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occt/src/VrmlConverter/VrmlConverter_Curve.cxx
abv 42cf5bc1ca 0024002: Overall code and build procedure refactoring -- automatic
Automatic upgrade of OCCT code by command "occt_upgrade . -nocdl":
- WOK-generated header files from inc and sources from drv are moved to src
- CDL files removed
- All packages are converted to nocdlpack
2015-07-12 07:42:38 +03:00

289 lines
7.9 KiB
C++

// Copyright (c) 1999-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#include <Adaptor3d_Curve.hxx>
#include <gp_Circ.hxx>
#include <gp_Dir.hxx>
#include <gp_Pnt.hxx>
#include <gp_Vec.hxx>
#include <Precision.hxx>
#include <TColgp_HArray1OfVec.hxx>
#include <TColStd_HArray1OfInteger.hxx>
#include <Vrml_Coordinate3.hxx>
#include <Vrml_IndexedLineSet.hxx>
#include <Vrml_Material.hxx>
#include <Vrml_Separator.hxx>
#include <VrmlConverter_Curve.hxx>
#include <VrmlConverter_Drawer.hxx>
#include <VrmlConverter_LineAspect.hxx>
//==================================================================
// function: FindLimits
// purpose:
//==================================================================
static void FindLimits(const Adaptor3d_Curve& aCurve,
const Standard_Real aLimit,
Standard_Real& First,
Standard_Real& Last)
{
First = aCurve.FirstParameter();
Last = aCurve.LastParameter();
Standard_Boolean firstInf = Precision::IsNegativeInfinite(First);
Standard_Boolean lastInf = Precision::IsPositiveInfinite(Last);
if (firstInf || lastInf) {
gp_Pnt P1,P2;
Standard_Real delta = 1;
if (firstInf && lastInf) {
do {
delta *= 2;
First = - delta;
Last = delta;
aCurve.D0(First,P1);
aCurve.D0(Last,P2);
} while (P1.Distance(P2) < aLimit);
}
else if (firstInf) {
aCurve.D0(Last,P2);
do {
delta *= 2;
First = Last - delta;
aCurve.D0(First,P1);
} while (P1.Distance(P2) < aLimit);
}
else if (lastInf) {
aCurve.D0(First,P1);
do {
delta *= 2;
Last = First + delta;
aCurve.D0(Last,P2);
} while (P1.Distance(P2) < aLimit);
}
}
}
//==================================================================
// function: DrawCurve
// purpose:
//==================================================================
static void DrawCurve (const Adaptor3d_Curve& aCurve,
const Standard_Integer NbP,
const Standard_Real U1,
const Standard_Real U2,
const Handle(VrmlConverter_Drawer)& aDrawer, // for passsing of LineAspect
Standard_OStream& anOStream)
{
Standard_Integer nbintervals = 1, i;
Handle(TColgp_HArray1OfVec) HAV1;
Handle(TColStd_HArray1OfInteger) HAI1;
if (aCurve.GetType() == GeomAbs_BSplineCurve) {
nbintervals = aCurve.NbKnots() - 1;
// cout << "NbKnots "<<aCurve.NbKnots() << endl;
nbintervals = Max(1, nbintervals/3);
}
switch (aCurve.GetType()) {
case GeomAbs_Line:
{
gp_Vec V;
HAV1 = new TColgp_HArray1OfVec(1, 2);
// array of coordinates of line
gp_Pnt p = aCurve.Value(U1);
V.SetX(p.X()); V.SetY(p.Y()); V.SetZ(p.Z());
HAV1->SetValue(1,V);
p = aCurve.Value(U2);
V.SetX(p.X()); V.SetY(p.Y()); V.SetZ(p.Z());
HAV1->SetValue(2,V);
HAI1 = new TColStd_HArray1OfInteger(1,3);
// array of indexes of line
HAI1->SetValue(1,0);
HAI1->SetValue(2,1);
HAI1->SetValue(3,-1);
}
break;
default:
{
Standard_Real U;
Standard_Integer N = Max(2, NbP*nbintervals);
// cout << "nbintervals " << nbintervals << endl;
// cout << "N " << N << endl;
gp_Vec V;
HAV1 = new TColgp_HArray1OfVec(1, N);
// HAI1 = new TColStd_HArray1OfInteger(1,(N/2*3+N%2));
HAI1 = new TColStd_HArray1OfInteger(1,N+1);
Standard_Real DU = (U2-U1) / (N-1);
gp_Pnt p;
for (i = 1; i <= N;i++) {
