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occt/src/BRepMesh/BRepMesh_CircleInspector.hxx
oan 7bd071edb1 0026106: BRepMesh - revision of data model
Removed tight connections between data structures, auxiliary tools and algorithms in order to create extensible solution, easy for maintenance and improvements;
Code is separated on several functional units responsible for specific operation for the sake of simplification of debugging and readability;
Introduced new data structures enabling possibility to manipulate discrete model of particular entity (edge, wire, face) in order to perform computations locally instead of processing an entire model.

The workflow of updated component can be divided on six parts:
* Creation of model data structure: source TopoDS_Shape passed to algorithm is analyzed and exploded on faces and edges. For each topological entity corresponding reflection is created in data model. Note that underlying algorithms use data model as input and access it via common interface which allows user to create custom data model with necessary dependencies between particular entities;
* Discretize edges 3D & 2D curves: 3D curve as well as associated set of 2D curves of each model edge is discretized in order to create coherent skeleton used as a base in faces meshing process. In case if some edge of source shape already contains polygonal data which suites specified parameters, it is extracted from shape and stored to the model as is. Each edge is processed separately, adjacency is not taken into account;
* Heal discrete model: source TopoDS_Shape can contain problems, such as open-wire or self-intersections, introduced during design, exchange or modification of model. In addition, some problems like self-intersections can be introduced by roughly discretized edges. This stage is responsible for analysis of discrete model in order to detect and repair faced problems or refuse model’s part for further processing in case if problem cannot be solved;
* Preprocess discrete model: defines actions specific for implemented approach to be performed before meshing of faces. By default, iterates over model faces and checks consistency of existing triangulations. Cleans topological faces and its adjacent edges from polygonal data in case of inconsistency or marks face of discrete model as not required for computation;
* Discretize faces: represents core part performing mesh generation for particular face based on 2D discrete data related to processing face. Caches polygonal data associated with face’s edges in data model for further processing and stores generated mesh to TopoDS_Face;
* Postprocess discrete model: defines actions specific for implemented approach to be performed after meshing of faces. By default, stores polygonal data obtained on previous stage to TopoDS_Edge objects of source model.

Component is now spread over IMeshData, IMeshTools, BRepMeshData and BRepMesh units.

<!break>

1. Extend "tricheck" DRAW-command in order to find degenerated triangles.

2. Class BRepMesh_FastDiscret::Parameters has been declared as deprecated.

3. NURBS range splitter: do not split intervals without necessity. Intervals are split only in case if it is impossible to compute normals directly on intervals.

4. Default value of IMeshTools_Parameters::MinSize has been changed. New value is equal to 0.1*Deflection.

5. Correction of test scripts:

1) perf mesh bug27119: requested deflection is increased from 1e-6 to 1e-5 to keep reasonable performance (but still reproducing original issue)
2) bugs mesh bug26692_1, 2: make snapshot of triangulation instead of wireframe (irrelevant)

Correction in upgrade guide.
2018-11-02 17:06:40 +03:00

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C++

// Created on: 2008-05-26
// Created by: Ekaterina SMIRNOVA
// Copyright (c) 2008-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef BRepMesh_CircleInspector_Header
#define BRepMesh_CircleInspector_Header
#include <IMeshData_Types.hxx>
#include <BRepMesh_Circle.hxx>
#include <Precision.hxx>
#include <gp_XY.hxx>
#include <gp_XYZ.hxx>
#include <NCollection_CellFilter.hxx>
//! Auxilary class to find circles shot by the given point.
class BRepMesh_CircleInspector : public NCollection_CellFilter_InspectorXY
{
public:
typedef Standard_Integer Target;
//! Constructor.
//! @param theTolerance tolerance to be used for identification of shot circles.
//! @param theReservedSize size to be reserved for vector of circles.
//! @param theAllocator memory allocator to be used by internal collections.
BRepMesh_CircleInspector(
const Standard_Real theTolerance,
const Standard_Integer theReservedSize,
const Handle(NCollection_IncAllocator)& theAllocator)
: mySqTolerance(theTolerance*theTolerance),
myResIndices(theAllocator),
myCircles(theReservedSize, theAllocator)
{
}
//! Adds the circle to vector of circles at the given position.
//! @param theIndex position of circle in the vector.
//! @param theCircle circle to be added.
inline void Bind(const Standard_Integer theIndex,
const BRepMesh_Circle& theCircle)
{
myCircles.SetValue(theIndex, theCircle);
}
//! Resutns vector of registered circles.
inline const IMeshData::VectorOfCircle& Circles() const
{
return myCircles;
}
//! Returns circle with the given index.
//! @param theIndex index of circle.
//! @return circle with the given index.
inline BRepMesh_Circle& Circle(const Standard_Integer theIndex)
{
return myCircles(theIndex);
}
//! Set reference point to be checked.
//! @param thePoint bullet point.
inline void SetPoint(const gp_XY& thePoint)
{
myResIndices.Clear();
myPoint = thePoint;
}
//! Returns list of circles shot by the reference point.
inline IMeshData::ListOfInteger& GetShotCircles()
{
return myResIndices;
}
//! Performs inspection of a circle with the given index.
//! @param theTargetIndex index of a circle to be checked.
//! @return status of the check.
inline NCollection_CellFilter_Action Inspect(
const Standard_Integer theTargetIndex)
{
BRepMesh_Circle& aCircle = myCircles(theTargetIndex);
const Standard_Real& aRadius = aCircle.Radius();
if (aRadius < 0.)
return CellFilter_Purge;
gp_XY& aLoc = const_cast<gp_XY&>(aCircle.Location());
const Standard_Real aDX = myPoint.ChangeCoord(1) - aLoc.ChangeCoord(1);
const Standard_Real aDY = myPoint.ChangeCoord(2) - aLoc.ChangeCoord(2);
//This check is wrong. It is better to use
//
// const Standard_Real aR = aRadius + aToler;
// if ((aDX * aDX + aDY * aDY) <= aR * aR)
// {
// ...
// }
//where aToler = sqrt(mySqTolerance). Taking into account the fact
//that the input parameter of the class (see constructor) is linear
//(not quadratic) tolerance there is no point in square root computation.
//Simply, we do not need to compute square of the input tolerance and to
//assign it to mySqTolerance. The input linear tolerance is needed to be used.
//However, this change leads to hangs the test case "perf mesh bug27119".
//So, this correction is better to be implemented in the future.
if ((aDX * aDX + aDY * aDY) - (aRadius * aRadius) <= mySqTolerance)
myResIndices.Append(theTargetIndex);
return CellFilter_Keep;
}
//! Checks indices for equlity.
static Standard_Boolean IsEqual(
const Standard_Integer theIndex,
const Standard_Integer theTargetIndex)
{
return (theIndex == theTargetIndex);
}
private:
Standard_Real mySqTolerance;
IMeshData::ListOfInteger myResIndices;
IMeshData::VectorOfCircle myCircles;
gp_XY myPoint;
};
#endif