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occt/src/NCollection/NCollection_StdAllocator.hxx
azn 9533a86648 0025617: Avoid classes with a copy constructor and the default destructor or assignment operator
Removed useless user-defined copy constructors and assignment operators in BOPCol_NCVector, NCollection_Mat4, NCollection_Vec*

User-defined assignment operator matching copy constructor added in NCollection_StdAllocator.

Class VrmlData_DataMapOfShapeAppearance redefined as simple typedef to NCollection_DataMap<>.
2015-09-24 14:14:38 +03:00

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6.0 KiB
C++
Executable File

// Author: Roman Lygin, 2012.
// This file is in the Public Domain and thus can freely be used for any purpose.
// The author disclaims any rights and liabilities.
#ifndef _NCollection_StdAllocator_HeaderFile
#define _NCollection_StdAllocator_HeaderFile
#include <NCollection_BaseAllocator.hxx>
#if _MSC_VER
//Workaround for false "unreferenced parameter" warning in destroy().
#pragma warning (push)
#pragma warning (disable: 4100)
#endif
//! Implements allocator requirements as defined in ISO C++ Standard 2003, section 20.1.5.
/*! The allocator uses instance of the NCollection_BaseAllocator (sub)class for memory
allocation/deallocation. The allocator can be used with standard
containers (std::vector, std::map, etc) to take advantage of NCollection_IncAllocator
which implements memory region concept, and hence to increase performance in specific
cases.
The underlying NCollection_BaseAllocator instance can be received using the Allocator()
method.
Example of use:
\code
Handle(NCollection_IncAllocator) anIncAlloc = new NCollection_IncAllocator();
NCollection_StdAllocator<TopoDS_Shape> aSAlloc (anIncAlloc);
std::list<TopoDS_Shape, NCollection_StdAllocator<TopoDS_Shape> > aL (aSAlloc);
TopoDS_Solid aSolid = BRepPrimAPI_MakeBox (10., 20., 30.);
aL.push_back (aSolid);
\endcode
*/
template<typename T>
class NCollection_StdAllocator {
public:
typedef T value_type;
typedef value_type* pointer;
typedef const value_type* const_pointer;
typedef value_type& reference;
typedef const value_type& const_reference;
typedef size_t size_type;
typedef ptrdiff_t difference_type;
template<typename U> struct rebind {
typedef NCollection_StdAllocator<U> other;
};
//! Constructor.
/*! Creates an object using default Open CASCADE allocation mechanism, i.e. which uses
Standard::Allocate() and Standard::Free() underneath.
*/
NCollection_StdAllocator() throw()
{ myAlloc = NCollection_BaseAllocator::CommonBaseAllocator(); }
//! Constructor.
/*! Saves \a theAlloc as an underlying allocator instance.*/
NCollection_StdAllocator( const Handle(NCollection_BaseAllocator)& theAlloc) throw()
{ myAlloc = theAlloc; }
//! Copy constructor.
/*! Copies Allocator() from \a Y.*/
template<typename U> NCollection_StdAllocator( const NCollection_StdAllocator<U>& Y) throw()
{ myAlloc = Y.Allocator(); }
//! Assignment operator
template<typename U> NCollection_StdAllocator& operator= (const NCollection_StdAllocator<U>& Y) throw()
{ myAlloc = Y.Allocator(); return *this; }
//! Returns an object address.
/*! Returns &x.*/
pointer address( reference x ) const { return &x; }
//! Returns an object address.
/*! Returns &x.*/
const_pointer address( const_reference x ) const { return &x; }
//! Allocates memory for \a n objects.
/*! Uses underlying allocator to allocate memory.*/
pointer allocate( size_type n, const void* /*hint*/ = 0 )
{ return pointer( myAlloc->Allocate( n * sizeof( value_type ))); }
//! Frees previously allocated memory.
/*! Uses underlying allocator to deallocate memory.*/
void deallocate( pointer p, size_type ) { myAlloc->Free( p ); }
//! Returns the largest value for which method allocate might succeed.
size_type max_size() const throw()
{
size_type aMax = static_cast<size_type>( -1 ) / sizeof( value_type );
return aMax;
}
//! Constructs an object.
/*! Uses placement new operator and copy constructor to construct an object.*/
void construct( pointer p, const_reference val )
{ new( static_cast<void*>( p )) value_type( val ); }
//! Destroys the object.
/*! Uses object destructor.*/
void destroy( pointer p ) { p->~value_type(); }
//! Returns an underlying NCollection_BaseAllocator instance.
/*! Returns an object specified in the constructor.*/
const Handle(NCollection_BaseAllocator)& Allocator() const { return myAlloc; }
protected:
Handle(NCollection_BaseAllocator) myAlloc;
};
#if _MSC_VER
#pragma warning (pop)
#endif
//! Implements specialization NCollection_StdAllocator<void>.
/*! Specialization is of low value and should normally be avoided in favor of a typed specialization.
Example of use:
\code
Handle(NCollection_IncAllocator) anIncAlloc = new NCollection_IncAllocator();
NCollection_StdAllocator<void> aVAlloc (anIncAlloc);
std::vector<double, NCollection_StdAllocator<double> > aV3 (aVAlloc);
aV3.push_back (10.);
\endcode
*/
template<>
class NCollection_StdAllocator<void> {
public:
typedef void* pointer;
typedef const void* const_pointer;
typedef void value_type;
template<typename U> struct rebind {
typedef NCollection_StdAllocator<U> other;
};
//! Constructor.
/*! Creates an object using default Open CASCADE allocation mechanism, i.e. which uses
Standard::Allocate() and Standard::Free() underneath.
*/
NCollection_StdAllocator() throw()
{ myAlloc = NCollection_BaseAllocator::CommonBaseAllocator(); }
//! Constructor.
/*! Saves \a theAlloc as an underlying allocator instance.*/
NCollection_StdAllocator( const Handle(NCollection_BaseAllocator)& theAlloc) throw()
{ myAlloc = theAlloc; }
//! Constructor.
/*! Copies Allocator() from \a X.*/
NCollection_StdAllocator( const NCollection_StdAllocator& X) throw() { myAlloc = X.myAlloc; }
//! Returns an underlying NCollection_BaseAllocator instance.
/*! Returns an object specified in the constructor.*/
const Handle(NCollection_BaseAllocator)& Allocator() const { return myAlloc; }
//! Assignment operator
NCollection_StdAllocator& operator=(const NCollection_StdAllocator& X) throw()
{
myAlloc = X.myAlloc;
return *this;
}
protected:
Handle(NCollection_BaseAllocator) myAlloc;
};
template<typename T, typename U>
inline bool operator==( const NCollection_StdAllocator<T>& X, const NCollection_StdAllocator<U>& Y)
{ return !!(X.Allocator() == Y.Allocator()); }
template<typename T, typename U>
inline bool operator!=( const NCollection_StdAllocator<T>& X, const NCollection_StdAllocator<U>& Y)
{ return !(X == Y); }
#endif