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occt/src/Graphic3d/Graphic3d_ShaderVariable.lxx
abv d5f74e42d6 0024624: Lost word in license statement in source files
License statement text corrected; compiler warnings caused by Bison 2.41 disabled for MSVC; a few other compiler warnings on 54-bit Windows eliminated by appropriate type cast
Wrong license statements corrected in several files.
Copyright and license statements added in XSD and GLSL files.
Copyright year updated in some files.
Obsolete documentation files removed from DrawResources.
2014-02-20 16:15:17 +04:00

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// Created on: 2013-09-25
// Created by: Denis BOGOLEPOV
// Copyright (c) 2013-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
// =======================================================================
// function : As
// purpose : Returns variable value casted to specified type
// =======================================================================
template <class T> inline
T& Graphic3d_ValueInterface::As()
{
Graphic3d_UniformValue<T>* aPtr = dynamic_cast<Graphic3d_UniformValue<T>*> (this);
return aPtr->Value;
}
// =======================================================================
// function : As
// purpose : Returns variable value casted to specified type
// =======================================================================
template <class T> inline
const T& Graphic3d_ValueInterface::As() const
{
const Graphic3d_UniformValue<T>* aPtr = dynamic_cast<const Graphic3d_UniformValue<T>*> (this);
return aPtr->Value;
}
// =======================================================================
// function : TypeID
// purpose : Returns unique identifier of value type
// =======================================================================
template <class T> inline
Standard_Size Graphic3d_UniformValue<T>::TypeID() const
{
return Graphic3d_UniformValueTypeID<T>::ID;
}
// =======================================================================
// function : Create
// purpose : Creates initialized shader variable
// =======================================================================
template<class T> inline
Graphic3d_ShaderVariable* Graphic3d_ShaderVariable::Create (const TCollection_AsciiString& theName,
const T& theValue)
{
Graphic3d_ShaderVariable* theVariable = new Graphic3d_ShaderVariable (theName);
theVariable->myValue = new Graphic3d_UniformValue<T> (theValue);
return theVariable;
}