL_DEF_POINT,
CALL_DEF_MATERIAL, CALL_DEF_TRANSFORM_PERSISTENCE, TEL_POINT, TEL_COLOUR
have been removed.

Useless and broken test case bugs/vis/buc60821 has been removed.

OpenGl_Workspace::myAspectFaceApplied and myAspectMarkerApplied have been replaced
from OpenGl_AspectFace*/OpenGl_AspectMarker*
to Handle(Graphic3d_AspectFillArea3d)/Handle(Graphic3d_AspectMarker3d).
This eliminates reading from freed memory
(e.g. when OpenGl_AspectFace is allocated on stack like in OpenGl_Trihedron).

OpenGl_PrimitiveArray::drawEdges() - fix drawing non-indexed array from VBO (access violation due to NULL handle).

AIS_Dimension::DrawArrow() - added missing initialization of 3D arrow aspect.
AIS_Manipulator::Compute() now creates dedicated Face Aspect for each axis.
V3d_CircularGrid, V3d_RectangularGrid now create dedicated line aspects with different color.
AIS_InteractiveObject::SetMaterial() - do not modify global ShadingAspect.
2016-07-14 13:24:40 +03:00

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C++

// Created on: 2012-06-20
// Created by: Sergey ZERCHANINOV
// Copyright (c) 2011-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef _Graphic3d_Vertex_HeaderFile
#define _Graphic3d_Vertex_HeaderFile
#include <Standard.hxx>
#include <Standard_DefineAlloc.hxx>
#include <Standard_Macro.hxx>
#include <Standard_ShortReal.hxx>
#include <Standard_Real.hxx>
//! This class represents a graphical 3D point.
class Graphic3d_Vertex
{
public:
DEFINE_STANDARD_ALLOC
//! Creates a point with 0.0, 0.0, 0.0 coordinates.
Graphic3d_Vertex()
{
SetCoord (0.0f, 0.0f, 0.0f);
}
//! Creates a point with coordinates identical to thePoint.
Graphic3d_Vertex (const Graphic3d_Vertex& thePoint)
{
SetCoord (thePoint.X(), thePoint.Y(), thePoint.Z());
}
//! Creates a point with theX, theY and theZ coordinates.
Graphic3d_Vertex (const Standard_ShortReal theX,
const Standard_ShortReal theY,
const Standard_ShortReal theZ)
{
SetCoord (theX, theY, theZ);
}
//! Creates a point with theX, theY and theZ coordinates.
Graphic3d_Vertex (const Standard_Real theX,
const Standard_Real theY,
const Standard_Real theZ)
{
SetCoord (theX, theY, theZ);
}
//! Modifies the coordinates.
void SetCoord (const Standard_ShortReal theX,
const Standard_ShortReal theY,
const Standard_ShortReal theZ)
{
xyz[0] = theX;
xyz[1] = theY;
xyz[2] = theZ;
}
//! Modifies the coordinates.
void SetCoord (const Standard_Real theX,
const Standard_Real theY,
const Standard_Real theZ)
{
xyz[0] = Standard_ShortReal (theX);
xyz[1] = Standard_ShortReal (theY);
xyz[2] = Standard_ShortReal (theZ);
}
//! Returns the coordinates.
void Coord (Standard_ShortReal& theX,
Standard_ShortReal& theY,
Standard_ShortReal& theZ) const
{
theX = xyz[0];
theY = xyz[1];
theZ = xyz[2];
}
//! Returns the coordinates.
void Coord (Standard_Real& theX,
Standard_Real& theY,
Standard_Real& theZ) const
{
theX = xyz[0];
theY = xyz[1];
theZ = xyz[2];
}
//! Returns the X coordinates.
Standard_ShortReal X() const { return xyz[0]; }
//! Returns the Y coordinate.
Standard_ShortReal Y() const { return xyz[1]; }
//! Returns the Z coordinate.
Standard_ShortReal Z() const { return xyz[2]; }
//! Returns the distance between two points.
Standard_EXPORT Standard_ShortReal Distance (const Graphic3d_Vertex& theOther) const;
float xyz[3];
};
#endif