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Graphic3d_AspectFillArea3d, Graphic3d_AspectLine3d, Graphic3d_AspectMarker3d and Graphic3d_AspectText3d have been merged into new class Graphic3d_Aspects. The old classes are preserved as dummy sub-classes of Graphic3d_Aspects preserving different per-aspect defaults. Methods IsGroupPrimitivesAspectSet(), GroupPrimitivesAspect(), FillAreaAspect(), LineAspect() and MarkerAspect() have been removed from Graphic3d_Group. Instead, a new method Graphic3d_Group::ReplaceAspects() has been introduced for replacing existing group aspects. AIS_Shape now uses new method AIS_InteractiveObject::replaceAspects() for updating computed groups with new aspects without presentation recomputation in places where SynchronizeAspects() is not applicable. OpenGl_AspectFace, OpenGl_AspectLine, OpenGl_AspectMarker and OpenGl_AspectText have been merged into new class OpenGl_Aspects. ViewerTest::parseColor() - fix uninitialized alpha component. Graphic3d_AspectText3d/Prs3d_TextAspect - removed unused properties Space, ExpansionFactor, Angle. Remove getters Values() deprecated since OCCT 7.1.0.
63 lines
2.2 KiB
C++
63 lines
2.2 KiB
C++
// Copyright (c) 2019 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#include <Graphic3d_Aspects.hxx>
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IMPLEMENT_STANDARD_RTTIEXT(Graphic3d_Aspects, Standard_Transient)
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// =======================================================================
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// function : Graphic3d_Aspects
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// purpose :
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// =======================================================================
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Graphic3d_Aspects::Graphic3d_Aspects()
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: myInteriorColor (Quantity_NOC_CYAN1),
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myBackInteriorColor (Quantity_NOC_CYAN1),
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myEdgeColor (Quantity_NOC_WHITE),
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myInteriorStyle (Aspect_IS_SOLID),
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myShadingModel (Graphic3d_TOSM_DEFAULT),
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myAlphaMode (Graphic3d_AlphaMode_BlendAuto),
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myAlphaCutoff (0.5f),
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myLineType (Aspect_TOL_SOLID),
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myLineWidth (1.0f),
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myMarkerType (Aspect_TOM_POINT),
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myMarkerScale (1.0f),
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myTextStyle (Aspect_TOST_NORMAL),
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myTextDisplayType (Aspect_TODT_NORMAL),
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myTextFontAspect (Font_FontAspect_Regular),
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myTextAngle (0.0f),
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myToSkipFirstEdge (false),
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myToDistinguishMaterials (false),
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myToDrawEdges (false),
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myToDrawSilhouette (false),
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myToSuppressBackFaces (true),
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myToMapTexture (false),
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myIsTextZoomable (false)
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{
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//
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}
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// =======================================================================
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// function : SetTextureMap
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// purpose :
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// =======================================================================
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void Graphic3d_Aspects::SetTextureMap (const Handle(Graphic3d_TextureMap)& theTexture)
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{
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if (theTexture.IsNull())
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{
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myTextureSet.Nullify();
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return;
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}
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myTextureSet = new Graphic3d_TextureSet (theTexture);
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}
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