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mirror of https://git.dev.opencascade.org/repos/occt.git synced 2025-06-10 11:34:06 +03:00
occt/src/Aspect/Aspect_VKeySet.hxx
kgv 442850c032 0032220: Configuration, Aspect_VKeySet - eliminate name collision with X11 macros
Aspect_VKeySet::KeyState::Status field has been renamed to KStatus.
2021-03-17 09:54:47 +03:00

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4.9 KiB
C++

// Copyright (c) 2016-2019 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef _Aspect_VKeySet_HeaderFile
#define _Aspect_VKeySet_HeaderFile
#include <Aspect_VKey.hxx>
#include <NCollection_Array1.hxx>
#include <OSD_Timer.hxx>
#include <Standard_Mutex.hxx>
#include <Standard_Transient.hxx>
//! Structure defining key state.
class Aspect_VKeySet : public Standard_Transient
{
DEFINE_STANDARD_RTTIEXT(Aspect_VKeySet, Standard_Transient)
public:
//! Main constructor.
Standard_EXPORT Aspect_VKeySet();
//! Return active modifiers.
Aspect_VKeyFlags Modifiers() const
{
Standard_Mutex::Sentry aLock (myLock);
return myModifiers;
}
//! Return timestamp of press event.
double DownTime (Aspect_VKey theKey) const
{
Standard_Mutex::Sentry aLock (myLock);
return myKeys[theKey].TimeDown;
}
//! Return timestamp of release event.
double TimeUp (Aspect_VKey theKey) const
{
Standard_Mutex::Sentry aLock (myLock);
return myKeys[theKey].TimeUp;
}
//! Return TRUE if key is in Free state.
bool IsFreeKey (Aspect_VKey theKey) const
{
Standard_Mutex::Sentry aLock (myLock);
return myKeys[theKey].KStatus == KeyStatus_Free;
}
//! Return TRUE if key is in Pressed state.
bool IsKeyDown (Aspect_VKey theKey) const
{
Standard_Mutex::Sentry aLock (myLock);
return myKeys[theKey].KStatus == KeyStatus_Pressed;
}
//! Return mutex for thread-safe updates.
//! All operations in class implicitly locks this mutex,
//! so this method could be used only for batch processing of keys.
Standard_Mutex& Mutex() { return myLock; }
public:
//! Reset the key state into unpressed state.
Standard_EXPORT void Reset();
//! Press key.
//! @param theKey key pressed
//! @param theTime event timestamp
Standard_EXPORT void KeyDown (Aspect_VKey theKey,
double theTime,
double thePressure = 1.0);
//! Release key.
//! @param theKey key pressed
//! @param theTime event timestamp
Standard_EXPORT void KeyUp (Aspect_VKey theKey,
double theTime);
//! Simulate key up/down events from axis value.
Standard_EXPORT void KeyFromAxis (Aspect_VKey theNegative,
Aspect_VKey thePositive,
double theTime,
double thePressure);
//! Return duration of the button in pressed state.
//! @param theKey key to check
//! @param theTime current time (for computing duration from key down time)
//! @param theDuration key press duration
//! @return TRUE if key was in pressed state
bool HoldDuration (Aspect_VKey theKey,
double theTime,
double& theDuration)
{
double aPressure = -1.0;
return HoldDuration (theKey, theTime, theDuration, aPressure);
}
//! Return duration of the button in pressed state.
//! @param theKey key to check
//! @param theTime current time (for computing duration from key down time)
//! @param theDuration key press duration
//! @param thePressure key pressure
//! @return TRUE if key was in pressed state
Standard_EXPORT bool HoldDuration (Aspect_VKey theKey,
double theTime,
double& theDuration,
double& thePressure);
private:
//! Key state.
enum KeyStatus
{
KeyStatus_Free, //!< free status
KeyStatus_Pressed, //!< key is in pressed state
KeyStatus_Released, //!< key has been just released (transient state before KeyStatus_Free)
};
//! Structure defining key state.
struct KeyState
{
KeyState() : TimeDown (0.0), TimeUp (0.0), Pressure (1.0), KStatus (KeyStatus_Free) {}
void Reset()
{
KStatus = KeyStatus_Free;
TimeDown = 0.0;
TimeUp = 0.0;
Pressure = 1.0;
}
double TimeDown; //!< time of key press event
double TimeUp; //!< time of key release event
double Pressure; //!< key pressure
KeyStatus KStatus; //!< key status
};
private:
NCollection_Array1<KeyState> myKeys; //!< keys state
mutable Standard_Mutex myLock; //!< mutex for thread-safe updates
Aspect_VKeyFlags myModifiers; //!< active modifiers
};
#endif // _Aspect_VKeySet_HeaderFile