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The table of named colors has been compressed and moved out from Quantity_Color.cxx into Quantity_ColorTable.pxx. Quantity_NameOfColor - grayscale enumeration values have been re-ordered to fix discontinuity. Duplicating colors has been merged within enumeration: CHARTREUSE=CHARTREUSE1, GOLD=GOLD1, GREEN=GREEN1, ORANGE=ORANGE1, ORANGERED=ORANGERED1, RED=RED1, TOMATO=TOMATO1, YELLOW=YELLOW1. Added aliases to several other common colors: BLUE=BLUE1, CYAN=CYAN1, LIGHTCYAN=LIGHTCYAN1, MAGENTA=MAGENTA1. Quantity_Color class definition has been cleaned to follow OCCT coding style. Quantity_Color now stores NCollection_Vec3<float> as class field instead of separate components. Removed unused class Quantity_ColorDefinitionError. New methods Quantity_Color::Convert_LinearRGB_To_sRGB() and Quantity_Color::Convert_sRGB_To_LinearRGB() converting RGB components from linear to non-linear sRGB colorspace and vice versa. Image_PixMap::PixelColor() and Image_PixMap::SetPixelColor() methods have been extended with an optional argument for performing linearization/delinearization of 8-bit sRGB pixel formats. Draw Harness command AISColor has been corrected to take color name instead of enumeration index.
39 lines
1.0 KiB
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39 lines
1.0 KiB
Plaintext
puts "========"
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puts "0024855: Revision of parameters of standard materials"
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puts "========"
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# custom shapes
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set aShape [locate_data_file occ/Top.brep]
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# setup 3D viewer content
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vinit View1 w=768 h=768
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vglinfo
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vbackground -gradient B4C8FF B4B4B4 -gradientMode VERTICAL
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# display shape
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vlight -change 0 -dir 0.577 -0.577 -0.577
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restore $aShape s
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vdisplay -dispMode 1 s
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vfit
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proc testmat {dirname filename} {
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foreach {aMatIter} {brass bronze copper gold jade neon_phc pewter obsidian plaster plastic satin silver steel stone chrome aluminium charcoal} {
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vsetmaterial -noredraw s $aMatIter
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vdump $dirname/${filename}_${aMatIter}.png
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}
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}
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# material screenshots, Gouraud shading model (rasterization)
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vrenderparams -shadingModel GOURAUD
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testmat $imagedir $casename
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# material screenshots, Phong shading model (rasterization)
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vrenderparams -shadingModel PHONG
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testmat $imagedir ${casename}_phong
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# material screenshots, Ray-Tracing
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vrenderparams -raytrace -reflections -fsaa
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vtextureenv on 5
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testmat $imagedir ${casename}_rt
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