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occt/src/Graphic3d/Graphic3d_TextureMap.hxx
kgv a13f2dc486 0027566: Configuration - define Handle_ as non-template class for compatibility with C++/CLI
For MSVC compiler (version 12 and above), Handle_Class types are defined as true classes (inheriting corresponding opencascade::handle<Class>) to allow using them in "public" statement of C++/CLI language, to make these classes recognizable by other C++/CLI libraries.

Code to test operations with Handle_ class is added to QAHandleOps test command
2016-06-23 18:14:10 +03:00

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C++

// Created on: 1997-07-28
// Created by: Pierre CHALAMET
// Copyright (c) 1997-1999 Matra Datavision
// Copyright (c) 1999-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef _Graphic3d_TextureMap_HeaderFile
#define _Graphic3d_TextureMap_HeaderFile
#include <Standard.hxx>
#include <Standard_Type.hxx>
#include <Graphic3d_TextureRoot.hxx>
#include <Graphic3d_TypeOfTexture.hxx>
#include <Standard_Boolean.hxx>
#include <Graphic3d_LevelOfTextureAnisotropy.hxx>
class TCollection_AsciiString;
class Graphic3d_TextureMap;
DEFINE_STANDARD_HANDLE(Graphic3d_TextureMap, Graphic3d_TextureRoot)
//! This is an abstract class for managing texture applyable on polygons.
class Graphic3d_TextureMap : public Graphic3d_TextureRoot
{
public:
//! enable texture smoothing
Standard_EXPORT void EnableSmooth();
//! Returns TRUE if the texture is smoothed.
Standard_EXPORT Standard_Boolean IsSmoothed() const;
//! disable texture smoothing
Standard_EXPORT void DisableSmooth();
//! enable texture modulate mode.
//! the image is modulate with the shading of the surface.
Standard_EXPORT void EnableModulate();
//! disable texture modulate mode.
//! the image is directly decal on the surface.
Standard_EXPORT void DisableModulate();
//! Returns TRUE if the texture is modulate.
Standard_EXPORT Standard_Boolean IsModulate() const;
//! use this methods if you want to enable
//! texture repetition on your objects.
Standard_EXPORT void EnableRepeat();
//! use this methods if you want to disable
//! texture repetition on your objects.
Standard_EXPORT void DisableRepeat();
//! Returns TRUE if the texture repeat is enable.
Standard_EXPORT Standard_Boolean IsRepeat() const;
//! @return level of anisontropy texture filter.
//! Default value is Graphic3d_LOTA_OFF.
Standard_EXPORT Graphic3d_LevelOfTextureAnisotropy AnisoFilter() const;
//! @param theLevel level of anisontropy texture filter.
Standard_EXPORT void SetAnisoFilter (const Graphic3d_LevelOfTextureAnisotropy theLevel);
DEFINE_STANDARD_RTTIEXT(Graphic3d_TextureMap,Graphic3d_TextureRoot)
protected:
Standard_EXPORT Graphic3d_TextureMap(const TCollection_AsciiString& theFileName, const Graphic3d_TypeOfTexture theType);
Standard_EXPORT Graphic3d_TextureMap(const Handle(Image_PixMap)& thePixMap, const Graphic3d_TypeOfTexture theType);
private:
};
#endif // _Graphic3d_TextureMap_HeaderFile