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mirror of https://git.dev.opencascade.org/repos/occt.git synced 2025-04-09 18:50:54 +03:00
occt/src/AIS/AIS_InteractiveContext.lxx
mpa 016e595986 0026886: Visualization, TKV3d - eliminate global variables
- AIS_InteractiveContext - create new dummy class field to have an empty TopoDS_Shape object.
- AIS_Point, PrsMgr_PresentableObject - rename static variables to local function variables.
- AIS_Shape, SelectMgr_SelectableObject - remove unused static variables.
- Graphic3d_MaterialAspect, V3d_Viewer - make global static variables as constant.
- V3d_View - move global variable zRotation to class field.
- Move a variable theCurrentSelection as a field of AIS_InteractiveContext and AIS_LocalContext classes. Multiple selection is not used now, so each Context have an own selection.
- Move myStructGenId from Graphic3d_StructureManager to Graphic3d_GraphicDriver for identifying the structures in the driver.
- Move default variable (no shading light) from static value to the class field of OpenGL_View.
Porting note:
- Static methods of AIS_Selection is not used now. Methods of
  AIS_InteractiveContext::InitSelected(),::MoreSelected(),::NextSelected()
  should be used instead of static methods of AIS_Selection.
2016-04-22 15:21:39 +03:00

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// Copyright (c) 1998-1999 Matra Datavision
// Copyright (c) 1999-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
inline const Handle(V3d_Viewer)& AIS_InteractiveContext::CurrentViewer() const
{
return myMainVwr;
}
inline Quantity_NameOfColor AIS_InteractiveContext::HilightColor() const
{
return myHilightColor;
}
inline Quantity_NameOfColor AIS_InteractiveContext::SelectionColor() const
{
return mySelectionColor;
}
inline Quantity_NameOfColor AIS_InteractiveContext::PreSelectionColor() const
{
return myPreselectionColor;
}
inline Quantity_NameOfColor AIS_InteractiveContext::DefaultColor() const
{ return myDefaultColor;
}
inline Quantity_NameOfColor AIS_InteractiveContext::SubIntensityColor() const
{
return mySubIntensity;
}
inline void AIS_InteractiveContext::SetHilightColor(const Quantity_NameOfColor aHiCol)
{
myHilightColor = aHiCol;
}
inline void AIS_InteractiveContext::SelectionColor(const Quantity_NameOfColor aCol)
{
mySelectionColor = aCol;
}
inline void AIS_InteractiveContext::SetPreselectionColor(const Quantity_NameOfColor aCol)
{
myPreselectionColor = aCol;
}
inline void AIS_InteractiveContext::SetSubIntensityColor(const Quantity_NameOfColor aCol)
{
mySubIntensity = aCol;
}
inline Standard_Integer AIS_InteractiveContext::DisplayMode() const
{
return myDisplayMode;
}
inline const Handle(Prs3d_Drawer)& AIS_InteractiveContext::DefaultDrawer() const
{return myDefaultDrawer;}
inline const Handle(SelectMgr_SelectionManager)& AIS_InteractiveContext::SelectionManager() const
{return mgrSelector ;}
inline const Handle(PrsMgr_PresentationManager3d)& AIS_InteractiveContext::MainPrsMgr() const
{return myMainPM ;}
inline Standard_Boolean AIS_InteractiveContext::HasOpenedContext() const
{return myCurLocalIndex != 0;}
inline Handle(AIS_LocalContext) AIS_InteractiveContext::LocalContext() const
{ return (myCurLocalIndex > 0) ? myLocalContexts(myCurLocalIndex) : NULL; }
inline Standard_Boolean AIS_InteractiveContext::WasCurrentTouched() const
{return myCurrentTouched;}
inline void AIS_InteractiveContext::SetOkCurrent()
{myCurrentTouched= Standard_False;}
inline const Handle(StdSelect_ViewerSelector3d)& AIS_InteractiveContext::MainSelector() const
{return myMainSel;}
inline void AIS_InteractiveContext::SetToHilightSelected(const Standard_Boolean toHilight)
{
myToHilightSelected = toHilight;
}
inline Standard_Boolean AIS_InteractiveContext::ToHilightSelected() const
{
return myToHilightSelected;
}