U = U1 + (i-1)*DU;
p = aCurve.Value(U);
V.SetX(p.X()); V.SetY(p.Y()); V.SetZ(p.Z());
HAV1->SetValue(i,V);
}
// Standard_Integer j=1,k;
// for (i=HAI1->Lower(); i <= HAI1->Upper(); i++)
// {
// k = i % 3;
// if(k == 0)
// {
// HAI1->SetValue(i,-1);
// j++;
// }
// else
// {
// HAI1->SetValue(i,i-j);
// }
// }
for (i=HAI1->Lower(); i < HAI1->Upper(); i++)
{
HAI1->SetValue(i,i-1);
}
HAI1->SetValue(HAI1->Upper(),-1);
}
}
// cout << " Array HAI1 - coordIndex " << endl;
// for ( i=HAI1->Lower(); i <= HAI1->Upper(); i++ )
// {
// cout << HAI1->Value(i) << endl;
// }
// creation of Vrml objects
Handle(VrmlConverter_LineAspect) LA = new VrmlConverter_LineAspect;
LA = aDrawer->LineAspect();
// cout << "LA->HasMaterial() = " << LA->HasMaterial() << endl;
// Separator 1 {
Vrml_Separator SE1;
SE1.Print(anOStream);
// Material
if (LA->HasMaterial()){
Handle(Vrml_Material) M;
M = LA->Material();
M->Print(anOStream);
}
// Coordinate3
Handle(Vrml_Coordinate3) C3 = new Vrml_Coordinate3(HAV1);
C3->Print(anOStream);
// IndexedLineSet
Vrml_IndexedLineSet ILS;
ILS.SetCoordIndex(HAI1);
ILS.Print(anOStream);
// Separator 1 }
SE1.Print(anOStream);
}
//==================================================================
// function: Add 1
// purpose:
//==================================================================
void VrmlConverter_Curve::Add(const Adaptor3d_Curve& aCurve,
const Handle(VrmlConverter_Drawer)& aDrawer,
Standard_OStream& anOStream)
{
Standard_Integer NbPoints = aDrawer->Discretisation();
Standard_Real V1, V2;
Standard_Real aLimit = aDrawer->MaximalParameterValue();
FindLimits(aCurve, aLimit, V1, V2);
// cout << "V1 = "<< V1 << endl;
// cout << "V2 = "<< V2 << endl;
// cout << "NbPoints = "<< NbPoints << endl;
// cout << "aLimit = "<< aLimit << endl;
DrawCurve(aCurve,
NbPoints,
V1 , V2, aDrawer, anOStream);
}
//==================================================================
// function: Add 2
// purpose:
//==================================================================
void VrmlConverter_Curve::Add(const Adaptor3d_Curve& aCurve,
const Standard_Real U1,
const Standard_Real U2,
const Handle(VrmlConverter_Drawer)& aDrawer,
Standard_OStream& anOStream)
{
Standard_Integer NbPoints = aDrawer->Discretisation();
Standard_Real V1 = U1;
Standard_Real V2 = U2;
if (Precision::IsNegativeInfinite(V1)) V1 = -aDrawer->MaximalParameterValue();
if (Precision::IsPositiveInfinite(V2)) V2 = aDrawer->MaximalParameterValue();
// cout << "V1 = "<< V1 << endl;
// cout << "V2 = "<< V2 << endl;
// cout << "NbPoints = "<< NbPoints << endl;
DrawCurve(aCurve,
NbPoints,
V1 , V2, aDrawer, anOStream);
}
//==================================================================
// function: Add 3
// purpose:
//==================================================================
void VrmlConverter_Curve::Add(const Adaptor3d_Curve& aCurve,
const Standard_Real U1,
const Standard_Real U2,
Standard_OStream& anOStream,
const Standard_Integer aNbPoints)
{
Handle(VrmlConverter_Drawer) aDrawer = new VrmlConverter_Drawer;
Handle(VrmlConverter_LineAspect) la = new VrmlConverter_LineAspect;
aDrawer->SetLineAspect(la);
Standard_Real V1 = U1;
Standard_Real V2 = U2;
if (Precision::IsNegativeInfinite(V1)) V1 = -aDrawer->MaximalParameterValue();
if (Precision::IsPositiveInfinite(V2)) V2 = aDrawer->MaximalParameterValue();
// cout << "V1 = "<< V1 << endl;
// cout << "V2 = "<< V2 << endl;
// cout << "NbPoints = "<< aNbPoints << endl;
DrawCurve(aCurve,
aNbPoints,
V1 , V2, aDrawer, anOStream);
}