1
0
mirror of https://git.dev.opencascade.org/repos/occt.git synced 2025-04-08 18:40:55 +03:00
occt/src/Graphic3d/Graphic3d_ArrayOfSegments.hxx

68 lines
3.0 KiB
C++

// Created on: 2001-01-04
// Copyright (c) 2001-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef _Graphic3d_ArrayOfSegments_HeaderFile
#define _Graphic3d_ArrayOfSegments_HeaderFile
#include <Graphic3d_ArrayOfPrimitives.hxx>
//! Contains segments array definition.
class Graphic3d_ArrayOfSegments : public Graphic3d_ArrayOfPrimitives
{
DEFINE_STANDARD_RTTIEXT(Graphic3d_ArrayOfSegments, Graphic3d_ArrayOfPrimitives)
public:
//! Creates an array of segments (Graphic3d_TOPA_SEGMENTS), a segment can be filled as:
//! 1) Creating a set of segments defined with his vertexes, i.e:
//! @code
//! myArray = Graphic3d_ArrayOfSegments (4);
//! myArray->AddVertex (x1, y1, z1);
//! ....
//! myArray->AddVertex (x4, y4, z4);
//! @endcode
//! 2) Creating a set of indexed segments defined with his vertex and edges, i.e:
//! @code
//! myArray = Graphic3d_ArrayOfSegments (4, 8);
//! myArray->AddVertex (x1, y1, z1);
//! ....
//! myArray->AddVertex (x4, y4, z4);
//! myArray->AddEdges (1, 2);
//! myArray->AddEdges (3, 4);
//! myArray->AddEdges (2, 4);
//! myArray->AddEdges (1, 3);
//! @endcode
//! @param theMaxVertexs defines the maximum allowed vertex number in the array
//! @param theMaxEdges defines the maximum allowed edge number in the array
//! @param theArrayFlags array flags
Graphic3d_ArrayOfSegments (Standard_Integer theMaxVertexs,
Standard_Integer theMaxEdges,
Graphic3d_ArrayFlags theArrayFlags)
: Graphic3d_ArrayOfPrimitives (Graphic3d_TOPA_SEGMENTS, theMaxVertexs, 0, theMaxEdges, theArrayFlags) {}
//! Creates an array of segments (Graphic3d_TOPA_SEGMENTS).
//! @param theMaxVertexs defines the maximum allowed vertex number in the array
//! @param theMaxEdges defines the maximum allowed edge number in the array
//! @param theHasVColors when TRUE, AddVertex(Point,Color) should be used for specifying vertex color
Graphic3d_ArrayOfSegments (Standard_Integer theMaxVertexs,
Standard_Integer theMaxEdges = 0,
Standard_Boolean theHasVColors = Standard_False)
: Graphic3d_ArrayOfPrimitives (Graphic3d_TOPA_SEGMENTS, theMaxVertexs, 0, theMaxEdges, theHasVColors ? Graphic3d_ArrayFlags_VertexColor : Graphic3d_ArrayFlags_None) {}
};
DEFINE_STANDARD_HANDLE(Graphic3d_ArrayOfSegments, Graphic3d_ArrayOfPrimitives)
#endif // _Graphic3d_ArrayOfSegments_HeaderFile