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occt/src/Select3D/Select3D_SensitiveSet.hxx

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C++

// Created on: 2014-05-29
// Created by: Varvara POSKONINA
// Copyright (c) 2005-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef _Select3D_SensitiveSet_Header
#define _Select3D_SensitiveSet_Header
#include <BVH_PrimitiveSet3d.hxx>
#include <Select3D_BVHBuilder3d.hxx>
#include <Select3D_SensitiveEntity.hxx>
//! This class is base class for handling overlap detection of complex sensitive
//! entities. It provides an interface for building BVH tree for some set of entities.
//! Thereby, each iteration of overlap detection is a traverse of BVH tree in fact.
//! To use speed-up hierarchical structure in a custom complex sensitive entity, it is
//! necessary to make that custom entity a descendant of this class and organize sub-entities
//! in some container which allows referencing to elements by index. Note that methods taking
//! index as a parameter are used for BVH build and the range of given index is [0; Size() - 1].
//! For example of usage see Select3D_SensitiveTriangulation.
class Select3D_SensitiveSet : public Select3D_SensitiveEntity
{
DEFINE_STANDARD_RTTIEXT(Select3D_SensitiveSet, Select3D_SensitiveEntity)
public:
//! Return global instance to default BVH builder.
Standard_EXPORT static const Handle(Select3D_BVHBuilder3d)& DefaultBVHBuilder();
//! Assign new BVH builder to be used by default for new sensitive sets (assigning is NOT thread-safe!).
Standard_EXPORT static void SetDefaultBVHBuilder (const Handle(Select3D_BVHBuilder3d)& theBuilder);
public:
//! Creates new empty sensitive set and its content
Standard_EXPORT Select3D_SensitiveSet (const Handle(SelectMgr_EntityOwner)& theOwnerId);
public:
//! Returns the amount of sub-entities of the complex entity
virtual Standard_Integer Size() const = 0;
//! Returns bounding box of sub-entity with index theIdx in sub-entity list
virtual Select3D_BndBox3d Box (const Standard_Integer theIdx) const = 0;
//! Returns geometry center of sensitive entity index theIdx along the given axis theAxis
virtual Standard_Real Center (const Standard_Integer theIdx,
const Standard_Integer theAxis) const = 0;
//! Swaps items with indexes theIdx1 and theIdx2
virtual void Swap (const Standard_Integer theIdx1,
const Standard_Integer theIdx2) = 0;
//! Checks whether one or more entities of the set overlap current selecting volume.
//! Implements the traverse of BVH tree built for the set
virtual Standard_Boolean Matches (SelectBasics_SelectingVolumeManager& theMgr,
SelectBasics_PickResult& thePickResult) Standard_OVERRIDE
{
return matches (theMgr, thePickResult, false);
}
//! Builds BVH tree for sensitive set.
//! Must be called manually to build BVH tree for any sensitive set
//! in case if its content was initialized not in a constructor,
//! but element by element
Standard_EXPORT virtual void BVH() Standard_OVERRIDE;
//! Returns TRUE if BVH tree is in invalidated state
virtual Standard_Boolean ToBuildBVH() const Standard_OVERRIDE { return myContent.IsDirty(); }
//! Sets the method (builder) used to construct BVH.
void SetBuilder (const Handle(Select3D_BVHBuilder3d)& theBuilder) { myContent.SetBuilder (theBuilder); }
//! Marks BVH tree of the set as outdated. It will be rebuild
//! at the next call of BVH()
void MarkDirty() { myContent.MarkDirty(); }
//! Returns bounding box of the whole set.
//! This method should be redefined in Select3D_SensitiveSet descendants
Standard_EXPORT virtual Select3D_BndBox3d BoundingBox() Standard_OVERRIDE;
//! Returns center of the whole set.
//! This method should be redefined in Select3D_SensitiveSet descendants
Standard_EXPORT virtual gp_Pnt CenterOfGeometry() const Standard_OVERRIDE;
//! Destroys cross-reference to avoid memory leak
Standard_EXPORT virtual void Clear() Standard_OVERRIDE;
//! Returns a number of nodes in 1 BVH leaf
Standard_Integer GetLeafNodeSize() const { return myContent.Builder()->LeafNodeSize(); }
//! Dumps the content of me into the stream
Standard_EXPORT virtual void DumpJson (Standard_OStream& theOStream, Standard_Integer theDepth = -1) const Standard_OVERRIDE;
protected:
//! Checks whether one or more entities of the set overlap current selecting volume.
//! Implements the traverse of BVH tree built for the set
//! @param theMgr selection manager
//! @param thePickResult picking result (for picking by ray)
//! @param theToCheckAllInside flag indicating that even with SelectMgr_SelectingVolumeManager::IsOverlapAllowed() returning FALSE
//! the method will return TRUE if at least one sub-element is fully inside selection volume ::elementIsInside();
//! this is useful for entities allowing local selection of sub-elements using single Owner object.
