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Automatic upgrade of OCCT code by command "occt_upgrade . -nocdl": - WOK-generated header files from inc and sources from drv are moved to src - CDL files removed - All packages are converted to nocdlpack
96 lines
2.5 KiB
C++
96 lines
2.5 KiB
C++
// Created by: Peter KURNEV
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// Copyright (c) 2010-2014 OPEN CASCADE SAS
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// Copyright (c) 2007-2010 CEA/DEN, EDF R&D, OPEN CASCADE
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// Copyright (c) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, CEDRAT,
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// EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#ifndef _BOPAlgo_BuilderSolid_HeaderFile
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#define _BOPAlgo_BuilderSolid_HeaderFile
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#include <Standard.hxx>
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#include <Standard_DefineAlloc.hxx>
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#include <Standard_Handle.hxx>
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#include <TopoDS_Solid.hxx>
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#include <BOPAlgo_BuilderArea.hxx>
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#include <BOPCol_BaseAllocator.hxx>
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class TopoDS_Solid;
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//! The algorithm to build solids from set of faces
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class BOPAlgo_BuilderSolid : public BOPAlgo_BuilderArea
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{
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public:
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DEFINE_STANDARD_ALLOC
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Standard_EXPORT BOPAlgo_BuilderSolid();
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Standard_EXPORT virtual ~BOPAlgo_BuilderSolid();
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Standard_EXPORT BOPAlgo_BuilderSolid(const BOPCol_BaseAllocator& theAllocator);
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//! Sets the source solid <theSolid>
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Standard_EXPORT void SetSolid (const TopoDS_Solid& theSolid);
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//! Returns the source solid
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Standard_EXPORT const TopoDS_Solid& Solid() const;
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//! Performs the algorithm
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Standard_EXPORT virtual void Perform() Standard_OVERRIDE;
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protected:
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//! Collect the faces that
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//! a) are internal
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//! b) are the same and have different orientation
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Standard_EXPORT virtual void PerformShapesToAvoid() Standard_OVERRIDE;
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//! Build draft shells
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//! a)myLoops - draft shells that consist of
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//! boundary faces
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//! b)myLoopsInternal - draft shells that contains
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//! inner faces
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Standard_EXPORT virtual void PerformLoops() Standard_OVERRIDE;
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//! Build draft solids that contains boundary faces
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Standard_EXPORT virtual void PerformAreas() Standard_OVERRIDE;
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//! Build finalized solids with internal shells
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Standard_EXPORT virtual void PerformInternalShapes() Standard_OVERRIDE;
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TopoDS_Solid mySolid;
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private:
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};
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#endif // _BOPAlgo_BuilderSolid_HeaderFile
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