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occt/src/Aspect/Aspect_XRDigitalActionData.hxx
kgv b40cdc2b55 0029384: Visualization, TKOpenGl - basic integration with OpenVR
V3d_View::AutoZFit() is now called only before redraw
within methods V3d_View::Redraw() and V3d_View::Update().

Graphic3d_CView now holds Aspect_ExtendedRealitySession object.
Aspect_OpenVRSession implements new interface via optional OpenVR library.
Graphic3d_CView::ProcessInput() - added new interface method
which should be called for processing positional input (head tracking).

Graphic3d_Camera now allows setting custom stereoscopic Projection matrices.

OpenGl_Context::Camera() - context now holds Camera object
in addition to active camera matrices.

genproj.tcl has been extended to handle optional CSF_OpenVR dependency.
2020-05-06 20:45:53 +03:00

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1.6 KiB
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// Copyright (c) 2020 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef _Aspect_XRDigitalActionData_HeaderFile
#define _Aspect_XRDigitalActionData_HeaderFile
#include <Standard_TypeDef.hxx>
//! Digital input XR action data.
struct Aspect_XRDigitalActionData
{
uint64_t ActiveOrigin; //!< The origin that caused this action's current state
float UpdateTime; //!< Time relative to now when this event happened. Will be negative to indicate a past time
bool IsActive; //!< whether or not this action is currently available to be bound in the active action set
bool IsPressed; //!< Aspect_InputActionType_Digital state - The current state of this action; will be true if currently pressed
bool IsChanged; //!< Aspect_InputActionType_Digital state - this is true if the state has changed since the last frame
//! Empty constructor.
Aspect_XRDigitalActionData() : ActiveOrigin (0), UpdateTime (0.0f), IsActive (false), IsPressed (false), IsChanged (false) {}
};
#endif // _Aspect_XRDigitalActionData_HeaderFile