Standard_EXPORT Standard_Boolean matches (SelectBasics_SelectingVolumeManager& theMgr,
SelectBasics_PickResult& thePickResult,
Standard_Boolean theToCheckAllInside);
//! Checks whether the entity with index theIdx (partially) overlaps the current selecting volume.
//! @param thePickResult [OUT] picking result, should update minimum depth
//! @param theMgr [IN] selection manager
//! @param theElemIdx [IN] element index within BVH tree to check
//! @param theIsFullInside [IN] when TRUE indicates that entire BVH node is already inside selection volume (in case of rectangle selection);
//! in this case algorithm might skip checking the element and just register it as detected
virtual Standard_Boolean overlapsElement (SelectBasics_PickResult& thePickResult,
SelectBasics_SelectingVolumeManager& theMgr,
Standard_Integer theElemIdx,
Standard_Boolean theIsFullInside) = 0;
//! Checks whether the entity with index theIdx is (fully) inside the current selecting volume
//! @param theMgr [IN] selection manager
//! @param theElemIdx [IN] element index within BVH tree to check
//! @param theIsFullInside [IN] when TRUE indicates that entire BVH node is already inside selection volume (in case of rectangle selection);
//! in this case algorithm might skip checking the element and just register it as detected
virtual Standard_Boolean elementIsInside (SelectBasics_SelectingVolumeManager& theMgr,
Standard_Integer theElemIdx,
Standard_Boolean theIsFullInside) = 0;
//! Calculates distance from the 3d projection of used-picked screen point to center of the geometry
virtual Standard_Real distanceToCOG (SelectBasics_SelectingVolumeManager& theMgr) = 0;
//! Process elements overlapped by the selection volume
//! @param theMgr selection manager
//! @param theFirstElem index of the first element
//! @param theLastElem index of the last element
//! @param theIsFullInside when TRUE indicates that entire BVH node is already inside selection volume
//! @param thePickResult [OUT] picking result (for picking by ray)
//! @param theMatchesNb [OUT] number of processed elements
//! @return FALSE if some element is outside the selection volume (if IsOverlapAllowed is FALSE); TRUE otherwise
Standard_EXPORT Standard_Boolean processElements (SelectBasics_SelectingVolumeManager& theMgr,
Standard_Integer theFirstElem,
Standard_Integer theLastElem,
Standard_Boolean theIsFullInside,
Standard_Boolean theToCheckAllInside,
SelectBasics_PickResult& thePickResult,
Standard_Integer& theMatchesNb);
protected:
//! The purpose of this class is to provide a link between BVH_PrimitiveSet
//! and Select3D_SensitiveSet instance to build BVH tree for set of sensitives.
class BvhPrimitiveSet : public BVH_PrimitiveSet3d
{
public:
//! Empty constructor.
BvhPrimitiveSet()
: BVH_PrimitiveSet3d(Handle(Select3D_BVHBuilder3d)()),
mySensitiveSet(NULL)
{
}
//! Destructor.
~BvhPrimitiveSet() {}
//! Setup sensitivity set.
void SetSensitiveSet (Select3D_SensitiveSet* theSensitiveSet)
{
mySensitiveSet = theSensitiveSet;
MarkDirty();
}
//! Returns the length of set of sensitives
virtual Standard_Integer Size() const Standard_OVERRIDE { return mySensitiveSet->Size(); }
//! Returns bounding box of sensitive with index theIdx
virtual Select3D_BndBox3d Box (const Standard_Integer theIdx) const Standard_OVERRIDE { return mySensitiveSet->Box (theIdx); }
//! Make inherited method Box() visible to avoid CLang warning
using BVH_PrimitiveSet3d::Box;
//! Returns center of sensitive with index theIdx in the set along the given axis theAxis
virtual Standard_Real Center (const Standard_Integer theIdx,
const Standard_Integer theAxis) const Standard_OVERRIDE { return mySensitiveSet->Center (theIdx, theAxis); }
//! Swaps items with indexes theIdx1 and theIdx2 in the set
virtual void Swap (const Standard_Integer theIdx1,
const Standard_Integer theIdx2) Standard_OVERRIDE { mySensitiveSet->Swap (theIdx1, theIdx2); }
//! Returns the tree built for set of sensitives
const opencascade::handle<BVH_Tree<Standard_Real, 3> >& GetBVH() { return BVH(); }
//! Dumps the content of me into the stream
void DumpJson (Standard_OStream& theOStream, Standard_Integer theDepth = -1) const
{ (void)theOStream; (void)theDepth; }
protected:
Select3D_SensitiveSet* mySensitiveSet; //!< Set of sensitive entities
};
protected:
BvhPrimitiveSet myContent; //!< A link between sensitive entity and BVH_PrimitiveSet
Standard_Integer myDetectedIdx; //!< Index of detected primitive in BVH sorted primitive array
};
DEFINE_STANDARD_HANDLE(Select3D_SensitiveSet, Select3D_SensitiveEntity)
#endif // _Select3D_SensitiveSet_Header