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V3d_View::AutoZFit() is now called only before redraw within methods V3d_View::Redraw() and V3d_View::Update(). Graphic3d_CView now holds Aspect_ExtendedRealitySession object. Aspect_OpenVRSession implements new interface via optional OpenVR library. Graphic3d_CView::ProcessInput() - added new interface method which should be called for processing positional input (head tracking). Graphic3d_Camera now allows setting custom stereoscopic Projection matrices. OpenGl_Context::Camera() - context now holds Camera object in addition to active camera matrices. genproj.tcl has been extended to handle optional CSF_OpenVR dependency.
33 lines
1.6 KiB
C++
33 lines
1.6 KiB
C++
// Copyright (c) 2020 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#ifndef _Aspect_XRDigitalActionData_HeaderFile
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#define _Aspect_XRDigitalActionData_HeaderFile
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#include <Standard_TypeDef.hxx>
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//! Digital input XR action data.
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struct Aspect_XRDigitalActionData
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{
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uint64_t ActiveOrigin; //!< The origin that caused this action's current state
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float UpdateTime; //!< Time relative to now when this event happened. Will be negative to indicate a past time
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bool IsActive; //!< whether or not this action is currently available to be bound in the active action set
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bool IsPressed; //!< Aspect_InputActionType_Digital state - The current state of this action; will be true if currently pressed
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bool IsChanged; //!< Aspect_InputActionType_Digital state - this is true if the state has changed since the last frame
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//! Empty constructor.
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Aspect_XRDigitalActionData() : ActiveOrigin (0), UpdateTime (0.0f), IsActive (false), IsPressed (false), IsChanged (false) {}
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};
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#endif // _Aspect_XRDigitalActionData_HeaderFile
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