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Graphic3d_Buffer can be now optionally initialized as non-interleaved array of vertex attributes and provides an interface to invalidate buffer sub-range tracked by OpenGl_PrimitiveArray.
35 lines
1.6 KiB
C++
35 lines
1.6 KiB
C++
// Copyright (c) 2018 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#ifndef _Graphic3d_ArrayFlags_HeaderFile
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#define _Graphic3d_ArrayFlags_HeaderFile
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//! Bitmask for primitive array creation.
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typedef Standard_Integer Graphic3d_ArrayFlags;
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//! Graphic3d_ArrayFlags bitmask values.
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enum
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{
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Graphic3d_ArrayFlags_None = 0x00, //!< no flags
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Graphic3d_ArrayFlags_VertexNormal = 0x01, //!< per-vertex normal attribute
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Graphic3d_ArrayFlags_VertexColor = 0x02, //!< per-vertex color attribute
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Graphic3d_ArrayFlags_VertexTexel = 0x04, //!< per-vertex texel coordinates (UV) attribute
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Graphic3d_ArrayFlags_BoundColor = 0x10,
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// advanced
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Graphic3d_ArrayFlags_AttribsMutable = 0x20, //!< mutable array, which can be invalidated during lifetime without re-creation
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Graphic3d_ArrayFlags_AttribsDeinterleaved = 0x40, //!< non-interleaved vertex attributes packed into single array
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Graphic3d_ArrayFlags_IndexesMutable = 0x80, //!< mutable index array, which can be invalidated during lifetime without re-creation
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};
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#endif // _Graphic3d_ArrayFlags_HeaderFile
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