mirror of
https://git.dev.opencascade.org/repos/occt.git
synced 2025-04-09 18:50:54 +03:00
Quantity_ColorRGBA has been introduced as convenient structure holding Vec4 for OpenGL. Graphic3d_PolygonOffset has been added as replacement for TEL_POFFSET_PARAM. Duplicating definition of Hatch Styles TEL_HS_*** has been removed; Aspect_HatchStyle enum now follows values of TEL_HS_*** for compatibility. TelCullMode enum has been removed. Aspect_AspectLine has been merged into Graphic3d_AspectLine3d. Aspect_AspectMarker has been merged into Graphic3d_AspectMarker3d. Aspect_AspectFillArea has been merged into Graphic3d_AspectFillArea3d. Graphic3d_CAspectFillArea have been removed. OpenGl_AspectLine now stores Graphic3d_AspectLine3d as class field. OpenGl_AspectMarker now stores Graphic3d_AspectMarker3d as class field. OpenGl_AspectText now stores Graphic3d_AspectText3d as class field. OpenGl_AspectFace now stores Graphic3d_AspectFillArea3d as class field. Graphic3d_AspectFillArea3d - back face culling is now enabled by default. TKOpenGl now relies on Graphic3d_Group::IsClosed() flag to disable face culling. StdPrs_ShadedShape now does not modify aspect for different culling modes. Headers InterfaceGraphic_Graphic3d.hxx, InterfaceGraphic_telem.hxx, InterfaceGraphic_tgl_all.hxx defining obsolete structures CALL_DEF_COLOR, CALL_DEF_POINT, CALL_DEF_MATERIAL, CALL_DEF_TRANSFORM_PERSISTENCE, TEL_POINT, TEL_COLOUR have been removed. Useless and broken test case bugs/vis/buc60821 has been removed. OpenGl_Workspace::myAspectFaceApplied and myAspectMarkerApplied have been replaced from OpenGl_AspectFace*/OpenGl_AspectMarker* to Handle(Graphic3d_AspectFillArea3d)/Handle(Graphic3d_AspectMarker3d). This eliminates reading from freed memory (e.g. when OpenGl_AspectFace is allocated on stack like in OpenGl_Trihedron). OpenGl_PrimitiveArray::drawEdges() - fix drawing non-indexed array from VBO (access violation due to NULL handle). AIS_Dimension::DrawArrow() - added missing initialization of 3D arrow aspect. AIS_Manipulator::Compute() now creates dedicated Face Aspect for each axis. V3d_CircularGrid, V3d_RectangularGrid now create dedicated line aspects with different color. AIS_InteractiveObject::SetMaterial() - do not modify global ShadingAspect.
117 lines
3.1 KiB
C++
117 lines
3.1 KiB
C++
// Created on: 2012-06-20
|
|
// Created by: Sergey ZERCHANINOV
|
|
// Copyright (c) 2011-2014 OPEN CASCADE SAS
|
|
//
|
|
// This file is part of Open CASCADE Technology software library.
|
|
//
|
|
// This library is free software; you can redistribute it and/or modify it under
|
|
// the terms of the GNU Lesser General Public License version 2.1 as published
|
|
// by the Free Software Foundation, with special exception defined in the file
|
|
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
|
|
// distribution for complete text of the license and disclaimer of any warranty.
|
|
//
|
|
// Alternatively, this file may be used under the terms of Open CASCADE
|
|
// commercial license or contractual agreement.
|
|
|
|
#ifndef _Graphic3d_Vertex_HeaderFile
|
|
#define _Graphic3d_Vertex_HeaderFile
|
|
|
|
#include <Standard.hxx>
|
|
#include <Standard_DefineAlloc.hxx>
|
|
#include <Standard_Macro.hxx>
|
|
#include <Standard_ShortReal.hxx>
|
|
#include <Standard_Real.hxx>
|
|
|
|
//! This class represents a graphical 3D point.
|
|
class Graphic3d_Vertex
|
|
{
|
|
public:
|
|
|
|
DEFINE_STANDARD_ALLOC
|
|
|
|
//! Creates a point with 0.0, 0.0, 0.0 coordinates.
|
|
Graphic3d_Vertex()
|
|
{
|
|
SetCoord (0.0f, 0.0f, 0.0f);
|
|
}
|
|
|
|
//! Creates a point with coordinates identical to thePoint.
|
|
Graphic3d_Vertex (const Graphic3d_Vertex& thePoint)
|
|
{
|
|
SetCoord (thePoint.X(), thePoint.Y(), thePoint.Z());
|
|
}
|
|
|
|
//! Creates a point with theX, theY and theZ coordinates.
|
|
Graphic3d_Vertex (const Standard_ShortReal theX,
|
|
const Standard_ShortReal theY,
|
|
const Standard_ShortReal theZ)
|
|
{
|
|
SetCoord (theX, theY, theZ);
|
|
}
|
|
|
|
//! Creates a point with theX, theY and theZ coordinates.
|
|
Graphic3d_Vertex (const Standard_Real theX,
|
|
const Standard_Real theY,
|
|
const Standard_Real theZ)
|
|
{
|
|
SetCoord (theX, theY, theZ);
|
|
}
|
|
|
|
//! Modifies the coordinates.
|
|
void SetCoord (const Standard_ShortReal theX,
|
|
const Standard_ShortReal theY,
|
|
const Standard_ShortReal theZ)
|
|
{
|
|
xyz[0] = theX;
|
|
xyz[1] = theY;
|
|
xyz[2] = theZ;
|
|
}
|
|
|
|
//! Modifies the coordinates.
|
|
void SetCoord (const Standard_Real theX,
|
|
const Standard_Real theY,
|
|
const Standard_Real theZ)
|
|
{
|
|
xyz[0] = Standard_ShortReal (theX);
|
|
xyz[1] = Standard_ShortReal (theY);
|
|
xyz[2] = Standard_ShortReal (theZ);
|
|
}
|
|
|
|
//! Returns the coordinates.
|
|
void Coord (Standard_ShortReal& theX,
|
|
Standard_ShortReal& theY,
|
|
Standard_ShortReal& theZ) const
|
|
{
|
|
theX = xyz[0];
|
|
theY = xyz[1];
|
|
theZ = xyz[2];
|
|
}
|
|
|
|
//! Returns the coordinates.
|
|
void Coord (Standard_Real& theX,
|
|
Standard_Real& theY,
|
|
Standard_Real& theZ) const
|
|
{
|
|
theX = xyz[0];
|
|
theY = xyz[1];
|
|
theZ = xyz[2];
|
|
}
|
|
|
|
//! Returns the X coordinates.
|
|
Standard_ShortReal X() const { return xyz[0]; }
|
|
|
|
//! Returns the Y coordinate.
|
|
Standard_ShortReal Y() const { return xyz[1]; }
|
|
|
|
//! Returns the Z coordinate.
|
|
Standard_ShortReal Z() const { return xyz[2]; }
|
|
|
|
//! Returns the distance between two points.
|
|
Standard_EXPORT Standard_ShortReal Distance (const Graphic3d_Vertex& theOther) const;
|
|
|
|
float xyz[3];
|
|
|
|
};
|
|
|
|
#endif
|